getDirection(const dim::vector3df &upVector=dim::vector3df(0, 0, 1)) const | sp::scene::Transformation3D< T > | [inline] |
getInverse() const | sp::scene::Transformation3D< T > | [inline] |
getInverseMatrix() const | sp::scene::Transformation3D< T > | [inline] |
getMatrix() const | sp::scene::Transformation3D< T > | [inline] |
getMatrix(dim::matrix4< T > &Matrix) const | sp::scene::Transformation3D< T > | [inline] |
getMatrixDirect() | sp::scene::Transformation3D< T > | [inline] |
getMatrixDirect() const | sp::scene::Transformation3D< T > | [inline] |
getPosition() const | sp::scene::Transformation3D< T > | [inline] |
getRotation() const | sp::scene::Transformation3D< T > | [inline] |
getRotationMatrix() const | sp::scene::Transformation3D< T > | [inline] |
getScale() const | sp::scene::Transformation3D< T > | [inline] |
interpolate(const Transformation3D< T > &From, const Transformation3D< T > &To, const T &Interpolation) | sp::scene::Transformation3D< T > | [inline] |
move(const dim::vector3d< T > &Direction) | sp::scene::Transformation3D< T > | [inline] |
operator*(const Transformation3D< T > &Other) const | sp::scene::Transformation3D< T > | [inline] |
operator*=(const Transformation3D< T > &Other) | sp::scene::Transformation3D< T > | [inline] |
operator=(const Transformation3D< T > &Other) | sp::scene::Transformation3D< T > | [inline] |
setMatrixDirect(const dim::matrix4< T > &Matrix) | sp::scene::Transformation3D< T > | [inline] |
setPosition(const dim::vector3d< T > &Position) | sp::scene::Transformation3D< T > | [inline] |
setRotation(const dim::quaternion4< T > &Rotation) | sp::scene::Transformation3D< T > | [inline] |
setScale(const dim::vector3d< T > &Scale) | sp::scene::Transformation3D< T > | [inline] |
transform(const dim::vector3d< T > &Size) | sp::scene::Transformation3D< T > | [inline] |
Transformation3D() | sp::scene::Transformation3D< T > | [inline] |
Transformation3D(const dim::matrix4< T > &Matrix) | sp::scene::Transformation3D< T > | [inline] |
Transformation3D(const dim::vector3d< T > &Position, const dim::quaternion4< T > &Rotation, const dim::vector3d< T > &Scale=T(1)) | sp::scene::Transformation3D< T > | [inline] |
Transformation3D(const Transformation3D< T > &Other) | sp::scene::Transformation3D< T > | [inline] |
translate(const dim::vector3d< T > &Direction) | sp::scene::Transformation3D< T > | [inline] |
turn(const dim::vector3d< T > &Rotation) | sp::scene::Transformation3D< T > | [inline] |
~Transformation3D() | sp::scene::Transformation3D< T > | [inline] |