ModelCreator -> BasicMeshGenerator
SMeshMaterial -> SMaterialStates
SHeightMapData -> SHeightMapTexture
setShadingType -> setShading
flipMesh -> meshFlip
fitMesh -> meshFit
drawNormals
renderCelShading (can be solved using shaders)
setVertexCoordArray
getTriangleArray
getTriangleList
video::color::flipColors -> setInverse (+getInverse)
loadShader() -> ...
BasicObject BasicObject
|_ scene::Node |_ scene::Node
|_ scene::Mesh |_ scene::MaterialNode
|_ scene::Billboard | |_ scene::Mesh
|_ scene::Terrain -> | |_ scene::Billboard
|_ scene::Camera | |_ scene::Terrain
|_ scene::Light |_ scene::Camera
|_ scene::Light
SCENEFORMAT_BSP -> SCENEFORMAT_BSP1 and SCENEFORMAT_BSP3
ESkyBoxTypes -> has been removed (was needed because TGA image files where not flipped vertical; this has been solved)