#include "Base/spStandard.hpp"#include "RenderSystem/spRenderSystem.hpp"#include "RenderSystem/Direct3D11/spDirect3D11Texture.hpp"#include "RenderSystem/Direct3D11/spDirect3D11Shader.hpp"#include "RenderSystem/Direct3D11/spDirect3D11DefaultShader.hpp"#include <d3d11.h>#include <d3dx11.h>Go to the source code of this file.
Classes | |
| class | sp::video::Direct3D11RenderSystem |
| Direct3D11 render system. This renderer supports Direct3D 11.0. More... | |
| struct | sp::video::Direct3D11RenderSystem::SConstantBuffer2D |
Namespaces | |
| namespace | sp |
!! | |
| namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. | |
1.7.1