ConstantBuffer(ShaderClass *Owner, const io::stringc &Name, u32 Index) | sp::video::ConstantBuffer | |
getBufferUsage() const | sp::video::ConstantBuffer | [inline] |
getIndex() const | sp::video::ConstantBuffer | [inline] |
getName() const | sp::video::ConstantBuffer | [inline] |
getShaderClass() const | sp::video::ConstantBuffer | [inline] |
getSize() const | sp::video::ConstantBuffer | [inline] |
HasUsageChanged_ | sp::video::ConstantBuffer | [protected] |
setBufferUsage(const EHWBufferUsage Usage) | sp::video::ConstantBuffer | |
Shader_ | sp::video::ConstantBuffer | [protected] |
Size_ | sp::video::ConstantBuffer | [protected] |
updateBuffer(const void *Buffer, u32 Size=0) | sp::video::ConstantBuffer | [virtual] |
Usage_ | sp::video::ConstantBuffer | [protected] |
valid() const | sp::video::ConstantBuffer | [virtual] |
~ConstantBuffer() | sp::video::ConstantBuffer | [virtual] |