, including all inherited members.
addParticle(scene::Billboard *Object, const EParticleAttribute Attribute, const u64 Endurance, const f32 BlendSpeed, const dim::vector3df &Impulse, const dim::vector3df &Gravity=0.0f, const dim::vector3df &Rotation=0.0f, const dim::vector3df &Transformation=0.0f) | sp::tool::ParticleAnimator | [virtual] |
addParticle(const SParticle &Object) | sp::tool::ParticleAnimator | [virtual] |
AnimSpeed_ | sp::tool::ParticleAnimator | [protected] |
BoundBox_ | sp::tool::ParticleAnimator | [protected] |
getBoundingBox() const | sp::tool::ParticleAnimator | [inline] |
getParent() const | sp::tool::ParticleAnimator | [inline] |
getSpeed() const | sp::tool::ParticleAnimator | [inline] |
Parent_ | sp::tool::ParticleAnimator | [protected] |
ParentGlobal_ | sp::tool::ParticleAnimator | [protected] |
ParticleAnimator() | sp::tool::ParticleAnimator | |
ParticleList_ | sp::tool::ParticleAnimator | [protected] |
pDestructionProc_ | sp::tool::ParticleAnimator | [protected] |
pEnduranceProc_ | sp::tool::ParticleAnimator | [protected] |
removeParticle(scene::Billboard *&Object, bool isDeleteBillboard=false) | sp::tool::ParticleAnimator | [virtual] |
removeParticle(SParticle *&Object, bool isDeleteBillboard=false) | sp::tool::ParticleAnimator | [virtual] |
setBoundingBox(const dim::aabbox3df &BoundBox) | sp::tool::ParticleAnimator | [inline] |
setDestructionCallback(const PFNPARTICLECALLBACKPROC DestructionProc) | sp::tool::ParticleAnimator | [virtual] |
setEnduranceCallback(const PFNPARTICLECALLBACKPROC EnduranceProc) | sp::tool::ParticleAnimator | [virtual] |
setParent(scene::SceneNode *Parent, bool isGlobal=false) | sp::tool::ParticleAnimator | [virtual] |
setParticleAlpha(SParticle *Obj, const f32 Alpha) | sp::tool::ParticleAnimator | [protected, virtual] |
setParticleAlpha(SParticle *Obj) | sp::tool::ParticleAnimator | [protected, virtual] |
setSpeed(const f32 Speed) | sp::tool::ParticleAnimator | [inline] |
update() | sp::tool::ParticleAnimator | [virtual] |
updateParticle(std::list< SParticle * >::iterator &it) | sp::tool::ParticleAnimator | [protected, virtual] |
~ParticleAnimator() | sp::tool::ParticleAnimator | [virtual] |