, including all inherited members.
| clearAnimations() | sp::scene::SceneManager | |
| clearScene(bool isDeleteNodes=true, bool isDeleteMeshes=true, bool isDeleteCameras=true, bool isDeleteLights=true, bool isDeleteBillboards=true, bool isDeleteTerrains=true) | sp::scene::SceneManager | |
| copyNode(const SceneNode *TemplateObject) | sp::scene::SceneManager | |
| copyNode(const Mesh *TemplateObject) | sp::scene::SceneManager | |
| copyNode(const Light *TemplateObject) | sp::scene::SceneManager | |
| copyNode(const Billboard *TemplateObject) | sp::scene::SceneManager | |
| copyNode(const Camera *TemplateObject) | sp::scene::SceneManager | |
| copyNode(const Terrain *TemplateObject) | sp::scene::SceneManager | |
| createAnimation(const io::stringc &Name="") | sp::scene::SceneManager | [inline] |
| createBillboard(video::Texture *BaseTexture=0) | sp::scene::SceneManager | |
| createCamera() | sp::scene::SceneManager | |
| createCamera() | sp::scene::SceneManager | [inline] |
| createFurMesh(Mesh *Model, video::Texture *FurTexture, s32 LayerCount=25, f32 HairLength=0.2f, s32 HairCloseness=2) | sp::scene::SceneManager | |
| createHeightField(const video::Texture *TexHeightMap, const s32 Segments=DEF_MESH_SEGMENTS) | sp::scene::SceneManager | |
| createLight(const ELightModels Type=LIGHT_DIRECTIONAL) | sp::scene::SceneManager | |
| createMesh() | sp::scene::SceneManager | |
| createMesh(const EBasicMeshes Model, const SMeshConstruct &BuildConstruct=SMeshConstruct()) | sp::scene::SceneManager | |
| createMeshList(std::list< Mesh * > MergeList, bool isOldDelete) | sp::scene::SceneManager | |
| createMeshSurface(Mesh *Model, u32 Surface) | sp::scene::SceneManager | |
| createNode() | sp::scene::SceneManager | |
| createSkyBox(video::Texture *(&TextureList)[6], f32 Radius=50.0f) | sp::scene::SceneManager | |
| createSuperShape(const f32(&ValueList)[12], s32 Detail=DEF_MESH_SEGMENTS) | sp::scene::SceneManager | |
| createTerrain(const video::SHeightMapTexture &TextureHeightMap, const dim::size2di &Resolution, s32 GeoMIPLevels=DEF_GEOMIP_LEVELS) | sp::scene::SceneManager | |
| deleteAnimation(Animation *Anim) | sp::scene::SceneManager | |
| deleteNode(SceneNode *Object) | sp::scene::SceneManager | |
| findChild(const SceneNode *Parent, const io::stringc &Name) const | sp::scene::SceneManager | |
| findChildren(const SceneNode *Parent) const | sp::scene::SceneManager | |
| findNode(const io::stringc &Name) const | sp::scene::SceneManager | |
| findNodes(const io::stringc &Name) const | sp::scene::SceneManager | |
| getAnimationList() const | sp::scene::SceneManager | [inline] |
| getBillboardList() const | sp::scene::SceneManager | [inline] |
| getCameraList() const | sp::scene::SceneManager | [inline] |
| getDefaultIndexFormat() | sp::scene::SceneManager | [static] |
| getDefaultVertexFormat() | sp::scene::SceneManager | [static] |
| getLightList() const | sp::scene::SceneManager | [inline] |
| getMesh(const io::stringc &Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN) | sp::scene::SceneManager | |
| getMeshFileFormat(const io::stringc &Filename, const EMeshFileFormats DefaultFormat) | sp::scene::SceneManager | [static] |
| getMeshList() const | sp::scene::SceneManager | [inline] |
| getNodeList() const | sp::scene::SceneManager | [inline] |
| getSceneFileFormat(const io::stringc &Filename, const ESceneFileFormats DefaultFormat) | sp::scene::SceneManager | [static] |
| getSceneMeshBufferCount() const | sp::scene::SceneManager | |
| getSceneObjectsCount() const | sp::scene::SceneManager | |
| getSceneTriangleCount() const | sp::scene::SceneManager | |
| getSceneVertexCount() const | sp::scene::SceneManager | |
| getTerrainList() const | sp::scene::SceneManager | [inline] |
| getTextureLoadingState() | sp::scene::SceneManager | [static] |
| loadMesh(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN, const s32 Flags=0) | sp::scene::SceneManager | |
| loadScene(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const ESceneFileFormats Format=SCENEFORMAT_UNKNOWN, const s32 Flags=DEF_SCENE_FLAGS) | sp::scene::SceneManager | |
| removeTexture(const video::Texture *Tex) | sp::scene::SceneManager | |
| saveMesh(Mesh *Model, io::stringc Filename, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN) | sp::scene::SceneManager | |
| SceneManager() | sp::scene::SceneManager | |
| setDefaultIndexFormat(const video::ERendererDataTypes Format) | sp::scene::SceneManager | [static] |
| setDefaultVertexFormat(const video::VertexFormat *Format) | sp::scene::SceneManager | [static] |
| setTextureLoadingState(bool AllowTextureLoading) | sp::scene::SceneManager | [static] |
| updateAnimations() | sp::scene::SceneManager | |
| ~SceneManager() | sp::scene::SceneManager | |