, including all inherited members.
  | addDynamicLightSource(u32 LightID, scene::ELightModels Type, video::color &Diffuse, video::color &Ambient, video::color &Specular, f32 AttenuationConstant, f32 AttenuationLinear, f32 AttenuationQuadratic) | sp::video::RenderSystem |  [virtual] | 
  | beginDrawing2D() | sp::video::RenderSystem |  [virtual] | 
  | beginDrawing3D() | sp::video::RenderSystem |  [virtual] | 
  | beginSceneRendering() | sp::video::RenderSystem |  [virtual] | 
  | bindTextureLayers(const TextureLayerListType &TexLayers) | sp::video::RenderSystem |  [virtual] | 
  | clearBuffers(const s32 ClearFlags=BUFFER_COLOR|BUFFER_DEPTH) | sp::video::GLBasePipeline |  [virtual] | 
  | clearTextureList() | sp::video::RenderSystem |  [virtual] | 
  | ComputeShaderIOList_ | sp::video::RenderSystem |  [protected] | 
  | ContextList_ | sp::video::RenderSystem |  [protected] | 
  | copyTexture(const Texture *Tex) | sp::video::RenderSystem |  [virtual] | 
  | createBitmapFont(const io::stringc &FontName="", s32 FontSize=0, s32 Flags=0) | sp::video::RenderSystem |  [virtual] | 
  | createCgShader(ShaderClass *ShaderClassObj, const EShaderTypes Type, const EShaderVersions Version, const std::list< io::stringc > &ShaderBuffer, const io::stringc &EntryPoint="", const c8 **CompilerOptions=0) | sp::video::RenderSystem |  [virtual] | 
  | createCgShaderClass(VertexFormat *VertexInputLayout=0) | sp::video::RenderSystem |  [virtual] | 
  | createComputeShaderIO() | sp::video::RenderSystem |  [virtual] | 
  | createCubeMap(const dim::size2di &Size, bool isRenderTarget=true) | sp::video::RenderSystem |  [virtual] | 
  | createDefaultResources() | sp::video::RenderSystem |  [protected, virtual] | 
  | createDeviceFont(void *FontObject, const io::stringc &FontName, const dim::size2di &FontSize, s32 Flags=0, s32 CharSet=0) const  | sp::video::RenderSystem |  [protected, virtual] | 
  | createEmptyShaderWithError(const io::stringc &Message, ShaderClass *ShaderClassObj, const EShaderTypes Type, const EShaderVersions Version) | sp::video::RenderSystem |  [protected, virtual] | 
  | createFont(const io::stringc &FontName="", s32 FontSize=0, s32 Flags=0) | sp::video::RenderSystem |  [virtual] | 
  | createFont(video::Texture *FontTexture) | sp::video::RenderSystem |  [virtual] | 
  | createFont(video::Texture *FontTexture, const io::stringc &FontXMLFile) | sp::video::RenderSystem |  [virtual] | 
  | createFont(video::Texture *FontTexture, const std::vector< SFontGlyph > &GlyphList, s32 FontHeight) | sp::video::RenderSystem |  [virtual] | 
  | createFontTexture(std::vector< SFontGlyph > &GlyphList, const io::stringc &FontName="", s32 FontSize=0, s32 Flags=0) | sp::video::RenderSystem |  [virtual] | 
  | createIndexBuffer(void *&BufferID) | sp::video::GLBasePipeline |  [virtual] | 
  | createScreenShot(const dim::point2di &Position=0, dim::size2di Size=0) | sp::video::RenderSystem |  [virtual] | 
  | createScreenShot(Texture *Tex, const dim::point2di &Position=0) | sp::video::RenderSystem |  [virtual] | 
  | createShader(ShaderClass *ShaderClassObj, const EShaderTypes Type, const EShaderVersions Version, const std::list< io::stringc > &ShaderBuffer, const io::stringc &EntryPoint="") | sp::video::RenderSystem |  [virtual] | 
  | createShaderClass(VertexFormat *VertexInputLayout=0) | sp::video::RenderSystem |  [virtual] | 
  | createTexture(const STextureCreationFlags &CreationFlags) | sp::video::GLBasePipeline |  [virtual] | 
