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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/OpenGLES/spOpenGLESFunctionsARB.hpp File Reference

#include "Base/spStandard.hpp"

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Defines

#define GL_MAX_TEXTURE_UNITS_ARB   GL_MAX_TEXTURE_UNITS
#define GL_ARRAY_BUFFER_ARB   GL_ARRAY_BUFFER
#define GL_ELEMENT_ARRAY_BUFFER_ARB   GL_ELEMENT_ARRAY_BUFFER
#define GL_STATIC_DRAW_ARB   GL_STATIC_DRAW
#define GL_DYNAMIC_DRAW_ARB   GL_DYNAMIC_DRAW
#define GL_VERTEX_SHADER_ARB   GL_VERTEX_SHADER
#define GL_FRAGMENT_SHADER_ARB   GL_FRAGMENT_SHADER
#define GL_RENDERBUFFER_EXT   GL_RENDERBUFFER
#define GL_DEPTH_ATTACHMENT_EXT   GL_DEPTH_ATTACHMENT
#define GL_COLOR_ATTACHMENT0_EXT   GL_COLOR_ATTACHMENT0
#define GL_FRAMEBUFFER_EXT   GL_FRAMEBUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_COMPLETE_EXT   GL_FRAMEBUFFER_COMPLETE
#define GL_FLOAT_VEC2_ARB   GL_FLOAT_VEC2
#define GL_FLOAT_VEC3_ARB   GL_FLOAT_VEC3
#define GL_FLOAT_VEC4_ARB   GL_FLOAT_VEC4
#define GL_FLOAT_MAT2_ARB   GL_FLOAT_MAT2
#define GL_FLOAT_MAT3_ARB   GL_FLOAT_MAT3
#define GL_FLOAT_MAT4_ARB   GL_FLOAT_MAT4
#define GL_OBJECT_LINK_STATUS_ARB   GL_LINK_STATUS
#define GL_OBJECT_COMPILE_STATUS_ARB   GL_COMPILE_STATUS
#define GL_OBJECT_INFO_LOG_LENGTH_ARB   GL_INFO_LOG_LENGTH
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   GL_ACTIVE_UNIFORMS
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   GL_ACTIVE_UNIFORM_MAX_LENGTH
#define glFogi   glFogx
#define glLighti   glLightx
#define glDepthRange   glDepthRangef
#define glClientActiveTextureARB   glClientActiveTexture
#define glActiveTextureARB   glActiveTexture
#define glGenerateMipmapEXT   glGenerateMipmap
#define glFramebufferRenderbufferEXT   glFramebufferRenderbuffer
#define glDeleteRenderbuffersEXT   glDeleteRenderbuffers
#define glDeleteFramebuffersEXT   glDeleteFramebuffers
#define glGenFramebuffersEXT   glGenFramebuffers
#define glGenRenderbuffersEXT   glGenRenderbuffers
#define glBindFramebufferEXT   glBindFramebuffer
#define glBindRenderbufferEXT   glBindRenderbuffer
#define glFramebufferTexture2DEXT   glFramebufferTexture2D
#define glRenderbufferStorageEXT   glRenderbufferStorage
#define glCheckFramebufferStatusEXT   glCheckFramebufferStatus
#define glBindBufferARB   glBindBuffer
#define glGenBuffersARB   glGenBuffers
#define glDeleteBuffersARB   glDeleteBuffers
#define glBufferDataARB   glBufferData
#define glBufferSubDataARB   glBufferSubData
#define glClipPlane   glClipPlanef
#define glCreateProgramObjectARB   glCreateProgram
#define glUseProgramObjectARB   glUseProgram
#define glLinkProgramARB   glLinkProgram
#define glAttachObjectARB   glAttachShader
#define glCreateShaderObjectARB   glCreateShader
#define glShaderSourceARB   glShaderSource
#define glCompileShaderARB   glCompileShader
#define glGetActiveUniformARB   glGetActiveUniform
#define glBindAttribLocationARB   glBindAttribLocation
#define glGetUniformLocationARB   glGetUniformLocation
#define glUniform1iARB   glUniform1i
#define glUniform1ivARB   glUniform1iv
#define glUniform1fARB   glUniform1f
#define glUniform2fARB   glUniform2f
#define glUniform3fARB   glUniform3f
#define glUniform4fARB   glUniform4f
#define glUniform1fvARB   glUniform1fv
#define glUniform2fvARB   glUniform2fv
#define glUniform3fvARB   glUniform3fv
#define glUniform4fvARB   glUniform4fv
#define glUniformMatrix2fvARB   glUniformMatrix2fv
#define glUniformMatrix3fvARB   glUniformMatrix3fv
#define glUniformMatrix4fvARB   glUniformMatrix4fv
#define glEnableVertexAttribArrayARB   glEnableVertexAttribArray
#define glDisableVertexAttribArrayARB   glDisableVertexAttribArray
#define glVertexAttribPointerARB   glVertexAttribPointer

