#include "Base/spStandard.hpp"
#include "Base/spInputOutput.hpp"
#include "Base/spBaseObject.hpp"
#include "RenderSystem/spShaderConfigTypes.hpp"
#include "RenderSystem/spComputeShader.hpp"
Go to the source code of this file.
Classes | |
class | sp::video::ShaderClass |
Namespaces | |
namespace | sp |
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namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
Enumerations | |
enum | sp::video::EBuildShaderFlags { sp::video::SHADERBUILD_CG = 0x0002, sp::video::SHADERBUILD_GLSL = 0x0004, sp::video::SHADERBUILD_HLSL3 = 0x0008, sp::video::SHADERBUILD_HLSL5 = 0x0010, sp::video::SHADERBUILD_VERTEX = 0x0100, sp::video::SHADERBUILD_PIXEL = 0x0200, sp::video::SHADERBUILD_GEOMETRY = 0x0400, sp::video::SHADERBUILD_HULL = 0x0800, sp::video::SHADERBUILD_DOMAIN = 0x1000 } |