#include "Base/spTreeBuilder.hpp"#include "SceneGraph/Collision/spCollisionMesh.hpp"#include <boost/foreach.hpp>| Namespaces | |
| namespace | sp | 
| !! | |
| namespace | sp::scene | 
| Add 3D object management functions and scene rendering can be found in this namespace. | |
| namespace | sp::scene::TreeBuilder | 
| Functions | |
| SP_EXPORT KDTreeNode * | sp::scene::TreeBuilder::buildKdTree (const std::list< Mesh * > &MeshList, u8 MaxTreeLevel, const EKDTreeBuildingConcepts Concept, bool PreTransform) | 
| SP_EXPORT KDTreeNode * | sp::scene::TreeBuilder::buildKdTree (Mesh *Object, u8 MaxTreeLevel=12, const EKDTreeBuildingConcepts Concept=KDTREECONCEPT_CENTER) | 
| Builds a kd-Tree only for one mesh object. | |
| SP_EXPORT OcTreeNode * | sp::scene::TreeBuilder::buildOcTree (Mesh *Object, u8 MaxTreeLevel) | 
| SP_EXPORT QuadTreeNode * | sp::scene::TreeBuilder::buildQuadTree (Mesh *Object, u8 MaxTreeLevel) | 
| SP_EXPORT BSPTreeNode * | sp::scene::TreeBuilder::buildBSPTree (Mesh *Object, u8 MaxTreeLevel) | 
| SP_EXPORT OBBTreeNode * | sp::scene::TreeBuilder::buildOBBTree (const std::list< dim::obbox3df > &BoxList) | 
 1.7.1
 1.7.1