adjacency(const SFace &OpFace) const | sp::tool::LightmapGen::SFace | |
Axis | sp::tool::LightmapGen::SFace | |
build(scene::Mesh *Mesh, const dim::size2di &MaxLightmapSize) | sp::tool::LightmapGen::SFace | |
computeDensityAverage(f32 DefaultDensity) | sp::tool::LightmapGen::SFace | |
Density | sp::tool::LightmapGen::SFace | |
Lightmap | sp::tool::LightmapGen::SFace | |
resizeVertexProjection(const dim::size2di &NewSize) | sp::tool::LightmapGen::SFace | |
RootLightmap | sp::tool::LightmapGen::SFace | |
SFace(SAxisData *FaceAxis) | sp::tool::LightmapGen::SFace | |
Size | sp::tool::LightmapGen::SFace | |
Surface | sp::tool::LightmapGen::SFace | |
Triangles | sp::tool::LightmapGen::SFace | |
updateVertexProjection(const dim::size2di &MaxLightmapSize) | sp::tool::LightmapGen::SFace | |
~SFace() | sp::tool::LightmapGen::SFace |