#include "Base/spStandard.hpp"
#include "Framework/Tools/spStoryboard.hpp"
#include "Framework/Tools/spLightmapGenerator.hpp"
#include "Framework/Tools/spToolScriptLoader.hpp"
#include "Framework/Tools/spToolModelCombiner.hpp"
#include "Framework/Tools/spToolTextureManipulator.hpp"
#include "Framework/Tools/spToolParticleAnimator.hpp"
#include "Framework/Tools/spToolXMLParser.hpp"
#include "Framework/Tools/spToolPathFinder.hpp"
#include "Framework/Tools/spUtilityDebugging.hpp"
#include "Framework/Tools/spUtilityInputService.hpp"
#include "Framework/Tools/spUtilityCommandLine.hpp"
#include "Framework/Tools/spUtilityMatrixTexture.hpp"
Go to the source code of this file.
Namespaces | |
namespace | sp |
!! | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. | |
namespace | sp::tool::Toolset |
Functions | |
SP_EXPORT void | sp::tool::Toolset::moveCameraFree (scene::Camera *Cam, const f32 MoveSpeed, const f32 TurnSpeed, const f32 MaxTurnDegree, bool UseArrowKeys) |
SP_EXPORT void | sp::tool::Toolset::presentModel (scene::Mesh *Model, bool UseZoome) |