#include "Base/spStandard.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11Texture.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11Shader.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11DefaultShader.hpp"
#include <d3d11.h>
#include <d3dx11.h>
Go to the source code of this file.
Classes | |
class | sp::video::Direct3D11RenderSystem |
Direct3D11 render system. This renderer supports Direct3D 11.0. More... | |
struct | sp::video::Direct3D11RenderSystem::SConstantBuffer2D |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. |