matrixReset -> reset
matrixTranslate -> translate
matrixRotateX -> rotateX
matrixRotateY -> rotateY
matrixRotateZ -> rotateZ
matrixRotateYXZ -> rotateYXZ
matrixRotate -> rotate
getArray16 -> getArray
isEqual -> equal
isEmpty -> empty
getBoundingBox -> getMeshBoundingBox
getBoundingSphere -> getMeshBoundingSphere
getMeshSurfaceCount -> getSurfaceCount
getMeshTriangleCount -> getTriangleCount
getMeshVerticesCount -> getVertexCount
getTriangleVertices -> getTriangleIndices
updateModeling -> updateMeshBuffer
createJoint -> createNode
setTransFilter -> setColorKey
setTransFilterAlpha -> setColorKeyAlpha
setTransFilterMask -> setColorKeyMask
math::isEqual -> math::Equal
video::SMeshMaterial::hShader -> video::SMeshMaterial::ShaderObject