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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/Framework/Tools/spExtendedToolset.hpp File Reference

#include "Base/spStandard.hpp"
#include "Framework/Tools/spStoryboard.hpp"
#include "Framework/Tools/spLightmapGenerator.hpp"
#include "Framework/Tools/spToolScriptLoader.hpp"
#include "Framework/Tools/spToolModelCombiner.hpp"
#include "Framework/Tools/spToolTextureManipulator.hpp"
#include "Framework/Tools/spToolParticleAnimator.hpp"
#include "Framework/Tools/spToolXMLParser.hpp"
#include "Framework/Tools/spToolPathFinder.hpp"
#include "Framework/Tools/spUtilityDebugging.hpp"
#include "Framework/Tools/spUtilityInputService.hpp"
#include "Framework/Tools/spUtilityCommandLine.hpp"
#include "Framework/Tools/spUtilityMatrixTexture.hpp"

Go to the source code of this file.

Namespaces

namespace  sp
 

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namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


namespace  sp::tool
 

This namespace contains all extendet tools for particular game development which should be used in a level editor.


namespace  sp::tool::Toolset

Functions

SP_EXPORT void sp::tool::Toolset::moveCameraFree (scene::Camera *Cam, const f32 MoveSpeed, const f32 TurnSpeed, const f32 MaxTurnDegree, bool UseArrowKeys)
SP_EXPORT void sp::tool::Toolset::presentModel (scene::Mesh *Model, bool UseZoome)
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