, including all inherited members.
| addParticle(scene::Billboard *Object, const EParticleAttribute Attribute, const u64 Endurance, const f32 BlendSpeed, const dim::vector3df &Impulse, const dim::vector3df &Gravity=0.0f, const dim::vector3df &Rotation=0.0f, const dim::vector3df &Transformation=0.0f) | sp::tool::ParticleAnimator | [virtual] |
| addParticle(const SParticle &Object) | sp::tool::ParticleAnimator | [virtual] |
| AnimSpeed_ | sp::tool::ParticleAnimator | [protected] |
| BoundBox_ | sp::tool::ParticleAnimator | [protected] |
| getBoundingBox() const | sp::tool::ParticleAnimator | [inline] |
| getParent() const | sp::tool::ParticleAnimator | [inline] |
| getSpeed() const | sp::tool::ParticleAnimator | [inline] |
| Parent_ | sp::tool::ParticleAnimator | [protected] |
| ParentGlobal_ | sp::tool::ParticleAnimator | [protected] |
| ParticleAnimator() | sp::tool::ParticleAnimator | |
| ParticleList_ | sp::tool::ParticleAnimator | [protected] |
| pDestructionProc_ | sp::tool::ParticleAnimator | [protected] |
| pEnduranceProc_ | sp::tool::ParticleAnimator | [protected] |
| removeParticle(scene::Billboard *&Object, bool isDeleteBillboard=false) | sp::tool::ParticleAnimator | [virtual] |
| removeParticle(SParticle *&Object, bool isDeleteBillboard=false) | sp::tool::ParticleAnimator | [virtual] |
| setBoundingBox(const dim::aabbox3df &BoundBox) | sp::tool::ParticleAnimator | [inline] |
| setDestructionCallback(const PFNPARTICLECALLBACKPROC DestructionProc) | sp::tool::ParticleAnimator | [virtual] |
| setEnduranceCallback(const PFNPARTICLECALLBACKPROC EnduranceProc) | sp::tool::ParticleAnimator | [virtual] |
| setParent(scene::SceneNode *Parent, bool isGlobal=false) | sp::tool::ParticleAnimator | [virtual] |
| setParticleAlpha(SParticle *Obj, const f32 Alpha) | sp::tool::ParticleAnimator | [protected, virtual] |
| setParticleAlpha(SParticle *Obj) | sp::tool::ParticleAnimator | [protected, virtual] |
| setSpeed(const f32 Speed) | sp::tool::ParticleAnimator | [inline] |
| update() | sp::tool::ParticleAnimator | [virtual] |
| updateParticle(std::list< SParticle * >::iterator &it) | sp::tool::ParticleAnimator | [protected, virtual] |
| ~ParticleAnimator() | sp::tool::ParticleAnimator | [virtual] |