#include "Base/spStandard.hpp"
#include "Base/spInputOutputString.hpp"
#include "Base/spDimension.hpp"
#include "Base/spThreadManager.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "SceneGraph/Collision/spCollisionConfigTypes.hpp"
#include "SceneGraph/Collision/spCollisionGraph.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "Framework/Tools/spLightmapBase.hpp"
#include <list>
#include <vector>
#include <map>
Go to the source code of this file.
Classes | |
class | sp::tool::LightmapGenerator |
The lightmap generator class is a utility actually only used in a world editor. More... | |
struct | sp::tool::LightmapGenerator::SInternalState |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. |