#include "Base/spStandard.hpp"
#include "Base/spInputOutputString.hpp"
#include "Base/spDimension.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include <list>
#include <vector>
Go to the source code of this file.
Classes | |
class | sp::tool::MeshBooleanOperator |
struct | sp::tool::MeshBooleanOperator::SVertex |
struct | sp::tool::MeshBooleanOperator::STriangle |
struct | sp::tool::MeshBooleanOperator::SFace |
struct | sp::tool::MeshBooleanOperator::SLine |
struct | sp::tool::MeshBooleanOperator::SModel |
struct | sp::tool::MeshBooleanOperator::SModel::STrianglePointDistance |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. | |
Enumerations | |
enum | sp::tool::EModelCombinations { sp::tool::COMBINATION_UNION, sp::tool::COMBINATION_DIFFERENCE, sp::tool::COMBINATION_DIFFERENCEINV, sp::tool::COMBINATION_INTERSECTION } |