  | sp::video::RenderSystem::createTexture(const dim::size2di &Size, const EPixelFormats Format=PIXELFORMAT_RGB, const u8 *ImageBuffer=0) | sp::video::RenderSystem |  [virtual] | 
  | sp::video::RenderSystem::createTexture(const dim::size2di &Size, const EPixelFormats Format, const f32 *ImageBuffer) | sp::video::RenderSystem |  [virtual] | 
  | createTexturedFont(const io::stringc &FontName="", s32 FontSize=0, s32 Flags=0) | sp::video::RenderSystem |  [virtual] | 
  | createTextureFromDeviceBitmap(void *BitmapDC, void *Bitmap) | sp::video::RenderSystem |  | 
  | createVertexBuffer(void *&BufferID) | sp::video::GLBasePipeline |  [virtual] | 
  | createVertexFormat() | sp::video::RenderSystem |  [inline] | 
  | CurShaderClass_ | sp::video::RenderSystem |  [protected] | 
  | deleteComputeShaderIO(ComputeShaderIO *&IOInterface) | sp::video::RenderSystem |  [virtual] | 
  | deleteDefaultResources() | sp::video::RenderSystem |  [protected, virtual] | 
  | deleteFont(Font *FontObj) | sp::video::RenderSystem |  [virtual] | 
  | deleteIndexBuffer(void *&BufferID) | sp::video::GLBasePipeline |  [virtual] | 
  | deleteMovie(Movie *&MovieObject) | sp::video::RenderSystem |  | 
  | deleteShader(Shader *ShaderObj) | sp::video::RenderSystem |  [virtual] | 
  | deleteShaderClass(ShaderClass *ShaderClassObj, bool DeleteAppendantShaders=false) | sp::video::RenderSystem |  [virtual] | 
  | deleteTexture(Texture *&Tex) | sp::video::RenderSystem |  | 
  | deleteVertexBuffer(void *&BufferID) | sp::video::GLBasePipeline |  [virtual] | 
  | deleteVertexFormat(VertexFormat *Format) | sp::video::RenderSystem |  | 
  | DepthRange_ | sp::video::RenderSystem |  [protected] | 
  | DeviceContext_ | sp::video::RenderSystem |  [protected] | 
  | Display_ | sp::video::RenderSystem |  [protected] | 
  | draw2DBox(const dim::point2di &Position, const dim::size2di &Size, const color &Color=255, bool isSolid=true) | sp::video::RenderSystem |  [virtual] | 
  | draw2DCircle(const dim::point2di &Position, s32 Radius, const color &Color=255) | sp::video::RenderSystem |  [virtual] | 
  | draw2DEllipse(const dim::point2di &Position, const dim::size2di &Radius, const color &Color=255) | sp::video::RenderSystem |  [virtual] | 
  | draw2DImage(const Texture *Tex, const dim::point2di &Position, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DImage(const Texture *Tex, const dim::rect2di &Position, const dim::rect2df &Clipping=dim::rect2df(0.0f, 0.0f, 1.0f, 1.0f), const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DImage(const Texture *Tex, const dim::point2di &Position, f32 Rotation, f32 Radius, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DImage(const Texture *Tex, dim::rect2di Position, const dim::rect2df &Clipping, f32 Rotation, const dim::point2df &RotationPoint=dim::point2df(0.5f, 0.5f), const color &lefttopColor=color(255), const color &righttopColor=color(255), const color &rightbottomColor=color(255), const color &leftbottomColor=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DImage(const Texture *Tex, const dim::point2di &lefttopPosition, const dim::point2di &righttopPosition, const dim::point2di &rightbottomPosition, const dim::point2di &leftbottomPosition, const dim::point2df &lefttopClipping=dim::point2df(0.0f, 0.0f), const dim::point2df &righttopClipping=dim::point2df(1.0f, 0.0f), const dim::point2df &rightbottomClipping=dim::point2df(1.0f, 1.0f), const dim::point2df &leftbottomClipping=dim::point2df(0.0f, 1.0f), const color &lefttopColor=color(255), const color &righttopColor=color(255), const color &rightbottomColor=color(255), const color &leftbottomColor=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DLine(const dim::point2di &PositionA, const dim::point2di &PositionB, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DLine(const dim::point2di &PositionA, const dim::point2di &PositionB, const color &ColorA, const color &ColorB) | sp::video::RenderSystem |  [virtual] | 
