Classes | Namespaces | Enumerations

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/FileFormats/Mesh/spMeshLoaderSPM.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>

Go to the source code of this file.

Classes

class  sp::scene::MeshLoaderSPM
struct  sp::scene::MeshLoaderSPM::SVertexWeightSPM
struct  sp::scene::MeshLoaderSPM::SKeyframeSPM
struct  sp::scene::MeshLoaderSPM::SJointSPM

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


Enumerations

enum  sp::scene::EModelSPMChunkFlags {
  sp::scene::MDLSPM_CHUNK_NONE = 0x0000, sp::scene::MDLSPM_CHUNK_GOURAUDSHADING = 0x0008, sp::scene::MDLSPM_CHUNK_NODE_ANIM = 0x0010, sp::scene::MDLSPM_CHUNK_MORPHTARGET_ANIM = 0x0020,
  sp::scene::MDLSPM_CHUNK_SKELETAL_ANIM = 0x0040, sp::scene::MDLSPM_CHUNK_INDEX32BIT = 0x0001, sp::scene::MDLSPM_CHUNK_VERTEXCOLOR = 0x0002, sp::scene::MDLSPM_CHUNK_VERTEXFOG = 0x0004,
  sp::scene::MDLSPM_CHUNK_VERTEXNORMAL = 0x0008, sp::scene::MDLSPM_CHUNK_TEXTUREINTERN = 0x0010, sp::scene::MDLSPM_CHUNK_TEXTUREMATRIX = 0x0020
}
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