sp::video::DeferredRenderer Member List

This is the complete list of members for sp::video::DeferredRenderer, including all inherited members.
AmbientColor_sp::video::DeferredRenderer [protected]
BloomEffect_sp::video::DeferredRenderer [protected]
buildShader(const io::stringc &Name, ShaderClass *&ShdClass, VertexFormat *VertFmt, const std::list< io::stringc > *ShdBufferVertex, const std::list< io::stringc > *ShdBufferPixel, const io::stringc &VertexMain="VertexMain", const io::stringc &PixelMain="PixelMain", s32 Flags=SHADERBUILD_CG)sp::video::DeferredRenderer [protected]
createVertexFormats()sp::video::DeferredRenderer [protected]
DebugVPL_sp::video::DeferredRenderer [protected]
DeferredRenderer()sp::video::DeferredRenderer
DeferredShader_sp::video::DeferredRenderer [protected]
deleteShaders()sp::video::DeferredRenderer [protected]
Flags_sp::video::DeferredRenderer [protected]
GBuffer_sp::video::DeferredRenderer [protected]
GBufferShader_sp::video::DeferredRenderer [protected]
generateResources(s32 Flags, s32 ShadowTexSize, u32 MaxPointLightCount, u32 MaxSpotLightCount, s32 MultiSampling=0)sp::video::DeferredRenderer [virtual]
generateResources(s32 Flags=0)sp::video::DeferredRenderer [inline]
getAmbientColor() const sp::video::DeferredRenderer [inline]
getBloomEffect() const sp::video::DeferredRenderer [inline]
getBloomEffect()sp::video::DeferredRenderer [inline]
getDebugVPL() const sp::video::DeferredRenderer [inline]
getDeferredShader() const sp::video::DeferredRenderer [inline]
getGBuffer() const sp::video::DeferredRenderer [inline]
getGBuffer()sp::video::DeferredRenderer [inline]
getGBufferShader() const sp::video::DeferredRenderer [inline]
getShadowMapper() const sp::video::DeferredRenderer [inline]
getShadowMapper()sp::video::DeferredRenderer [inline]
getTextureLayerModel() const sp::video::DeferredRenderer [inline]
getVertexFormat() const sp::video::DeferredRenderer [inline]
ImageVertexFormat_sp::video::DeferredRenderer [protected]
LayerModel_sp::video::DeferredRenderer [protected]
LightDesc_sp::video::DeferredRenderer [protected]
Lights_sp::video::DeferredRenderer [protected]
LightsEx_sp::video::DeferredRenderer [protected]
renderDebugVirtualPointLights(scene::Camera *ActiveCamera)sp::video::DeferredRenderer [protected]
renderDeferredShading(Texture *RenderTarget)sp::video::DeferredRenderer [protected, virtual]
renderScene(scene::SceneGraph *Graph, scene::Camera *ActiveCamera=0, Texture *RenderTarget=0, bool UseDefaultGBufferShader=true)sp::video::DeferredRenderer [virtual]
renderSceneIntoGBuffer(scene::SceneGraph *Graph, scene::Camera *ActiveCamera, bool UseDefaultGBufferShader)sp::video::DeferredRenderer [protected, virtual]
setAmbientColor(const dim::vector3df &ColorVec)sp::video::DeferredRenderer [inline]
setDebugVPL(bool Enable)sp::video::DeferredRenderer [inline]
setupCompilerOptions(std::list< io::stringc > &GBufferCompilerOp, std::list< io::stringc > &DeferredCompilerOp)sp::video::DeferredRenderer [protected]
setupDebugVPLSampler(Shader *ShaderObj)sp::video::DeferredRenderer [protected]
setupDeferredSampler(Shader *ShaderObj)sp::video::DeferredRenderer [protected]
setupGBufferSampler(Shader *ShaderObj)sp::video::DeferredRenderer [protected]
setupJitteredOffsets()sp::video::DeferredRenderer [protected]
setupLightShaderConstants()sp::video::DeferredRenderer [protected]
setupVPLOffsets(Shader *ShaderObj, const io::stringc &BufferName, u32 OffsetCount, s32 Rings=5, s32 Rotations=5)sp::video::DeferredRenderer [protected]
ShadowMapper_sp::video::DeferredRenderer [protected]
ShadowShader_sp::video::DeferredRenderer [protected]
SP_PACK_STRUCTsp::video::DeferredRenderer [protected]
SP_PACK_STRUCTsp::video::DeferredRenderer [protected]
updateLightSources(scene::SceneGraph *Graph, scene::Camera *ActiveCamera)sp::video::DeferredRenderer [protected, virtual]
VertexFormat_sp::video::DeferredRenderer [protected]
~DeferredRenderer()sp::video::DeferredRenderer [virtual]
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