  | draw2DPoint(const dim::point2di &Position, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw2DPolygon(const ERenderPrimitives Type, const scene::SPrimitiveVertex2D *VerticesList, u32 Count) | sp::video::RenderSystem |  [virtual] | 
  | draw2DPolygonImage(const ERenderPrimitives Type, Texture *Tex, const scene::SPrimitiveVertex2D *VerticesList, u32 Count) | sp::video::RenderSystem |  [virtual] | 
  | draw2DRectangle(const dim::rect2di &Rect, const color &Color=255, bool isSolid=true) | sp::video::RenderSystem |  [virtual] | 
  | draw2DRectangle(const dim::rect2di &Rect, const color &lefttopColor, const color &righttopColor, const color &rightbottomColor, const color &leftbottomColor, bool isSolid=true) | sp::video::RenderSystem |  [virtual] | 
  | draw2DText(const Font *FontObject, const dim::point2di &Position, const io::stringc &Text, const color &Color=color(255), s32 Flags=0) | sp::video::RenderSystem |  [virtual] | 
  | draw3DBox(const dim::aabbox3df &BoundBox, const dim::matrix4f &Transformation, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw3DBox(const dim::obbox3df &BoundBox, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw3DEllipse(const dim::vector3df &Position, const dim::vector3df &Rotation=0.0f, const dim::size2df &Radius=0.5f, const color &Color=255) | sp::video::RenderSystem |  [virtual] | 
  | draw3DLine(const dim::vector3df &PositionA, const dim::vector3df &PositionB, const color &Color=255) | sp::video::RenderSystem |  [virtual] | 
  | draw3DLine(const dim::vector3df &PositionA, const dim::vector3df &PositionB, const color &ColorA, const color &ColorB) | sp::video::RenderSystem |  [virtual] | 
  | draw3DPoint(const dim::vector3df &Position, const color &Color=255) | sp::video::RenderSystem |  [virtual] | 
  | draw3DText(const Font *FontObject, const dim::matrix4f &Transformation, const io::stringc &Text, const color &Color=color(255)) | sp::video::RenderSystem |  [virtual] | 
  | draw3DTriangle(Texture *Tex, const dim::triangle3df &Triangle, const color &Color=255) | sp::video::RenderSystem |  [virtual] | 
  | drawBitmapFont(const Font *FontObj, const dim::point2di &Position, const io::stringc &Text, const color &Color) | sp::video::RenderSystem |  [protected, virtual] | 
  | drawMeshBuffer(const MeshBuffer *MeshBuffer)=0 | sp::video::RenderSystem |  [pure virtual] | 
  | drawMeshBufferPlain(const MeshBuffer *MeshBuffer, bool useFirstTextureLayer=false) | sp::video::RenderSystem |  [virtual] | 
  | drawTexturedFont(const Font *FontObj, const dim::point2di &Position, const io::stringc &Text, const color &Color) | sp::video::RenderSystem |  [protected, virtual] | 
  | endDrawing2D() | sp::video::RenderSystem |  [virtual] | 
  | endDrawing3D() | sp::video::RenderSystem |  [virtual] | 
  | endSceneRendering() | sp::video::RenderSystem |  [virtual] | 
  | ERenderQueries enum name | sp::video::RenderSystem |  [protected] | 
  | Fog_ | sp::video::RenderSystem |  [protected] | 
