#include "Base/spStandard.hpp"
#include "Base/spBaseObject.hpp"
#include "Base/spMemoryManagement.hpp"
#include "Base/spDimension.hpp"
#include "Base/spMath.hpp"
#include <list>
#include <boost/function.hpp>
Go to the source code of this file.
Classes | |
struct | sp::scene::STreeNodeTriangleData |
class | sp::scene::TreeNode |
This is the tree node base class. More... | |
Namespaces | |
namespace | sp |
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namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Typedefs | |
typedef boost::function< void(TreeNode *Node) | sp::scene::TreeNodeDestructorCallback ) |
Enumerations | |
enum | sp::scene::ETreeNodeTypes { sp::scene::TREENODE_QUADTREE, sp::scene::TREENODE_POINTQUADTREE, sp::scene::TREENODE_OCTREE, sp::scene::TREENODE_BSPTREE, sp::scene::TREENODE_KDTREE, sp::scene::TREENODE_OBBTREE } |
Node types for tree-hierarchy. More... |