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sp::scene::Transformation3D< T > Member List
This is the complete list of members for
sp::scene::Transformation3D< T >
, including all inherited members.
getDirection
(const dim::vector3df &upVector=dim::vector3df(0, 0, 1)) const
sp::scene::Transformation3D< T >
[inline]
getInverse
() const
sp::scene::Transformation3D< T >
[inline]
getInverseMatrix
() const
sp::scene::Transformation3D< T >
[inline]
getMatrix
() const
sp::scene::Transformation3D< T >
[inline]
getMatrix
(dim::matrix4< T > &Matrix) const
sp::scene::Transformation3D< T >
[inline]
getMatrixDirect
()
sp::scene::Transformation3D< T >
[inline]
getMatrixDirect
() const
sp::scene::Transformation3D< T >
[inline]
getPosition
() const
sp::scene::Transformation3D< T >
[inline]
getRotation
() const
sp::scene::Transformation3D< T >
[inline]
getRotationMatrix
() const
sp::scene::Transformation3D< T >
[inline]
getScale
() const
sp::scene::Transformation3D< T >
[inline]
interpolate
(const Transformation3D< T > &From, const Transformation3D< T > &To, const T &Interpolation)
sp::scene::Transformation3D< T >
[inline]
move
(const dim::vector3d< T > &Direction)
sp::scene::Transformation3D< T >
[inline]
operator*
(const Transformation3D< T > &Other) const
sp::scene::Transformation3D< T >
[inline]
operator*=
(const Transformation3D< T > &Other)
sp::scene::Transformation3D< T >
[inline]
operator=
(const Transformation3D< T > &Other)
sp::scene::Transformation3D< T >
[inline]
setMatrixDirect
(const dim::matrix4< T > &Matrix)
sp::scene::Transformation3D< T >
[inline]
setPosition
(const dim::vector3d< T > &Position)
sp::scene::Transformation3D< T >
[inline]
setRotation
(const dim::quaternion4< T > &Rotation)
sp::scene::Transformation3D< T >
[inline]
setScale
(const dim::vector3d< T > &Scale)
sp::scene::Transformation3D< T >
[inline]
transform
(const dim::vector3d< T > &Size)
sp::scene::Transformation3D< T >
[inline]
Transformation3D
()
sp::scene::Transformation3D< T >
[inline]
Transformation3D
(const dim::matrix4< T > &Matrix)
sp::scene::Transformation3D< T >
[inline]
Transformation3D
(const dim::vector3d< T > &Position, const dim::quaternion4< T > &Rotation, const dim::vector3d< T > &Scale=T(1))
sp::scene::Transformation3D< T >
[inline]
Transformation3D
(const Transformation3D< T > &Other)
sp::scene::Transformation3D< T >
[inline]
translate
(const dim::vector3d< T > &Direction)
sp::scene::Transformation3D< T >
[inline]
turn
(const dim::vector3d< T > &Rotation)
sp::scene::Transformation3D< T >
[inline]
~Transformation3D
()
sp::scene::Transformation3D< T >
[inline]
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