, including all inherited members.
blitFramebufferMultisample(const dim::size2di &Size, u32 RTCount) | sp::video::GLFramebufferObject | [protected] |
createFramebuffer(GLuint TexID, const dim::size2di &Size, GLenum GLDimension, const EPixelFormats Format, const ETextureDimensions DimensionType, const ECubeMapDirections CubeMapFace, u32 ArrayLayer, GLuint DepthBufferSourceID) | sp::video::GLFramebufferObject | [protected] |
createFramebufferMultisample(GLuint TexID, const dim::size2di &Size, GLenum GLDimension, GLenum GLInternalFormat, s32 Samples, const std::vector< Texture * > &MultiRenderTargets, const EPixelFormats Format, const ETextureDimensions DimensionType, const ECubeMapDirections CubeMapFace, u32 ArrayLayer, GLuint DepthBufferSourceID) | sp::video::GLFramebufferObject | [protected] |
deleteFramebuffer() | sp::video::GLFramebufferObject | [protected] |
GLFramebufferObject() | sp::video::GLFramebufferObject | [protected] |
GLProgrammableFunctionPipeline class | sp::video::GLFramebufferObject | [friend] |
OpenGLES2Texture class | sp::video::GLFramebufferObject | [friend] |
OpenGLTexture class | sp::video::GLFramebufferObject | [friend] |
setupArrayLayer(GLuint TexID, u32 Layer, bool isDepthAttachment, const std::vector< Texture * > &MultiRenderTargets) | sp::video::GLFramebufferObject | [protected] |
setupCubeMapFace(GLuint TexID, const ECubeMapDirections CubeMapFace, bool isDepthAttachment, const std::vector< Texture * > &MultiRenderTargets) | sp::video::GLFramebufferObject | [protected] |
updateMultiFramebuffer(const dim::size2di &Size, const EPixelFormats Format, const std::vector< Texture * > &MultiRenderTargets) | sp::video::GLFramebufferObject | [protected] |
~GLFramebufferObject() | sp::video::GLFramebufferObject | [virtual] |