#include "Base/spStandard.hpp"
#include "Base/spBasicMeshGenerator.hpp"
#include "Base/spInputOutputString.hpp"
#include "Base/spVertexFormat.hpp"
#include "Base/spTreeBuilder.hpp"
#include "SceneGraph/spSceneMesh.hpp"
#include "SceneGraph/spSceneCamera.hpp"
#include "SceneGraph/spSceneLight.hpp"
#include "SceneGraph/spSceneBillboard.hpp"
#include "SceneGraph/spSceneTerrain.hpp"
#include "SceneGraph/spCameraFirstPerson.hpp"
#include "SceneGraph/spCameraBlender.hpp"
#include "SceneGraph/spCameraTracking.hpp"
#include "SceneGraph/Animation/spNodeAnimation.hpp"
#include "SceneGraph/Animation/spMorphTargetAnimation.hpp"
#include "SceneGraph/Animation/spSkeletalAnimation.hpp"
#include "FileFormats/Mesh/spMeshFileFormats.hpp"
#include "RenderSystem/spShaderProgram.hpp"
#include <list>
#include <vector>
Go to the source code of this file.
Classes | |
class | sp::scene::SceneGraph |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Enumerations | |
enum | sp::scene::ESceneGraphs { sp::scene::SCENEGRAPH_CUSTOM, sp::scene::SCENEGRAPH_SIMPLE, sp::scene::SCENEGRAPH_SIMPLE_STREAM, sp::scene::SCENEGRAPH_FAMILY_TREE, sp::scene::SCENEGRAPH_PORTAL_BASED } |
Supported scene graphs. More... | |
enum | sp::scene::ERenderListSortMethods { sp::scene::RENDERLIST_SORT_DEPTHDISTANCE, sp::scene::RENDERLIST_SORT_MESHBUFFER } |
Sort methods for the render node list. More... |