// Load first cubemap face (+X). video::Texture* CubeMap = spRenderer->loadTexture("CubeMapFace0.jpg"); // Load other 5 cubemap faces and add them at the end of the image buffer. for (s32 i = 1; i < 6; ++i) CubeMap->addTextureFrame(spRenderer->loadTexture("CubeMapFace" + io::stringc(i) + ".jpg"), video::TEXTURE_FRAME_VERTICAL); // Configure the cubemap texture. CubeMap->setDimension(video::TEXTURE_CUBEMAP); CubeMap->setWrapMode(video::TEXWRAP_CLAMP); // Add the cubemap to the object and configure texture coordinate generation. MeshObject->addTexture(CubeMap); MeshObject->getMeshBuffer(0)->setMappingGen(0, video::MAPGEN_REFLECTION_MAP);