#include "Base/spStandard.hpp"
#include "SceneGraph/Collision/spCollisionSphere.hpp"
#include "SceneGraph/Collision/spCollisionCapsule.hpp"
#include "SceneGraph/Collision/spCollisionCylinder.hpp"
#include "SceneGraph/Collision/spCollisionCone.hpp"
#include "SceneGraph/Collision/spCollisionBox.hpp"
#include "SceneGraph/Collision/spCollisionPlane.hpp"
#include "SceneGraph/Collision/spCollisionMesh.hpp"
#include "SceneGraph/Collision/spCollisionMaterial.hpp"
#include "SceneGraph/Collision/spCharacterController.hpp"
#include <boost/function.hpp>
Go to the source code of this file.
Classes | |
class | sp::scene::CollisionGraph |
Namespaces | |
namespace | sp |
!! | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
Typedefs | |
typedef boost::function< bool(const CollisionNode *Node) | sp::scene::IntersectionCriteriaCallback ) |