addPortal(Portal *PortalObj) | sp::scene::Sector | |
addRenderNode(RenderNode *NodeObj) | sp::scene::Sector | |
clearPortals() | sp::scene::Sector | |
clearRenderNodes() | sp::scene::Sector | |
getPointDistance(const dim::vector3df &Point) const | sp::scene::Sector | |
getTransformation() const | sp::scene::Sector | |
isBoundingVolumeInsideInv(const BoundingVolume &BoundVolume, const dim::matrix4f &InvMatrix) const | sp::scene::Sector | |
isPointInside(const dim::vector3df &Point) const | sp::scene::Sector | |
isPortalNearby(const Portal *PortalObj, f32 Tolerance=0.1f) const | sp::scene::Sector | |
removePortal(Portal *PortalObj) | sp::scene::Sector | |
removeRenderNode(RenderNode *NodeObj) | sp::scene::Sector | |
SceneGraphPortalBased class | sp::scene::Sector | [friend] |
Sector() | sp::scene::Sector | |
setTransformation(const dim::matrix4f &Transform) | sp::scene::Sector | |
~Sector() | sp::scene::Sector |