Typedefs

typedef GLuint GLhandleARB

Define Documentation

#define GL_ARRAY_BUFFER_ARB   GL_ARRAY_BUFFER
#define GL_COLOR_ATTACHMENT0_EXT   GL_COLOR_ATTACHMENT0
#define GL_DEPTH_ATTACHMENT_EXT   GL_DEPTH_ATTACHMENT
#define GL_DYNAMIC_DRAW_ARB   GL_DYNAMIC_DRAW
#define GL_ELEMENT_ARRAY_BUFFER_ARB   GL_ELEMENT_ARRAY_BUFFER
#define GL_FLOAT_MAT2_ARB   GL_FLOAT_MAT2
#define GL_FLOAT_MAT3_ARB   GL_FLOAT_MAT3
#define GL_FLOAT_MAT4_ARB   GL_FLOAT_MAT4
#define GL_FLOAT_VEC2_ARB   GL_FLOAT_VEC2
#define GL_FLOAT_VEC3_ARB   GL_FLOAT_VEC3
#define GL_FLOAT_VEC4_ARB   GL_FLOAT_VEC4
#define GL_FRAGMENT_SHADER_ARB   GL_FRAGMENT_SHADER
#define GL_FRAMEBUFFER_COMPLETE_EXT   GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_EXT   GL_FRAMEBUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   GL_FRAMEBUFFER_UNSUPPORTED
#define GL_MAX_TEXTURE_UNITS_ARB   GL_MAX_TEXTURE_UNITS
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   GL_ACTIVE_UNIFORM_MAX_LENGTH
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   GL_ACTIVE_UNIFORMS
#define GL_OBJECT_COMPILE_STATUS_ARB   GL_COMPILE_STATUS
#define GL_OBJECT_INFO_LOG_LENGTH_ARB   GL_INFO_LOG_LENGTH
#define GL_OBJECT_LINK_STATUS_ARB   GL_LINK_STATUS
#define GL_RENDERBUFFER_EXT   GL_RENDERBUFFER
#define GL_STATIC_DRAW_ARB   GL_STATIC_DRAW
#define GL_VERTEX_SHADER_ARB   GL_VERTEX_SHADER
#define glActiveTextureARB   glActiveTexture
#define glAttachObjectARB   glAttachShader
#define glBindAttribLocationARB   glBindAttribLocation
#define glBindBufferARB   glBindBuffer
#define glBindFramebufferEXT   glBindFramebuffer
#define glBindRenderbufferEXT   glBindRenderbuffer
#define glBufferDataARB   glBufferData
#define glBufferSubDataARB   glBufferSubData
#define glCheckFramebufferStatusEXT   glCheckFramebufferStatus
#define glClientActiveTextureARB   glClientActiveTexture
#define glClipPlane   glClipPlanef
#define glCompileShaderARB   glCompileShader
#define glCreateProgramObjectARB   glCreateProgram
#define glCreateShaderObjectARB   glCreateShader
#define glDeleteBuffersARB   glDeleteBuffers
#define glDeleteFramebuffersEXT   glDeleteFramebuffers
#define glDeleteRenderbuffersEXT   glDeleteRenderbuffers
#define glDepthRange   glDepthRangef
#define glDisableVertexAttribArrayARB   glDisableVertexAttribArray
#define glEnableVertexAttribArrayARB   glEnableVertexAttribArray
#define glFogi   glFogx
#define glFramebufferRenderbufferEXT   glFramebufferRenderbuffer
#define glFramebufferTexture2DEXT   glFramebufferTexture2D
#define glGenBuffersARB   glGenBuffers
#define glGenerateMipmapEXT   glGenerateMipmap
#define glGenFramebuffersEXT   glGenFramebuffers
#define glGenRenderbuffersEXT   glGenRenderbuffers
#define glGetActiveUniformARB   glGetActiveUniform
#define glGetUniformLocationARB   glGetUniformLocation
#define glLighti   glLightx
#define glLinkProgramARB   glLinkProgram
#define glRenderbufferStorageEXT   glRenderbufferStorage
#define glShaderSourceARB   glShaderSource
#define glUniform1fARB   glUniform1f
#define glUniform1fvARB   glUniform1fv
#define glUniform1iARB   glUniform1i
#define glUniform1ivARB   glUniform1iv
#define glUniform2fARB   glUniform2f
#define glUniform2fvARB   glUniform2fv
#define glUniform3fARB   glUniform3f
#define glUniform3fvARB   glUniform3fv
#define glUniform4fARB   glUniform4f
#define glUniform4fvARB   glUniform4fv
#define glUniformMatrix2fvARB   glUniformMatrix2fv
#define glUniformMatrix3fvARB   glUniformMatrix3fv
#define glUniformMatrix4fvARB   glUniformMatrix4fv
#define glUseProgramObjectARB   glUseProgram
#define glVertexAttribPointerARB   glVertexAttribPointer

Typedef Documentation

typedef GLuint GLhandleARB
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