#include "Base/spStandard.hpp"
#include "Base/spDimension.hpp"
#include "Base/spTreeNodeImage.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "Framework/Tools/spLightmapBase.hpp"
#include <list>
#include <vector>
Go to the source code of this file.
Classes | |
struct | sp::tool::LightmapGen::SVertex |
struct | sp::tool::LightmapGen::STriangle |
struct | sp::tool::LightmapGen::SFace |
struct | sp::tool::LightmapGen::SAxisData |
struct | sp::tool::LightmapGen::SModel |
struct | sp::tool::LightmapGen::SLightmapTexel |
struct | sp::tool::LightmapGen::SLightmap |
struct | sp::tool::LightmapGen::SLight |
struct | sp::tool::LightmapGen::SRasterizerVertex |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. | |
namespace | sp::tool::LightmapGen |
Namespace with all data structures for lightmap generation. |