#include "Base/spStandard.hpp"#include "Base/spBasicMeshGenerator.hpp"#include "Base/spInputOutputString.hpp"#include "Base/spVertexFormat.hpp"#include "Base/spTreeBuilder.hpp"#include "SceneGraph/spSceneMesh.hpp"#include "SceneGraph/spSceneCamera.hpp"#include "SceneGraph/spSceneLight.hpp"#include "SceneGraph/spSceneBillboard.hpp"#include "SceneGraph/spSceneTerrain.hpp"#include "SceneGraph/spCameraFirstPerson.hpp"#include "SceneGraph/spCameraBlender.hpp"#include "SceneGraph/spCameraTracking.hpp"#include "SceneGraph/Animation/spNodeAnimation.hpp"#include "SceneGraph/Animation/spMorphTargetAnimation.hpp"#include "SceneGraph/Animation/spSkeletalAnimation.hpp"#include "FileFormats/Mesh/spMeshFileFormats.hpp"#include "RenderSystem/spShaderProgram.hpp"#include <list>#include <vector>Go to the source code of this file.
Classes | |
| class | sp::scene::SceneGraph |
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Enumerations | |
| enum | sp::scene::ESceneGraphs { sp::scene::SCENEGRAPH_CUSTOM, sp::scene::SCENEGRAPH_SIMPLE, sp::scene::SCENEGRAPH_SIMPLE_STREAM, sp::scene::SCENEGRAPH_FAMILY_TREE, sp::scene::SCENEGRAPH_PORTAL_BASED } |
Supported scene graphs. More... | |
| enum | sp::scene::ERenderListSortMethods { sp::scene::RENDERLIST_SORT_DEPTHDISTANCE, sp::scene::RENDERLIST_SORT_MESHBUFFER } |
Sort methods for the render node list. More... | |
1.7.1