, including all inherited members.
| addAnimation(Animation *Anim) | sp::scene::SceneNode | [virtual] |
| addChild(SceneNode *Child) | sp::scene::SceneNode | [virtual] |
| sp::Node::addChild(Node *Child) | sp::Node | [virtual] |
| addChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode | [virtual] |
| sp::Node::addChildren(const std::list< Node * > &Children) | sp::Node | [virtual] |
| Animation class | sp::scene::SceneNode | [friend] |
| AnimationList_ | sp::scene::SceneNode | [protected] |
| BaseObject() | sp::BaseObject | [inline, protected] |
| BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
| BoundVolume_ | sp::scene::SceneNode | [protected] |
| Children_ | sp::Node | [protected] |
| clearAnimations() | sp::scene::SceneNode | [virtual] |
| copy() const | sp::scene::SceneNode | |
| copyRoot(SceneNode *NewNode) const | sp::scene::SceneNode | [protected] |
| FinalWorldMatrix_ | sp::scene::SceneNode | [protected] |
| findAnimation(const io::stringc &Name) const | sp::scene::SceneNode | [virtual] |
| getAnimation(u32 Index=0) const | sp::scene::SceneNode | [virtual] |
| getAnimationCount() const | sp::scene::SceneNode | [inline] |
| getAnimationList() const | sp::scene::SceneNode | [inline] |
| getBoundingVolume() | sp::scene::SceneNode | [inline] |
| getBoundingVolume() const | sp::scene::SceneNode | [inline] |
| getChildren() const | sp::Node | [inline] |
| getFirstAnimation() const | sp::scene::SceneNode | [virtual] |
| getName() const | sp::BaseObject | [inline] |
| getParent() const | sp::scene::SceneNode | [inline] |
| getPosition(bool isGlobal=false) const | sp::scene::SceneNode | |
| getPositionMatrix(bool isGlobal) const | sp::scene::SceneNode | |
| getPositionMatrix() const | sp::scene::SceneNode | [inline] |
| getRotation(bool isGlobal=false) const | sp::scene::SceneNode | |
| getRotationMatrix(bool isGlobal) const | sp::scene::SceneNode | |
| getRotationMatrix() const | sp::scene::SceneNode | [inline] |
| getScale(bool isGlobal=false) const | sp::scene::SceneNode | |
| getScaleMatrix(bool isGlobal) const | sp::scene::SceneNode | |
| getScaleMatrix() const | sp::scene::SceneNode | [inline] |
| getSceneChildren() const | sp::scene::SceneNode | [inline] |
| getSceneChildren() | sp::scene::SceneNode | [inline] |
| getTransformation(bool isGlobal) const | sp::scene::SceneNode | |
| getTransformation() const | sp::scene::SceneNode | [inline] |
| getTransformation() | sp::scene::SceneNode | [inline] |
| getTransformMatrix(bool isGlobal=false) const | sp::scene::SceneNode | [inline] |
| getType() const | sp::scene::SceneNode | [inline] |
| getUserData() const | sp::BaseObject | [inline] |
| getUserDataFlags() const | sp::BaseObject | [inline] |
| getVisible(bool isGlobal=false) const | sp::scene::SceneNode | [virtual] |
| sp::Node::getVisible() const | sp::Node | [inline] |
| isVisible_ | sp::Node | [protected] |
| loadTransformation() | sp::scene::SceneNode | [virtual] |
| lookAt(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode | [virtual] |
| move(const dim::vector3df &Direction) | sp::scene::SceneNode | [inline] |
| Name_ | sp::BaseObject | [protected] |
| Node() | sp::Node | |
| Parent_ | sp::Node | [protected] |
| removeAnimation(Animation *Anim) | sp::scene::SceneNode | [virtual] |
| removeChild(SceneNode *Child) | sp::scene::SceneNode | [virtual] |
| removeChild() | sp::scene::SceneNode | [virtual] |
| sp::Node::removeChild(Node *Child) | sp::Node | [virtual] |
| removeChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode | [virtual] |
| removeChildren() | sp::scene::SceneNode | [virtual] |
| sp::Node::removeChildren(const std::list< Node * > &Children) | sp::Node | [virtual] |
| SceneChildren_ | sp::scene::SceneNode | [protected] |
| SceneNode(const ENodeTypes Type=NODE_BASICNODE) | sp::scene::SceneNode | |
| SceneParent_ | sp::scene::SceneNode | [protected] |
| setBoundingVolume(const BoundingVolume &BoundVolume) | sp::scene::SceneNode | [inline] |
| setName(const io::stringc &Name) | sp::BaseObject | [inline] |
| setParent(SceneNode *Parent, bool isGlobal) | sp::scene::SceneNode | |
| setParent(SceneNode *Parent) | sp::scene::SceneNode | [inline] |
| sp::Node::setParent(Node *Parent) | sp::Node | [inline] |
| setPosition(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode | |
| setPositionMatrix(const dim::matrix4f &Position, bool isGlobal) | sp::scene::SceneNode | |
| setPositionMatrix(const dim::matrix4f &Position) | sp::scene::SceneNode | [inline] |
| setRotation(const dim::vector3df &Rotation, bool isGlobal=false) | sp::scene::SceneNode | |
| setRotationMatrix(const dim::matrix4f &Rotation, bool isGlobal) | sp::scene::SceneNode | |
| setRotationMatrix(const dim::matrix4f &Rotation) | sp::scene::SceneNode | [inline] |
| setScale(const dim::vector3df &Scale, bool isGlobal=false) | sp::scene::SceneNode | |
| setScaleMatrix(const dim::matrix4f &Scale, bool isGlobal) | sp::scene::SceneNode | |
| setScaleMatrix(const dim::matrix4f &Scale) | sp::scene::SceneNode | [inline] |
| setTransformation(const Transformation &Transform) | sp::scene::SceneNode | [inline] |
| setupTransformation(bool isGlobal) | sp::scene::SceneNode | [inline] |
| setupWorldMatrix(const dim::matrix4f &WorldMatrix) | sp::scene::SceneNode | [inline] |
| setUserData(void *Data) | sp::BaseObject | [inline] |
| setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
| setVisible(bool isVisible) | sp::Node | [virtual] |
| transform(const dim::vector3df &Size) | sp::scene::SceneNode | [inline] |
| Transform_ | sp::scene::SceneNode | [protected] |
| translate(const dim::vector3df &Direction) | sp::scene::SceneNode | [inline] |
| turn(const dim::vector3df &Rotation) | sp::scene::SceneNode | [inline] |
| updateTransformation() | sp::scene::SceneNode | [virtual] |
| updateTransformationBase(const dim::matrix4f &BaseMatrix) | sp::scene::SceneNode | [virtual] |
| UserData_ | sp::BaseObject | [protected] |
| UserDataFlags_ | sp::BaseObject | [protected] |
| ~BaseObject() | sp::BaseObject | [inline, virtual] |
| ~Node() | sp::Node | [virtual] |
| ~SceneNode() | sp::scene::SceneNode | [virtual] |