, including all inherited members.
checkDefaultSegments(const EBasicMeshes Model, s32 &Segments) | sp::scene::SMeshConstruct | |
checkDefaultShading(const EBasicMeshes Model) | sp::scene::SMeshConstruct | |
HasCap | sp::scene::SMeshConstruct | |
RadiusInner | sp::scene::SMeshConstruct | |
RadiusOuter | sp::scene::SMeshConstruct | |
RotationDegree | sp::scene::SMeshConstruct | |
RotationDistance | sp::scene::SMeshConstruct | |
SegmentsHorz | sp::scene::SMeshConstruct | |
SegmentsVert | sp::scene::SMeshConstruct | |
Shading | sp::scene::SMeshConstruct | |
SMeshConstruct() | sp::scene::SMeshConstruct | |
SMeshConstruct(s32 MeshSegments, f32 MeshRadius=0.5f, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
SMeshConstruct(s32 MeshSegments, f32 MeshRadiusInner, f32 MeshRadiusOuter, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
SMeshConstruct(s32 MeshSegmentsVert, s32 MeshSegmentsHorz, f32 MeshRadiusInner, f32 MeshRadiusOuter, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
SMeshConstruct(s32 MeshSegmentsVert, s32 MeshSegmentsHorz, f32 MeshRadiusInner, f32 MeshRadiusOuter, f32 SpiralRotationDegree, f32 SpiralRotationDistance, bool MeshHasCap=true, const video::EShadingTypes DefShading=video::SHADING_GOURAUD) | sp::scene::SMeshConstruct | |
~SMeshConstruct() | sp::scene::SMeshConstruct | |