bindRenderTargets() | sp::video::GBuffer | |
createGBuffer(const dim::size2di &Resolution, s32 MultiSampling=0, bool UseIllumination=false) | sp::video::GBuffer | |
deleteGBuffer() | sp::video::GBuffer | |
drawDeferredShading() | sp::video::GBuffer | |
ERenderTargets enum name | sp::video::GBuffer | |
GBuffer() | sp::video::GBuffer | |
getResolution() const | sp::video::GBuffer | [inline] |
getTexture(const ERenderTargets Type) | sp::video::GBuffer | [inline] |
RENDERTARGET_COUNT enum value | sp::video::GBuffer | |
RENDERTARGET_DIFFUSE_AND_SPECULAR enum value | sp::video::GBuffer | |
RENDERTARGET_ILLUMINATION enum value | sp::video::GBuffer | |
RENDERTARGET_NORMAL_AND_DEPTH enum value | sp::video::GBuffer | |
useIllumination() const | sp::video::GBuffer | [inline] |
~GBuffer() | sp::video::GBuffer | [virtual] |