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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SceneGraph/Animation/spKeyframeSequence.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spTransformation3D.hpp"
#include <vector>

Go to the source code of this file.

Classes

class  sp::scene::KeyframeSequence
struct  sp::scene::KeyframeSequence::SKey< VecT >
 !!

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


Enumerations

enum  sp::scene::EKeyframeFlags { sp::scene::KEYFRAME_POSITION = 0x01, sp::scene::KEYFRAME_ROTATION = 0x02, sp::scene::KEYFRAME_SCALE = 0x04, sp::scene::KEYFRAME_ALL = KEYFRAME_POSITION | KEYFRAME_ROTATION | KEYFRAME_SCALE }
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