#include "Base/spStandard.hpp"
#include "Base/spMaterialStates.hpp"
#include "Base/spImageManagement.hpp"
#include "Base/spTransformation2D.hpp"
#include "Base/spMathSpline.hpp"
#include "Base/spVertexFormatList.hpp"
#include "Base/spIndexFormat.hpp"
#include "Base/spInputOutput.hpp"
#include "Base/spDimension.hpp"
#include "Base/spGeometryStructures.hpp"
#include "Base/spMaterialColor.hpp"
#include "FileFormats/Image/spImageFileFormats.hpp"
#include "RenderSystem/spShaderProgram.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "RenderSystem/spRenderSystemMovie.hpp"
#include "RenderSystem/spRenderSystemFont.hpp"
#include <map>
#include <boost/shared_ptr.hpp>
Go to the source code of this file.
Classes | |
class | sp::video::RenderSystem |
struct | sp::video::RenderSystem::SFogStates |
struct | sp::video::RenderSystem::SDepthRange |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. |