#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spInputOutputFileSystem.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
Go to the source code of this file.
Classes | |
class | sp::scene::SceneLoaderBSP3 |
This is the "Quake III Arena" BSP scene loader. More... | |
struct | sp::scene::SceneLoaderBSP3::SDirEntryBSP |
struct | sp::scene::SceneLoaderBSP3::SHeaderBSP |
struct | sp::scene::SceneLoaderBSP3::SNodeBSP |
struct | sp::scene::SceneLoaderBSP3::SLeafBSP |
struct | sp::scene::SceneLoaderBSP3::SModelBSP |
struct | sp::scene::SceneLoaderBSP3::SBrushBSP |
struct | sp::scene::SceneLoaderBSP3::SBrushSideBSP |
struct | sp::scene::SceneLoaderBSP3::SVertexBSP |
struct | sp::scene::SceneLoaderBSP3::SEffectBSP |
struct | sp::scene::SceneLoaderBSP3::SFaceBSP |
struct | sp::scene::SceneLoaderBSP3::SLightMapBSP |
struct | sp::scene::SceneLoaderBSP3::SLightVolsBSP |
struct | sp::scene::SceneLoaderBSP3::SVisDataBSP |
class | sp::scene::SceneLoaderBSP3::BiQuadraticPatch |
class | sp::scene::BSPLoaderExtensions |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. |