#include "Base/spStandard.hpp"
#include "SceneGraph/spSceneGraph.hpp"
Go to the source code of this file.
Classes | |
struct | sp::tool::SParticle |
class | sp::tool::ParticleAnimator |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. | |
Typedefs | |
typedef bool(* | sp::tool::PFNPARTICLECALLBACKPROC )(SParticle *Object) |
Enumerations | |
enum | sp::tool::EParticleAttribute { sp::tool::PARTICLE_LOOP, sp::tool::PARTICLE_ONESHOT } |
enum | sp::tool::EParticleBlendMode { sp::tool::PARTICLE_NOBLENDING, sp::tool::PARTICLE_BLENDIN, sp::tool::PARTICLE_BLENDOUT } |