sp::scene::ViewFrustum Member List

This is the complete list of members for sp::scene::ViewFrustum, including all inherited members.
checkLineIntersection(const dim::line3d< f32 > &Line, dim::line3d< f32 > &Intersection) constsp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
ConvexPolyhedron()sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
ConvexPolyhedron(const ConvexPolyhedron< f32, PlaneCount > &Other)sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
getLeftDown() const sp::scene::ViewFrustum
getLeftUp() const sp::scene::ViewFrustum
getPlane(const EViewFrustumPlanes Type) const sp::scene::ViewFrustum [inline]
getPlane(const EViewFrustumPlanes Type)sp::scene::ViewFrustum [inline]
ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT >::getPlane(u32 Index) constsp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT >::getPlane(u32 Index)sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
getRightDown() const sp::scene::ViewFrustum
getRightUp() const sp::scene::ViewFrustum
isBoundBoxInside(const dim::aabbox3d< f32 > &Box, const dim::matrix4< f32 > &Matrix) constsp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
isBoundBoxInsideInv(const dim::aabbox3d< f32 > &Box, const dim::matrix4< f32 > &InvMatrix) constsp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
isPointInside(const dim::vector3d< f32 > &Point, const f32Radius=f32(0)) constsp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
normalize()sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
Planes_sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [protected]
setFrustum(const dim::matrix4f &Matrix)sp::scene::ViewFrustum
setFrustum(const dim::matrix4f &ViewMatrix, const dim::matrix4f &ProjectionMatrix)sp::scene::ViewFrustum
setPlane(u32 Index, const dim::plane3d< f32 > &Plane)sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline]
ViewFrustum()sp::scene::ViewFrustum
ViewFrustum(const dim::matrix4f &Matrix)sp::scene::ViewFrustum
ViewFrustum(const ViewFrustum &Other)sp::scene::ViewFrustum
~ConvexPolyhedron()sp::scene::ConvexPolyhedron< f32, VIEWFRUSTUM_PLANE_COUNT > [inline, virtual]
~ViewFrustum()sp::scene::ViewFrustum [virtual]
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