  | Font class | sp::video::RenderSystem |  [friend] | 
  | FontList_ | sp::video::RenderSystem |  [protected] | 
  | FontTransform_ | sp::video::RenderSystem |  [protected] | 
  | getCharWidths(void *FontObject) const  | sp::video::RenderSystem |  [protected, virtual] | 
  | getColorMatrix() const  | sp::video::RenderSystem |  [virtual] | 
  | getComputeShaderIOList() const  | sp::video::RenderSystem |  [inline] | 
  | getDefaultTexture(const EDefaultTextures Type) | sp::video::RenderSystem |  [inline] | 
  | getDepthClip() const  | sp::video::RenderSystem |  [inline] | 
  | getDepthRange(f32 &Near, f32 &Far) const  | sp::video::RenderSystem |  [virtual] | 
  | getDeviceContext() const  | sp::video::RenderSystem |  [inline] | 
  | getFog() const  | sp::video::RenderSystem |  [virtual] | 
  | getFogColor() const  | sp::video::RenderSystem |  [virtual] | 
  | getFogRange(f32 &Range, f32 &NearPlane, f32 &FarPlane, EFogModes &Mode) | sp::video::RenderSystem |  [virtual] | 
  | getFontTransformation() const  | sp::video::RenderSystem |  [inline] | 
  | getGlobalShaderClass() const  | sp::video::RenderSystem |  [inline] | 
  | getGlRenderState(GLenum Mode) | sp::video::GLBasePipeline |  [inline, protected, static] | 
  | getGlTexDimension(const ETextureDimensions DimType) | sp::video::GLBasePipeline |  [protected, static] | 
  | getImageFileFormat(io::File *TexFile) const  | sp::video::RenderSystem |  | 
  | getImageFileFormat(const io::stringc &Filename) const  | sp::video::RenderSystem |  | 
  | getMaterialDrawing2D() const  | sp::video::RenderSystem |  [inline] | 
  | getMaterialDrawing3D() const  | sp::video::RenderSystem |  [inline] | 
  | getMaxAnisotropicFilter() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getMaxLightCount() const =0 | sp::video::RenderSystem |  [pure virtual] | 
  | getMultitexCount() const =0 | sp::video::RenderSystem |  [pure virtual] | 
  | getPixelColor(const dim::point2di &Position) const  | sp::video::RenderSystem |  [virtual] | 
  | getPixelDepth(const dim::point2di &Position) const  | sp::video::RenderSystem |  [virtual] | 
  | getProjectionMatrix() const  | sp::video::RenderSystem |  [virtual] | 
  | getProjectionMatrixType() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getRenderer() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getRendererType() const  | sp::video::RenderSystem |  [inline] | 
  | getRenderMode() const  | sp::video::RenderSystem |  [inline] | 
  | getRenderState(const ERenderStates Type) const =0 | sp::video::RenderSystem |  [pure virtual] | 
  | getRenderTarget() const  | sp::video::RenderSystem |  [virtual] | 
  | getShaderClassList() const  | sp::video::RenderSystem |  [inline] | 
  | getShaderList() const  | sp::video::RenderSystem |  [inline] | 
  | getShaderVersion() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getTexLayerVisibleMask() const  | sp::video::RenderSystem |  [inline] | 
  | getTexture(const io::stringc &Filename) | sp::video::RenderSystem |  [virtual] | 
  | getTextureGenFlags() const  | sp::video::RenderSystem |  [inline] | 
  | getTextureList() const  | sp::video::RenderSystem |  [inline] | 
  | getTextureMatrix(u8 TextureLayer=0) const  | sp::video::RenderSystem |  [virtual] | 
  | getVendor() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getVendorNameByID(const u32 VendorID) | sp::video::RenderSystem |  [static] | 
