#include "Base/spStandard.hpp"#include "Base/spInputOutputLog.hpp"#include "Base/spDimension.hpp"#include "RenderSystem/spTextureBase.hpp"#include "FileFormats/Mesh/spMeshLoader.hpp"#include <vector>#include <string>Go to the source code of this file.
Classes | |
| class | sp::scene::MeshLoaderSPM |
| struct | sp::scene::MeshLoaderSPM::SVertexWeightSPM |
| struct | sp::scene::MeshLoaderSPM::SKeyframeSPM |
| struct | sp::scene::MeshLoaderSPM::SJointSPM |
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Enumerations | |
| enum | sp::scene::EModelSPMChunkFlags { sp::scene::MDLSPM_CHUNK_NONE = 0x0000, sp::scene::MDLSPM_CHUNK_GOURAUDSHADING = 0x0008, sp::scene::MDLSPM_CHUNK_NODE_ANIM = 0x0010, sp::scene::MDLSPM_CHUNK_MORPHTARGET_ANIM = 0x0020, sp::scene::MDLSPM_CHUNK_SKELETAL_ANIM = 0x0040, sp::scene::MDLSPM_CHUNK_INDEX32BIT = 0x0001, sp::scene::MDLSPM_CHUNK_VERTEXCOLOR = 0x0002, sp::scene::MDLSPM_CHUNK_VERTEXFOG = 0x0004, sp::scene::MDLSPM_CHUNK_VERTEXNORMAL = 0x0008, sp::scene::MDLSPM_CHUNK_TEXTUREINTERN = 0x0010, sp::scene::MDLSPM_CHUNK_TEXTUREMATRIX = 0x0020 } |
1.7.1