#include "Base/spStandard.hpp"
Go to the source code of this file.
Classes | |
class | sp::video::TextureLayer |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Enumerations | |
enum | sp::video::ETextureLayerTypes { sp::video::TEXLAYER_BASE, sp::video::TEXLAYER_STANDARD, sp::video::TEXLAYER_RELIEF, sp::video::TEXLAYER_CUSTOM, sp::video::TEXLAYER_DEFAULT = 0xFFFFFFFF } |
Standard texture layer types. More... | |
enum | sp::video::ETexLayerVisibleFlags { sp::video::TEXLAYERFLAG_DIFFUSE = 0x00000001, sp::video::TEXLAYERFLAG_NORMAL = 0x00000002, sp::video::TEXLAYERFLAG_SPECULAR = 0x00000004, sp::video::TEXLAYERFLAG_HEIGHT = 0x00000008, sp::video::TEXLAYERFLAG_DEFAULT = 0xFFFFFFFF } |