This is the complete list of members for
sp::video::ShadowMapper, including all inherited members.
| bind(const s32 ShadowMapLayerBase) | sp::video::ShadowMapper | [virtual] |
| checkLightFrustumCulling(scene::Camera *Cam, scene::Light *LightObj) const | sp::video::ShadowMapper | [protected] |
| createShadowMaps(s32 TexSize, u32 MaxPointLightCount, u32 MaxSpotLightCount, bool UseVSM=true, bool UseRSM=false) | sp::video::ShadowMapper | [virtual] |
| CUBEMAP_ROTATIONS | sp::video::ShadowMapper | [protected, static] |
| deleteShadowMaps() | sp::video::ShadowMapper | [virtual] |
| DepthCam_ | sp::video::ShadowMapper | [protected] |
| getPointLightTexArray() | sp::video::ShadowMapper | [inline] |
| getSpotLightTexArray() | sp::video::ShadowMapper | [inline] |
| MaxPointLightCount_ | sp::video::ShadowMapper | [protected] |
| MaxSpotLightCount_ | sp::video::ShadowMapper | [protected] |
| renderCubeMap(scene::SceneGraph *Graph, scene::Camera *Cam, Texture *Tex, const dim::vector3df &Position) | sp::video::ShadowMapper | [static] |
| renderCubeMap(scene::SceneGraph *Graph, Texture *Tex, const dim::vector3df &Position) | sp::video::ShadowMapper | [static] |
| renderCubeMapDirection(scene::SceneGraph *Graph, scene::Camera *Cam, Texture *Tex, dim::matrix4f CamDir, const ECubeMapDirections Direction) | sp::video::ShadowMapper | [static] |
| renderCubeMapDirection(scene::SceneGraph *Graph, Texture *Tex, const ECubeMapDirections Direction) | sp::video::ShadowMapper | [protected, static] |
| renderPointLightShadowMap(scene::SceneGraph *Graph, scene::Camera *Cam, scene::Light *LightObj, u32 Index) | sp::video::ShadowMapper | [protected] |
| renderSceneIntoDepthTexture(scene::SceneGraph *Graph, SShadowMap &ShadowMap, u32 Index) | sp::video::ShadowMapper | [protected] |
| renderSceneIntoGBuffer(scene::SceneGraph *Graph, SShadowMap &ShadowMap, u32 Index) | sp::video::ShadowMapper | [protected] |
| renderShadowMap(scene::SceneGraph *Graph, scene::Camera *Cam, scene::Light *LightObj, u32 Index) | sp::video::ShadowMapper | [virtual] |
| renderSpotLightShadowMap(scene::SceneGraph *Graph, scene::Camera *Cam, scene::Light *LightObj, u32 Index) | sp::video::ShadowMapper | [protected] |
| ShadowCubeMapArray_ | sp::video::ShadowMapper | [protected] |
| ShadowMapArray_ | sp::video::ShadowMapper | [protected] |
| ShadowMapper() | sp::video::ShadowMapper | |
| TexSize_ | sp::video::ShadowMapper | [protected] |
| unbind(const s32 ShadowMapLayerBase) | sp::video::ShadowMapper | [virtual] |
| UseRSM_ | sp::video::ShadowMapper | [protected] |
| UseVSM_ | sp::video::ShadowMapper | [protected] |
| ViewCam_ | sp::video::ShadowMapper | [protected, static] |
| ~ShadowMapper() | sp::video::ShadowMapper | [virtual] |