Axles | sp::tool::LightmapGen::SModel | |
buildFaces(scene::Mesh *Mesh, const dim::size2di &MaxLightmapSize) | sp::tool::LightmapGen::SModel | |
createAxles() | sp::tool::LightmapGen::SModel | |
DefaultDensity | sp::tool::LightmapGen::SModel | |
linkAxisTriangles(const s32 Axis) | sp::tool::LightmapGen::SModel | |
Matrix | sp::tool::LightmapGen::SModel | |
MatrixInv | sp::tool::LightmapGen::SModel | |
Mesh | sp::tool::LightmapGen::SModel | |
NormalMatrix | sp::tool::LightmapGen::SModel | |
partitionMesh(const dim::size2di &MaxLightmapSize, f32 DefaultDensity) | sp::tool::LightmapGen::SModel | |
SModel(scene::Mesh *ObjMesh, bool DefStayAlone, const std::vector< std::vector< f32 > > &InitTrianglesDensity) | sp::tool::LightmapGen::SModel | |
StayAlone | sp::tool::LightmapGen::SModel | |
Triangles | sp::tool::LightmapGen::SModel | |
TrianglesDensity | sp::tool::LightmapGen::SModel | |
~SModel() | sp::tool::LightmapGen::SModel |