| addPortal(Portal *PortalObj) | sp::scene::Sector | |
| addRenderNode(RenderNode *NodeObj) | sp::scene::Sector | |
| clearPortals() | sp::scene::Sector | |
| clearRenderNodes() | sp::scene::Sector | |
| getPointDistance(const dim::vector3df &Point) const | sp::scene::Sector | |
| getTransformation() const | sp::scene::Sector | |
| isBoundingVolumeInsideInv(const BoundingVolume &BoundVolume, const dim::matrix4f &InvMatrix) const | sp::scene::Sector | |
| isPointInside(const dim::vector3df &Point) const | sp::scene::Sector | |
| isPortalNearby(const Portal *PortalObj, f32 Tolerance=0.1f) const | sp::scene::Sector | |
| removePortal(Portal *PortalObj) | sp::scene::Sector | |
| removeRenderNode(RenderNode *NodeObj) | sp::scene::Sector | |
| SceneGraphPortalBased class | sp::scene::Sector | [friend] |
| Sector() | sp::scene::Sector | |
| setTransformation(const dim::matrix4f &Transform) | sp::scene::Sector | |
| ~Sector() | sp::scene::Sector |
1.7.1