scene::Entity -> scene::Mesh
scene::Sprite -> scene::Billboard
createPivot -> createMesh
createModel -> createMesh
loadModel -> loadMesh
saveModel -> saveMesh
createSprite -> createBillboard
getEntityList -> getMeshList
getSpriteList -> getBillboardList
selectSurface -> setActiveSurface
NODE_ENTITY -> NODE_MESH
NODE_SPRITE -> NODE_BILLBOARD
ENTITY_CUBE -> MESH_CUBE
ENTITY_SPHERE -> MESH_SPHERE
...
MODEL_SPM -> MESHFORMAT_SPM
MODEL_3DS -> MESHFORMAT_3DS
...
SCENE_SPS -> SCENEFORMAT_SPS
SCENE_BSP -> SCENEFORMAT_BSP