#include "Base/spTreeBuilder.hpp"
#include "SceneGraph/Collision/spCollisionMesh.hpp"
#include <boost/foreach.hpp>
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::scene::TreeBuilder |
Functions | |
SP_EXPORT KDTreeNode * | sp::scene::TreeBuilder::buildKdTree (const std::list< Mesh * > &MeshList, u8 MaxTreeLevel, const EKDTreeBuildingConcepts Concept, bool PreTransform) |
SP_EXPORT KDTreeNode * | sp::scene::TreeBuilder::buildKdTree (Mesh *Object, u8 MaxTreeLevel=12, const EKDTreeBuildingConcepts Concept=KDTREECONCEPT_CENTER) |
Builds a kd-Tree only for one mesh object. | |
SP_EXPORT OcTreeNode * | sp::scene::TreeBuilder::buildOcTree (Mesh *Object, u8 MaxTreeLevel) |
SP_EXPORT QuadTreeNode * | sp::scene::TreeBuilder::buildQuadTree (Mesh *Object, u8 MaxTreeLevel) |
SP_EXPORT BSPTreeNode * | sp::scene::TreeBuilder::buildBSPTree (Mesh *Object, u8 MaxTreeLevel) |
SP_EXPORT OBBTreeNode * | sp::scene::TreeBuilder::buildOBBTree (const std::list< dim::obbox3df > &BoxList) |