![SoftPixel Engine Logo](media/SoftPixelEngineLogo.png) |
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API Docu
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Development screenshots |
![DeferredRenderer Example](gallery/GalleryDeferredRendererExamplePreview.jpg) |
![DeferredRenderer Global Illumination](gallery/GalleryDeferredRendererGIPreview.jpg) |
![Realtime RayTracing](gallery/GalleryRealtimeRayTracing1Preview.png) |
![Realtime RayTracing](gallery/GalleryRealtimeRayTracing2Preview.jpg) |
![3DBoxGUI](gallery/Gallery3DBoxGUIPreview.png) |
DeferredRenderer Example Screenshot, DeferredRenderer with and without global illumination, Realtime RayTracing (GLSL), BoxGUI 2.0 alpha (in combination with 3D).
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![EgoShooter test program](gallery/GalleryEgoShooterPreview.jpg) |
![Newton Game Dynamics physics simulations](gallery/GalleryNewtonGameDynamicsPreview.jpg) |
![GLSL Bump Mapping](gallery/GalleryBumpMappingPreview.jpg) |
![Tessellation](gallery/GalleryTessellationPreview.jpg) |
![BoxGUI](gallery/GalleryBoxGUIPreview.png) |
EgoShooter test program, Newton Game Dynamics physics simulations, GLSL Bump Mapping, Tessellation (Direct3D11), BoxGUI 2.0 alpha.
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![Sphere mapping (anti-aliased 16x)](gallery/GallerySphereMapPreview.jpg) |
![Rendering houses in a virtual city](gallery/GalleryCityPreview.jpg) |
![Sun lense flare effect](gallery/GalleryLenseFlarePreview.jpg) |
![Quake III map loading & rendering](gallery/GalleryQuakeIIIMapPreview.jpg) |
![Lightmap generation & rendering](gallery/GalleryLightmapGenerationPreview.jpg) |
Sphere mapping, Rendered houses in a virtual city, Sun lense flare effect, Quake III map loading & rendering, Lightmap generation & rendering.
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![Fur effect (GLSL vertex shader accelerated)](gallery/GalleryFurEffectPreview.jpg) |
![Cel-/ Cartoon shading](gallery/GalleryCelShadingPreview.jpg) |
![Stereo image rendering (use 3D glasses)](gallery/GalleryStereoImagePreview.png) |
![Water simulation running on GNU/Linux](gallery/GalleryWaterSimulation(Linux)Preview.jpg) |
![Water simulation using shader programs](gallery/GalleryWaterSimulationPreview.jpg) |
Fur effect (GLSL vertex shader accelerated), Cel-/ Cartoon shading, Stereo image rendering (use 3D glasses), Water simulation running on GNU/Linux, Water simulation using shader programs.
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![Real time shadow running on GNU/Linux](gallery/GalleryRealtimeShadow(Linux)Preview.jpg) |
![Old tutorial 13 (MiniMatrix)](gallery/GalleryMiniMatrixPreview.jpg) |
![Software rendered scene](gallery/GallerySoftwareRendererPreview.png) |
![Model combiner development status](gallery/GalleryModelCombinerPreview.jpg) |
![ODE (OpenDynamicsEngine) physics simulations](gallery/GalleryODEPreview.jpg) |
Real time shadow running on GNU/Linux, Old tutorial 13 (MiniMatrix), Software rendered scene, Model combiner development status, ODE (OpenDynamicsEngine) physics simulations.
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Cross platform screenshots |
![SoftPixel Engine on Android in C++ with the NDK](gallery/GalleryAndroidTest1Preview.png) |
![SoftPixel Engine on Android in C++ with the NDK](gallery/GalleryAndroidTest2Preview.jpg) |
![SoftPixel Engine on Android in C++ with the NDK](gallery/GalleryAndroidDevicePreview.jpg) |
![SoftPixel Engine on Android in C++ with the NDK](gallery/GalleryiPadPreview.jpg) |
First three tests using SoftPixel Engine on Android in C++ with the NDK, First iPad App of the SoftPixel Engine running on iOS.
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Community screenshots |
![First community game using SoftPixel Engine](gallery/ProjectMiniPuzzlerPreview.png) |
![Community Game (by Wahagn)](gallery/Project15Q&15APreview.png) |
![Community Game (by Kirtash)](gallery/ProjectMinesweeper3D(Kirtash)Preview.jpg) |
![Particle System (by MadBit)](gallery/ProjectPixie(MadBit)Preview.png) |
![Texture splatting (by WhateverMan)](gallery/GalleryTextureSplatting(WhateverMan)Preview.jpg) |
1.) Mini Puzzler by Ferret
2.) 15 Questions & 15 Answers by Wahagn
3.) Minesweeper 3D by Kirtash
4.) Pixie by MadBit
5.) Screenshot by WhateverMan
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Tutorial screenshots |
![Drawing2D tutorial](gallery/TutorialDrawing2DPreview.jpg) |
![Primitives tutorial](gallery/TutorialPrimitivesPreview.jpg) |
![ShaderLibrary tutorial](gallery/TutorialShaderLibraryPreview.jpg) |
![Tessellation tutorial](gallery/TutorialTessellationPreview.jpg) |
![PhysicsSimulation tutorial](gallery/TutorialPhysicsPreview.jpg) |
Drawing2D, Primitives, ShaderLibrary, Tessellation, PhysicsSimulation.
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SoftPixel Engine's mascot pictures |
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Here is a small gallery of the SoftPixel Engine's mascots I've drawn with my graphics-tablet =) and the first SPE T-shirt
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