, including all inherited members.
clearScene() | sp::tool::LightmapGenerator | |
generateLightmaps(const std::list< SCastShadowObject > &CastShadowObjects, const std::list< SGetShadowObject > &GetShadowObjects, const std::list< SLightmapLight > &LightSources, const video::color &AmbientColor=DEF_LIGHTMAP_AMBIENT, const u32 MaxLightmapSize=DEF_LIGHTMAP_SIZE, const f32 DefaultDensity=DEF_LIGHTMAP_DENSITY, const u8 TexelBlurRadius=DEF_LIGHTMAP_BLURRADIUS, const u8 ThreadCount=0, const s32 Flags=0) | sp::tool::LightmapGenerator | |
getAmbientColor() const | sp::tool::LightmapGenerator | [inline] |
getFinalModel() const | sp::tool::LightmapGenerator | [inline] |
getFlags() const | sp::tool::LightmapGenerator | [inline] |
getLightmapTextures() const | sp::tool::LightmapGenerator | [inline] |
getSingleModels() const | sp::tool::LightmapGenerator | [inline] |
getTexelBlurRadius() const | sp::tool::LightmapGenerator | [inline] |
getThreadCount() const | sp::tool::LightmapGenerator | [inline] |
hasGeneratedSuccessful() const | sp::tool::LightmapGenerator | [inline] |
LightmapGen::SAxisData | sp::tool::LightmapGenerator | [friend] |
LightmapGen::SModel | sp::tool::LightmapGenerator | [friend] |
LightmapGenerator() | sp::tool::LightmapGenerator | |
LMapBlurPixelCallback(s32 x, s32 y, void *UserData) | sp::tool::LightmapGenerator | [friend] |
LMapRasterizePixelCallback(s32 x, s32 y, const LightmapGen::SRasterizerVertex &Vertex, void *UserData) | sp::tool::LightmapGenerator | [friend] |
setProgressCallback(const LightmapProgressCallback &Callback) | sp::tool::LightmapGenerator | [static] |
setStateCallback(const LightmapStateCallback &Callback) | sp::tool::LightmapGenerator | [inline] |
updateAmbientColor(const video::color &AmbientColor) | sp::tool::LightmapGenerator | |
updateBluring(u8 TexelBlurRadius) | sp::tool::LightmapGenerator | |
~LightmapGenerator() | sp::tool::LightmapGenerator | |