#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
class | sp::scene::MeshLoaderMD3 |
struct | sp::scene::MeshLoaderMD3::SHeaderMD3 |
struct | sp::scene::MeshLoaderMD3::SVertexMD3 |
struct | sp::scene::MeshLoaderMD3::STexCoordMD3 |
struct | sp::scene::MeshLoaderMD3::STriangleMD3 |
struct | sp::scene::MeshLoaderMD3::SShaderMD3 |
struct | sp::scene::MeshLoaderMD3::SKeyFrameMD3 |
struct | sp::scene::MeshLoaderMD3::STagMD3 |
struct | sp::scene::MeshLoaderMD3::SSurfaceMD3 |
struct | sp::scene::MeshLoaderMD3::SSurfaceKeyframes |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. |