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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/Base/spTreeBuilder.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spTreeNode.hpp"
#include "Base/spTreeNodeBSP.hpp"
#include "Base/spTreeNodeQuad.hpp"
#include "Base/spTreeNodeOct.hpp"
#include "Base/spTreeNodeKD.hpp"
#include "Base/spTreeNodeOBB.hpp"
#include "Base/spTreeNodeImage.hpp"
#include "Base/spMathTriangleCutter.hpp"
#include "SceneGraph/spSceneMesh.hpp"
#include "SceneGraph/Collision/spCollisionConfigTypes.hpp"

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Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


namespace  sp::scene::TreeBuilder

Enumerations

enum  sp::scene::EKDTreeBuildingConcepts { sp::scene::KDTREECONCEPT_CENTER, sp::scene::KDTREECONCEPT_AVERAGE }
 

Concepts of building a kd-Tree.

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Functions

SP_EXPORT KDTreeNode * sp::scene::TreeBuilder::buildKdTree (const std::list< Mesh * > &MeshList, u8 MaxTreeLevel, const EKDTreeBuildingConcepts Concept, bool PreTransform)
SP_EXPORT KDTreeNode * sp::scene::TreeBuilder::buildKdTree (Mesh *Object, u8 MaxTreeLevel=12, const EKDTreeBuildingConcepts Concept=KDTREECONCEPT_CENTER)
 Builds a kd-Tree only for one mesh object.
SP_EXPORT OcTreeNode * sp::scene::TreeBuilder::buildOcTree (Mesh *Object, u8 MaxTreeLevel)
SP_EXPORT QuadTreeNode * sp::scene::TreeBuilder::buildQuadTree (Mesh *Object, u8 MaxTreeLevel)
SP_EXPORT BSPTreeNode * sp::scene::TreeBuilder::buildBSPTree (Mesh *Object, u8 MaxTreeLevel)
SP_EXPORT OBBTreeNode * sp::scene::TreeBuilder::buildOBBTree (const std::list< dim::obbox3df > &BoxList)
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