, including all inherited members.
| checkDefaultSegments(const EBasicMeshes Model, s32 &Segments) | sp::scene::SMeshConstruct | |
| checkDefaultShading(const EBasicMeshes Model) | sp::scene::SMeshConstruct | |
| HasCap | sp::scene::SMeshConstruct | |
| RadiusInner | sp::scene::SMeshConstruct | |
| RadiusOuter | sp::scene::SMeshConstruct | |
| RotationDegree | sp::scene::SMeshConstruct | |
| RotationDistance | sp::scene::SMeshConstruct | |
| SegmentsHorz | sp::scene::SMeshConstruct | |
| SegmentsVert | sp::scene::SMeshConstruct | |
| Shading | sp::scene::SMeshConstruct | |
| SMeshConstruct() | sp::scene::SMeshConstruct | |
| SMeshConstruct(s32 MeshSegments, f32 MeshRadius=0.5f, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
| SMeshConstruct(s32 MeshSegments, f32 MeshRadiusInner, f32 MeshRadiusOuter, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
| SMeshConstruct(s32 MeshSegmentsVert, s32 MeshSegmentsHorz, f32 MeshRadiusInner, f32 MeshRadiusOuter, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
| SMeshConstruct(s32 MeshSegmentsVert, s32 MeshSegmentsHorz, f32 MeshRadiusInner, f32 MeshRadiusOuter, f32 SpiralRotationDegree, f32 SpiralRotationDistance, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
| ~SMeshConstruct() | sp::scene::SMeshConstruct | |