#include "Base/spStandard.hpp"#include "Framework/Tools/spStoryboard.hpp"#include "Framework/Tools/spLightmapGenerator.hpp"#include "Framework/Tools/spToolScriptLoader.hpp"#include "Framework/Tools/spToolModelCombiner.hpp"#include "Framework/Tools/spToolTextureManipulator.hpp"#include "Framework/Tools/spToolParticleAnimator.hpp"#include "Framework/Tools/spToolXMLParser.hpp"#include "Framework/Tools/spToolPathFinder.hpp"#include "Framework/Tools/spUtilityDebugging.hpp"#include "Framework/Tools/spUtilityInputService.hpp"#include "Framework/Tools/spUtilityCommandLine.hpp"#include "Framework/Tools/spUtilityMatrixTexture.hpp"Go to the source code of this file.
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
| namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
| namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. | |
| namespace | sp::tool::Toolset |
Functions | |
| SP_EXPORT void | sp::tool::Toolset::moveCameraFree (scene::Camera *Cam, const f32 MoveSpeed, const f32 TurnSpeed, const f32 MaxTurnDegree, bool UseArrowKeys) |
| SP_EXPORT void | sp::tool::Toolset::presentModel (scene::Mesh *Model, bool UseZoome) |
1.7.1