#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
class | sp::scene::MeshLoaderSPM |
struct | sp::scene::MeshLoaderSPM::SVertexWeightSPM |
struct | sp::scene::MeshLoaderSPM::SKeyframeSPM |
struct | sp::scene::MeshLoaderSPM::SJointSPM |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Enumerations | |
enum | sp::scene::EModelSPMChunkFlags { sp::scene::MDLSPM_CHUNK_NONE = 0x0000, sp::scene::MDLSPM_CHUNK_GOURAUDSHADING = 0x0008, sp::scene::MDLSPM_CHUNK_NODE_ANIM = 0x0010, sp::scene::MDLSPM_CHUNK_MORPHTARGET_ANIM = 0x0020, sp::scene::MDLSPM_CHUNK_SKELETAL_ANIM = 0x0040, sp::scene::MDLSPM_CHUNK_INDEX32BIT = 0x0001, sp::scene::MDLSPM_CHUNK_VERTEXCOLOR = 0x0002, sp::scene::MDLSPM_CHUNK_VERTEXFOG = 0x0004, sp::scene::MDLSPM_CHUNK_VERTEXNORMAL = 0x0008, sp::scene::MDLSPM_CHUNK_TEXTUREINTERN = 0x0010, sp::scene::MDLSPM_CHUNK_TEXTUREMATRIX = 0x0020 } |