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API Docu
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Development screenshots |
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DeferredRenderer Example Screenshot, DeferredRenderer with and without global illumination, Realtime RayTracing (GLSL), BoxGUI 2.0 alpha (in combination with 3D).
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EgoShooter test program, Newton Game Dynamics physics simulations, GLSL Bump Mapping, Tessellation (Direct3D11), BoxGUI 2.0 alpha.
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Sphere mapping, Rendered houses in a virtual city, Sun lense flare effect, Quake III map loading & rendering, Lightmap generation & rendering.
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Fur effect (GLSL vertex shader accelerated), Cel-/ Cartoon shading, Stereo image rendering (use 3D glasses), Water simulation running on GNU/Linux, Water simulation using shader programs.
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Real time shadow running on GNU/Linux, Old tutorial 13 (MiniMatrix), Software rendered scene, Model combiner development status, ODE (OpenDynamicsEngine) physics simulations.
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Cross platform screenshots |
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First three tests using SoftPixel Engine on Android in C++ with the NDK, First iPad App of the SoftPixel Engine running on iOS.
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Community screenshots |
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1.) Mini Puzzler by Ferret
2.) 15 Questions & 15 Answers by Wahagn
3.) Minesweeper 3D by Kirtash
4.) Pixie by MadBit
5.) Screenshot by WhateverMan
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Tutorial screenshots |
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Drawing2D, Primitives, ShaderLibrary, Tessellation, PhysicsSimulation.
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SoftPixel Engine's mascot pictures |
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Here is a small gallery of the SoftPixel Engine's mascots I've drawn with my graphics-tablet =) and the first SPE T-shirt
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