This is the complete list of members for
sp::video::ShadowMapper, including all inherited members.
bind(const s32 ShadowMapLayerBase) | sp::video::ShadowMapper | [virtual] |
checkLightFrustumCulling(scene::Camera *Cam, scene::Light *LightObj) const | sp::video::ShadowMapper | [protected] |
createShadowMaps(s32 TexSize, u32 MaxPointLightCount, u32 MaxSpotLightCount, bool UseVSM=true, bool UseRSM=false) | sp::video::ShadowMapper | [virtual] |
CUBEMAP_ROTATIONS | sp::video::ShadowMapper | [protected, static] |
deleteShadowMaps() | sp::video::ShadowMapper | [virtual] |
DepthCam_ | sp::video::ShadowMapper | [protected] |
getPointLightTexArray() | sp::video::ShadowMapper | [inline] |
getSpotLightTexArray() | sp::video::ShadowMapper | [inline] |
MaxPointLightCount_ | sp::video::ShadowMapper | [protected] |
MaxSpotLightCount_ | sp::video::ShadowMapper | [protected] |
renderCubeMap(scene::SceneGraph *Graph, scene::Camera *Cam, Texture *Tex, const dim::vector3df &Position) | sp::video::ShadowMapper | [static] |
renderCubeMap(scene::SceneGraph *Graph, Texture *Tex, const dim::vector3df &Position) | sp::video::ShadowMapper | [static] |
renderCubeMapDirection(scene::SceneGraph *Graph, scene::Camera *Cam, Texture *Tex, dim::matrix4f CamDir, const ECubeMapDirections Direction) | sp::video::ShadowMapper | [static] |
renderCubeMapDirection(scene::SceneGraph *Graph, Texture *Tex, const ECubeMapDirections Direction) | sp::video::ShadowMapper | [protected, static] |
renderPointLightShadowMap(scene::SceneGraph *Graph, scene::Camera *Cam, scene::Light *LightObj, u32 Index) | sp::video::ShadowMapper | [protected] |
renderSceneIntoDepthTexture(scene::SceneGraph *Graph, SShadowMap &ShadowMap, u32 Index) | sp::video::ShadowMapper | [protected] |
renderSceneIntoGBuffer(scene::SceneGraph *Graph, SShadowMap &ShadowMap, u32 Index) | sp::video::ShadowMapper | [protected] |
renderShadowMap(scene::SceneGraph *Graph, scene::Camera *Cam, scene::Light *LightObj, u32 Index) | sp::video::ShadowMapper | [virtual] |
renderSpotLightShadowMap(scene::SceneGraph *Graph, scene::Camera *Cam, scene::Light *LightObj, u32 Index) | sp::video::ShadowMapper | [protected] |
ShadowCubeMapArray_ | sp::video::ShadowMapper | [protected] |
ShadowMapArray_ | sp::video::ShadowMapper | [protected] |
ShadowMapper() | sp::video::ShadowMapper | |
TexSize_ | sp::video::ShadowMapper | [protected] |
unbind(const s32 ShadowMapLayerBase) | sp::video::ShadowMapper | [virtual] |
UseRSM_ | sp::video::ShadowMapper | [protected] |
UseVSM_ | sp::video::ShadowMapper | [protected] |
ViewCam_ | sp::video::ShadowMapper | [protected, static] |
~ShadowMapper() | sp::video::ShadowMapper | [virtual] |