  | getVersion() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getVertexFormatDefault() const  | sp::video::RenderSystem |  [inline] | 
  | getVertexFormatExtended() const  | sp::video::RenderSystem |  [inline] | 
  | getVertexFormatFull() const  | sp::video::RenderSystem |  [inline] | 
  | getVertexFormatList() const  | sp::video::RenderSystem |  [inline] | 
  | getVertexFormatReduced() const  | sp::video::RenderSystem |  [inline] | 
  | getViewMatrix() const  | sp::video::GLBasePipeline |  [virtual] | 
  | getWorldMatrix() const  | sp::video::RenderSystem |  [virtual] | 
  | GLBasePipeline() | sp::video::GLBasePipeline |  [protected] | 
  | GLFramebufferObject class | sp::video::GLBasePipeline |  [friend] | 
  | GLMajorVersion_ | sp::video::GLBasePipeline |  [protected] | 
  | GLMinorVersion_ | sp::video::GLBasePipeline |  [protected] | 
  | GlobalShaderClass_ | sp::video::RenderSystem |  [protected] | 
  | GLTextureBase class | sp::video::GLBasePipeline |  [friend] | 
  | isFrontFace_ | sp::video::RenderSystem |  [protected] | 
  | isInvertScreen_ | sp::video::GLBasePipeline |  [protected] | 
  | isTexture(const Texture *Tex) const  | sp::video::RenderSystem |  [virtual] | 
  | loadMovie(const io::stringc &Filename, s32 Resolution=256) | sp::video::RenderSystem |  | 
  | loadShader(ShaderClass *ShaderClassObj, const EShaderTypes Type, const EShaderVersions Version, const io::stringc &Filename, const io::stringc &EntryPoint="", s32 Flags=0, const std::list< io::stringc > &PreShaderCode=std::list< io::stringc >()) | sp::video::RenderSystem |  [virtual] | 
  | loadShaderClass(const io::stringc &FilenameVertex, const io::stringc &FilenamePixel, const EShaderVersions VersionVertex, const EShaderVersions VersionPixel, const io::stringc &EntryPointVertex="", const io::stringc &EntryPointPixel="") | sp::video::RenderSystem |  [virtual] | 
  | loadTexture(const io::stringc &Filename) | sp::video::RenderSystem |  [virtual] | 
  | loadTexture(ImageLoader *Loader) | sp::video::RenderSystem |  [virtual] | 
  | loadTextureList(const io::stringc &Filename) | sp::video::RenderSystem |  [virtual] | 
  | Material2DDrawing_ | sp::video::RenderSystem |  [protected] | 
  | Material3DDrawing_ | sp::video::RenderSystem |  [protected] | 
  | Matrix2D_ | sp::video::RenderSystem |  [protected] | 
  | matrixWorldViewReset() | sp::video::RenderSystem |  [virtual] | 
  | MaxClippingPlanes_ | sp::video::RenderSystem |  [protected] | 
  | MeshBuffer class | sp::video::RenderSystem |  [friend] | 
  | MovieList_ | sp::video::RenderSystem |  [protected] | 
  | MultiTextureCount_ | sp::video::GLBasePipeline |  [protected] | 
  | noticeTextureLayerChanged(const TextureLayer *TexLayer) | sp::video::RenderSystem |  [protected] | 
  | NumDrawCalls_ | sp::video::RenderSystem |  [protected, static] | 
  | NumMaterialUpdates_ | sp::video::RenderSystem |  [protected, static] | 
  | NumMeshBufferBindings_ | sp::video::RenderSystem |  [protected, static] | 
  | NumTexLayerBindings_ | sp::video::RenderSystem |  [protected, static] | 
  | OpenGLES1Texture class | sp::video::GLBasePipeline |  [friend] | 
  | OpenGLES2Texture class | sp::video::GLBasePipeline |  [friend] | 
  | OpenGLTexture class | sp::video::RenderSystem |  [friend] | 
  | PixelFormat_ | sp::video::RenderSystem |  [protected] | 
  | PrevMaterial_ | sp::video::RenderSystem |  [protected] | 
  | PrevTextureLayers_ | sp::video::RenderSystem |  [protected] | 
  | printWarning() | sp::video::RenderSystem |  [virtual] | 
