| Axles | sp::tool::LightmapGen::SModel | |
| buildFaces(scene::Mesh *Mesh, const dim::size2di &MaxLightmapSize) | sp::tool::LightmapGen::SModel | |
| createAxles() | sp::tool::LightmapGen::SModel | |
| DefaultDensity | sp::tool::LightmapGen::SModel | |
| linkAxisTriangles(const s32 Axis) | sp::tool::LightmapGen::SModel | |
| Matrix | sp::tool::LightmapGen::SModel | |
| MatrixInv | sp::tool::LightmapGen::SModel | |
| Mesh | sp::tool::LightmapGen::SModel | |
| NormalMatrix | sp::tool::LightmapGen::SModel | |
| partitionMesh(const dim::size2di &MaxLightmapSize, f32 DefaultDensity) | sp::tool::LightmapGen::SModel | |
| SModel(scene::Mesh *ObjMesh, bool DefStayAlone, const std::vector< std::vector< f32 > > &InitTrianglesDensity) | sp::tool::LightmapGen::SModel | |
| StayAlone | sp::tool::LightmapGen::SModel | |
| Triangles | sp::tool::LightmapGen::SModel | |
| TrianglesDensity | sp::tool::LightmapGen::SModel | |
| ~SModel() | sp::tool::LightmapGen::SModel |
1.7.1