, including all inherited members.
| AmbientColor_ | sp::video::DeferredRenderer | [protected] |
| BloomEffect_ | sp::video::DeferredRenderer | [protected] |
| buildShader(const io::stringc &Name, ShaderClass *&ShdClass, VertexFormat *VertFmt, const std::list< io::stringc > *ShdBufferVertex, const std::list< io::stringc > *ShdBufferPixel, const io::stringc &VertexMain="VertexMain", const io::stringc &PixelMain="PixelMain", s32 Flags=SHADERBUILD_CG) | sp::video::DeferredRenderer | [protected] |
| createVertexFormats() | sp::video::DeferredRenderer | [protected] |
| DebugVPL_ | sp::video::DeferredRenderer | [protected] |
| DeferredRenderer() | sp::video::DeferredRenderer | |
| DeferredShader_ | sp::video::DeferredRenderer | [protected] |
| deleteShaders() | sp::video::DeferredRenderer | [protected] |
| Flags_ | sp::video::DeferredRenderer | [protected] |
| GBuffer_ | sp::video::DeferredRenderer | [protected] |
| GBufferShader_ | sp::video::DeferredRenderer | [protected] |
| generateResources(s32 Flags, s32 ShadowTexSize, u32 MaxPointLightCount, u32 MaxSpotLightCount, s32 MultiSampling=0) | sp::video::DeferredRenderer | [virtual] |
| generateResources(s32 Flags=0) | sp::video::DeferredRenderer | [inline] |
| getAmbientColor() const | sp::video::DeferredRenderer | [inline] |
| getBloomEffect() const | sp::video::DeferredRenderer | [inline] |
| getBloomEffect() | sp::video::DeferredRenderer | [inline] |
| getDebugVPL() const | sp::video::DeferredRenderer | [inline] |
| getDeferredShader() const | sp::video::DeferredRenderer | [inline] |
| getGBuffer() const | sp::video::DeferredRenderer | [inline] |
| getGBuffer() | sp::video::DeferredRenderer | [inline] |
| getGBufferShader() const | sp::video::DeferredRenderer | [inline] |
| getShadowMapper() const | sp::video::DeferredRenderer | [inline] |
| getShadowMapper() | sp::video::DeferredRenderer | [inline] |
| getTextureLayerModel() const | sp::video::DeferredRenderer | [inline] |
| getVertexFormat() const | sp::video::DeferredRenderer | [inline] |
| ImageVertexFormat_ | sp::video::DeferredRenderer | [protected] |
| LayerModel_ | sp::video::DeferredRenderer | [protected] |
| LightDesc_ | sp::video::DeferredRenderer | [protected] |
| Lights_ | sp::video::DeferredRenderer | [protected] |
| LightsEx_ | sp::video::DeferredRenderer | [protected] |
| renderDebugVirtualPointLights(scene::Camera *ActiveCamera) | sp::video::DeferredRenderer | [protected] |
| renderDeferredShading(Texture *RenderTarget) | sp::video::DeferredRenderer | [protected, virtual] |
| renderScene(scene::SceneGraph *Graph, scene::Camera *ActiveCamera=0, Texture *RenderTarget=0, bool UseDefaultGBufferShader=true) | sp::video::DeferredRenderer | [virtual] |
| renderSceneIntoGBuffer(scene::SceneGraph *Graph, scene::Camera *ActiveCamera, bool UseDefaultGBufferShader) | sp::video::DeferredRenderer | [protected, virtual] |
| setAmbientColor(const dim::vector3df &ColorVec) | sp::video::DeferredRenderer | [inline] |
| setDebugVPL(bool Enable) | sp::video::DeferredRenderer | [inline] |
| setupCompilerOptions(std::list< io::stringc > &GBufferCompilerOp, std::list< io::stringc > &DeferredCompilerOp) | sp::video::DeferredRenderer | [protected] |
| setupDebugVPLSampler(Shader *ShaderObj) | sp::video::DeferredRenderer | [protected] |
| setupDeferredSampler(Shader *ShaderObj) | sp::video::DeferredRenderer | [protected] |
| setupGBufferSampler(Shader *ShaderObj) | sp::video::DeferredRenderer | [protected] |
| setupJitteredOffsets() | sp::video::DeferredRenderer | [protected] |
| setupLightShaderConstants() | sp::video::DeferredRenderer | [protected] |
| setupVPLOffsets(Shader *ShaderObj, const io::stringc &BufferName, u32 OffsetCount, s32 Rings=5, s32 Rotations=5) | sp::video::DeferredRenderer | [protected] |
| ShadowMapper_ | sp::video::DeferredRenderer | [protected] |
| ShadowShader_ | sp::video::DeferredRenderer | [protected] |
| SP_PACK_STRUCT | sp::video::DeferredRenderer | [protected] |
| SP_PACK_STRUCT | sp::video::DeferredRenderer | [protected] |
| updateLightSources(scene::SceneGraph *Graph, scene::Camera *ActiveCamera) | sp::video::DeferredRenderer | [protected, virtual] |
| VertexFormat_ | sp::video::DeferredRenderer | [protected] |
| ~DeferredRenderer() | sp::video::DeferredRenderer | [virtual] |