Changes from 1.8 to 1.9

 // === Function name changes (dim::matrix4) === //
 matrixReset -> reset
 matrixTranslate -> translate
 matrixRotateX -> rotateX
 matrixRotateY -> rotateY
 matrixRotateZ -> rotateZ
 matrixRotateYXZ -> rotateYXZ
 matrixRotate -> rotate
 getArray16 -> getArray
 
 // === Function name changes (dim::vector3d) === //
 isEqual -> equal
 isEmpty -> empty
 
 // === Function name changes (scene::Entity) === //
 getBoundingBox -> getMeshBoundingBox
 getBoundingSphere -> getMeshBoundingSphere
 getMeshSurfaceCount -> getSurfaceCount
 getMeshTriangleCount -> getTriangleCount
 getMeshVerticesCount -> getVertexCount
 getTriangleVertices -> getTriangleIndices
 
 // When used before "updateModeling(false)" use now: "updateMeshBuffer"
 // When used before "updateModeling" oder "updateModeling(true)" use now: "updateNormals"
 updateModeling -> updateMeshBuffer
 
 // === Function name changes (scene::SceneManager) === //
 createJoint -> createNode
 
 // === Function name changes (video::Texture) === //
 setTransFilter -> setColorKey
 setTransFilterAlpha -> setColorKeyAlpha
 setTransFilterMask -> setColorKeyMask
 
 // === Other === //
 math::isEqual -> math::Equal
 video::SMeshMaterial::hShader -> video::SMeshMaterial::ShaderObject
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