#include "Base/spStandard.hpp"#include "Base/spMaterialStates.hpp"#include "Base/spImageManagement.hpp"#include "Base/spTransformation2D.hpp"#include "Base/spMathSpline.hpp"#include "Base/spVertexFormatList.hpp"#include "Base/spIndexFormat.hpp"#include "Base/spInputOutput.hpp"#include "Base/spDimension.hpp"#include "Base/spGeometryStructures.hpp"#include "Base/spMaterialColor.hpp"#include "FileFormats/Image/spImageFileFormats.hpp"#include "RenderSystem/spShaderProgram.hpp"#include "RenderSystem/spTextureBase.hpp"#include "RenderSystem/spRenderSystemMovie.hpp"#include "RenderSystem/spRenderSystemFont.hpp"#include <map>#include <boost/shared_ptr.hpp>Go to the source code of this file.
Classes | |
| class | sp::video::RenderSystem |
| struct | sp::video::RenderSystem::SFogStates |
| struct | sp::video::RenderSystem::SDepthRange |
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
| namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
1.7.1