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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/Framework/Tools/spToolParticleAnimator.hpp File Reference

#include "Base/spStandard.hpp"
#include "SceneGraph/spSceneGraph.hpp"

Go to the source code of this file.

Classes

struct  sp::tool::SParticle
class  sp::tool::ParticleAnimator

Namespaces

namespace  sp
 

!!


namespace  sp::tool
 

This namespace contains all extendet tools for particular game development which should be used in a level editor.


Typedefs

typedef bool(* sp::tool::PFNPARTICLECALLBACKPROC )(SParticle *Object)

Enumerations

enum  sp::tool::EParticleAttribute { sp::tool::PARTICLE_LOOP, sp::tool::PARTICLE_ONESHOT }
enum  sp::tool::EParticleBlendMode { sp::tool::PARTICLE_NOBLENDING, sp::tool::PARTICLE_BLENDIN, sp::tool::PARTICLE_BLENDOUT }
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