#include "Base/spStandard.hpp"
#include "Base/spTransformation3D.hpp"
#include <vector>
Go to the source code of this file.
Classes | |
class | sp::scene::KeyframeSequence |
struct | sp::scene::KeyframeSequence::SKey< VecT > |
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Namespaces | |
namespace | sp |
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namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Enumerations | |
enum | sp::scene::EKeyframeFlags { sp::scene::KEYFRAME_POSITION = 0x01, sp::scene::KEYFRAME_ROTATION = 0x02, sp::scene::KEYFRAME_SCALE = 0x04, sp::scene::KEYFRAME_ALL = KEYFRAME_POSITION | KEYFRAME_ROTATION | KEYFRAME_SCALE } |