| Index | sp::scene::SCollisionFace | |
| isBackFaceCulling(const video::EFaceTypes CollFace, const dim::vector3df &InversePoint) const | sp::scene::SCollisionFace | [inline] |
| isBackFaceCulling(const video::EFaceTypes CollFace, const dim::line3df &InverseLine) const | sp::scene::SCollisionFace | [inline] |
| Mesh | sp::scene::SCollisionFace | |
| SCollisionFace() | sp::scene::SCollisionFace | [inline] |
| SCollisionFace(scene::Mesh *InitMesh, u32 InitSurface, u32 InitIndex, const dim::triangle3df &InitTriangle) | sp::scene::SCollisionFace | [inline] |
| Surface | sp::scene::SCollisionFace | |
| Triangle | sp::scene::SCollisionFace | |
| ~SCollisionFace() | sp::scene::SCollisionFace | [inline] |
1.7.1