  | queryDrawCalls() | sp::video::RenderSystem |  [static] | 
  | queryExtensionSupport(const io::stringc &TargetExtension) const  | sp::video::GLBasePipeline |  [virtual] | 
  | queryGLVersion(s32 Major, s32 Minor) const  | sp::video::GLBasePipeline |  [inline, protected] | 
  | queryMaterialUpdates() | sp::video::RenderSystem |  [static] | 
  | queryMeshBufferBindings() | sp::video::RenderSystem |  [static] | 
  | queryTextureLayerBindings() | sp::video::RenderSystem |  [static] | 
  | queryVideoSupport(const EVideoFeatureQueries Query) const =0 | sp::video::RenderSystem |  [pure virtual] | 
  | releaseFontObject(Font *FontObj) | sp::video::RenderSystem |  [protected, virtual] | 
  | reloadTextureList() | sp::video::RenderSystem |  [virtual] | 
  | RendererType_ | sp::video::RenderSystem |  [protected] | 
  | RenderMode_ | sp::video::RenderSystem |  [protected] | 
  | RenderQuery_ | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_CONSTANT_BUFFER enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_COUNT enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_CUBEMAP_ARRAY enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_FOG_COORD enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_GEOMETRY_SHADER enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_HARDWARE_INSTANCING enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_HARDWARE_MESHBUFFER enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_MULTI_TEXTURE enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_MULTISAMPLE_RENDERTARGET enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_RENDERTARGET enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_SHADER enum value | sp::video::RenderSystem |  [protected] | 
  | RENDERQUERY_TESSELLATION_SHADER enum value | sp::video::RenderSystem |  [protected] | 
  | RenderSystem(const ERenderSystems Type) | sp::video::RenderSystem |  [protected] | 
  | RenderTarget_ | sp::video::RenderSystem |  [protected] | 
  | resetQueryCounters() | sp::video::RenderSystem |  [protected, static] | 
  | runComputeShader(Shader *ShaderObj, ComputeShaderIO *IOInterface, const dim::vector3di &GroupSize) | sp::video::RenderSystem |  [virtual] | 
  | saveTexture(const Texture *Tex, io::stringc Filename, const EImageFileFormats FileFormat=IMAGEFORMAT_BMP) | sp::video::RenderSystem |  | 
  | setAntiAlias(bool isAntiAlias) | sp::video::RenderSystem |  [virtual] | 
  | setBlending(const EBlendingTypes SourceBlend, const EBlendingTypes DestBlend) | sp::video::GLBasePipeline |  [virtual] | 
  | setClearColor(const color &Color) | sp::video::GLBasePipeline |  [virtual] | 
  | setClearStencil(s32 Stencil) | sp::video::RenderSystem |  [virtual] | 
  | setClipping(bool Enable, const dim::point2di &Position, const dim::size2di &Size) | sp::video::GLBasePipeline |  [virtual] | 
  | sp::video::RenderSystem::setClipping(bool Enable) | sp::video::RenderSystem |  [inline] | 
  | setClipPlane(u32 Index, const dim::plane3df &Plane, bool Enable) | sp::video::RenderSystem |  [virtual] | 
  | setColorMask(bool isRed, bool isGreen, bool isBlue, bool isAlpha=true) | sp::video::GLBasePipeline |  [virtual] | 
  | setColorMatrix(const dim::matrix4f &Matrix) | sp::video::RenderSystem |  [virtual] | 
  | setDepthClip(bool Enable) | sp::video::RenderSystem |  [virtual] | 
  | setDepthMask(bool isDepth) | sp::video::GLBasePipeline |  [virtual] | 
  | setDepthRange(f32 Near, f32 Far) | sp::video::GLBasePipeline |  [virtual] | 
