Index | sp::scene::SCollisionFace | |
isBackFaceCulling(const video::EFaceTypes CollFace, const dim::vector3df &InversePoint) const | sp::scene::SCollisionFace | [inline] |
isBackFaceCulling(const video::EFaceTypes CollFace, const dim::line3df &InverseLine) const | sp::scene::SCollisionFace | [inline] |
Mesh | sp::scene::SCollisionFace | |
SCollisionFace() | sp::scene::SCollisionFace | [inline] |
SCollisionFace(scene::Mesh *InitMesh, u32 InitSurface, u32 InitIndex, const dim::triangle3df &InitTriangle) | sp::scene::SCollisionFace | [inline] |
Surface | sp::scene::SCollisionFace | |
Triangle | sp::scene::SCollisionFace | |
~SCollisionFace() | sp::scene::SCollisionFace | [inline] |