  | setFillColor(const video::color &Color) | sp::video::RenderSystem |  [virtual] | 
  | setFog(const EFogTypes Type) | sp::video::RenderSystem |  [virtual] | 
  | setFogColor(const video::color &Color) | sp::video::RenderSystem |  [virtual] | 
  | setFogRange(f32 Range, f32 NearPlane=1.0f, f32 FarPlane=1000.0f, const EFogModes Mode=FOG_PALE) | sp::video::RenderSystem |  [virtual] | 
  | setFontTransformation(const dim::matrix4f &Transform) | sp::video::RenderSystem |  [inline] | 
  | setFrontFace(bool isFrontFace) | sp::video::GLBasePipeline |  [virtual] | 
  | setGlobalShaderClass(ShaderClass *GlobalShaderClass) | sp::video::RenderSystem |  [inline] | 
  | setGlRenderState(GLenum Mode, bool Enable) | sp::video::GLBasePipeline |  [inline, protected, static] | 
  | setInvertScreen(bool Enable) | sp::video::GLBasePipeline |  [protected, virtual] | 
  | setLightColor(u32 LightID, const video::color &Diffuse, const video::color &Ambient, const video::color &Specular, bool UseAllRCs=false) | sp::video::RenderSystem |  [virtual] | 
  | setLightStatus(u32 LightID, bool Enable, bool UseAllRCs=false) | sp::video::RenderSystem |  [virtual] | 
  | setLineSize(s32 Size=1) | sp::video::GLBasePipeline |  [virtual] | 
  | setPointSize(s32 Size=1) | sp::video::RenderSystem |  [virtual] | 
  | setProjectionMatrix(const dim::matrix4f &Matrix) | sp::video::RenderSystem |  [virtual] | 
  | setRenderMode(const ERenderModes Mode) | sp::video::RenderSystem |  [virtual] | 
  | setRenderState(const ERenderStates Type, s32 State)=0 | sp::video::RenderSystem |  [pure virtual] | 
  | setRenderTarget(Texture *Target) | sp::video::RenderSystem |  [virtual] | 
  | setShadeMode(const EShadeModeTypes ShadeMode) | sp::video::RenderSystem |  [virtual] | 
  | setStencilMask(u32 BitMask) | sp::video::RenderSystem |  [virtual] | 
  | setStencilMethod(const ESizeComparisionTypes Method, s32 Reference=0, u32 BitMask=~0) | sp::video::RenderSystem |  [virtual] | 
  | setStencilOperation(const EStencilOperations FailOp, const EStencilOperations ZFailOp, const EStencilOperations ZPassOp) | sp::video::RenderSystem |  [virtual] | 
  | setSurfaceCallback(const ShaderSurfaceCallback &CallbackProc) | sp::video::RenderSystem |  [inline] | 
  | setTexLayerVisibleMask(s32 VisibleMask) | sp::video::RenderSystem |  [inline] | 
  | setTextureGenFlags(const ETextureGenFlags Flag, const s32 Value) | sp::video::RenderSystem |  | 
  | setTextureGenFlags(const STextureCreationFlags &Flags) | sp::video::RenderSystem |  [inline] | 
  | setTextureMatrix(const dim::matrix4f &Matrix, u8 TextureLayer=0) | sp::video::RenderSystem |  [virtual] | 
  | setup2DDrawing() | sp::video::RenderSystem |  [protected, virtual] | 
  | setup3DDrawing() | sp::video::RenderSystem |  [protected, virtual] | 
  | setupConfiguration()=0 | sp::video::RenderSystem |  [pure virtual] | 
  | setupDefaultBlending() | sp::video::RenderSystem |  [inline] | 
  | setupMaterialStates(const MaterialStates *Material, bool Forced=false)=0 | sp::video::RenderSystem |  [pure virtual] | 
  | setupShaderClass(const scene::MaterialNode *Object, ShaderClass *ShaderObject) | sp::video::RenderSystem |  [virtual] | 
  | setupTextureLayer(u8 LayerIndex, const dim::matrix4f &TexMatrix, const ETextureEnvTypes EnvType, const EMappingGenTypes GenType, s32 MappingCoordsFlags) | sp::video::RenderSystem |  [virtual] | 
  | setViewMatrix(const dim::matrix4f &Matrix) | sp::video::RenderSystem |  [virtual] | 
  | setViewport(const dim::point2di &Position, const dim::size2di &Size) | sp::video::GLBasePipeline |  [virtual] | 
  | setWorldMatrix(const dim::matrix4f &Matrix) | sp::video::GLBasePipeline |  [virtual] | 
  | ShaderClassList_ | sp::video::RenderSystem |  [protected] | 
  | ShaderList_ | sp::video::RenderSystem |  [protected] | 
  | ShaderSurfaceCallback_ | sp::video::RenderSystem |  [protected] | 
  | SoftPixelDevice class | sp::video::RenderSystem |  [friend] | 
  | sp::SoftPixelDevice class | sp::video::RenderSystem |  [friend] | 
  | sp::SoftPixelDeviceAndroid class | sp::video::RenderSystem |  [friend] | 
  | sp::SoftPixelDeviceLinux class | sp::video::RenderSystem |  [friend] | 
  | sp::SoftPixelDeviceWin32 class | sp::video::RenderSystem |  [friend] | 
  | StdFillColor_ | sp::video::RenderSystem |  [protected] | 
  | TexGenFlags_ | sp::video::RenderSystem |  [protected] | 
  | TexLayerVisibleMask_ | sp::video::RenderSystem |  [protected] | 
  | Texture class | sp::video::RenderSystem |  [friend] | 
  | TextureLayer class | sp::video::RenderSystem |  [friend] | 
  | TextureList_ | sp::video::RenderSystem |  [protected] | 
  | TextureListSemaphore_ | sp::video::RenderSystem |  [protected] | 
  | TextureMap_ | sp::video::RenderSystem |  [protected] | 
  | unbindPrevTextureLayers() | sp::video::RenderSystem |  [protected] | 
  | unbindShaders() | sp::video::RenderSystem |  [virtual] | 
  | unbindTextureLayers(const TextureLayerListType &TexLayers) | sp::video::RenderSystem |  [virtual] | 
  | updateIndexBuffer(void *BufferID, const dim::UniversalBuffer &BufferData, const IndexFormat *Format, const EHWBufferUsage Usage) | sp::video::GLBasePipeline |  [virtual] | 
  | updateIndexBufferElement(void *BufferID, const dim::UniversalBuffer &BufferData, u32 Index) | sp::video::GLBasePipeline |  [virtual] | 
  | updateLight(u32 LightID, const scene::ELightModels LightType, bool isVolumetric, const dim::vector3df &Direction, f32 SpotInnerConeAngle, f32 SpotOuterConeAngle, f32 AttenuationConstant, f32 AttenuationLinear, f32 AttenuationQuadratic) | sp::video::RenderSystem |  [virtual] | 
  | updateMaterialStates(MaterialStates *Material, bool isClear=false) | sp::video::RenderSystem |  [virtual] | 
  | updateModelviewMatrix()=0 | sp::video::RenderSystem |  [pure virtual] | 
  | updateVertexBuffer(void *BufferID, const dim::UniversalBuffer &BufferData, const VertexFormat *Format, const EHWBufferUsage Usage) | sp::video::GLBasePipeline |  [virtual] | 
  | updateVertexBufferElement(void *BufferID, const dim::UniversalBuffer &BufferData, u32 Index) | sp::video::GLBasePipeline |  [virtual] | 
  | updateVertexInputLayout(VertexFormat *Format, bool isCreate) | sp::video::RenderSystem |  [protected, virtual] | 
  | VertexFormat class | sp::video::RenderSystem |  [friend] | 
  | VertexFormatDefault_ | sp::video::RenderSystem |  [protected] | 
  | VertexFormatExtended_ | sp::video::RenderSystem |  [protected] | 
  | VertexFormatFull_ | sp::video::RenderSystem |  [protected] | 
  | VertexFormatList_ | sp::video::RenderSystem |  [protected] | 
  | VertexFormatReduced_ | sp::video::RenderSystem |  [protected] | 
  | VertexFormatUniversal class | sp::video::RenderSystem |  [friend] | 
  | Window_ | sp::video::RenderSystem |  [protected] | 
  | ~GLBasePipeline() | sp::video::GLBasePipeline |  [virtual] | 
  | ~RenderSystem() | sp::video::RenderSystem |  [virtual] |