, including all inherited members.
clearAnimations() | sp::scene::SceneManager | |
clearScene(bool isDeleteNodes=true, bool isDeleteMeshes=true, bool isDeleteCameras=true, bool isDeleteLights=true, bool isDeleteBillboards=true, bool isDeleteTerrains=true) | sp::scene::SceneManager | |
copyNode(const SceneNode *TemplateObject) | sp::scene::SceneManager | |
copyNode(const Mesh *TemplateObject) | sp::scene::SceneManager | |
copyNode(const Light *TemplateObject) | sp::scene::SceneManager | |
copyNode(const Billboard *TemplateObject) | sp::scene::SceneManager | |
copyNode(const Camera *TemplateObject) | sp::scene::SceneManager | |
copyNode(const Terrain *TemplateObject) | sp::scene::SceneManager | |
createAnimation(const io::stringc &Name="") | sp::scene::SceneManager | [inline] |
createBillboard(video::Texture *BaseTexture=0) | sp::scene::SceneManager | |
createCamera() | sp::scene::SceneManager | |
createCamera() | sp::scene::SceneManager | [inline] |
createFurMesh(Mesh *Model, video::Texture *FurTexture, s32 LayerCount=25, f32 HairLength=0.2f, s32 HairCloseness=2) | sp::scene::SceneManager | |
createHeightField(const video::Texture *TexHeightMap, const s32 Segments=DEF_MESH_SEGMENTS) | sp::scene::SceneManager | |
createLight(const ELightModels Type=LIGHT_DIRECTIONAL) | sp::scene::SceneManager | |
createMesh() | sp::scene::SceneManager | |
createMesh(const EBasicMeshes Model, const SMeshConstruct &BuildConstruct=SMeshConstruct()) | sp::scene::SceneManager | |
createMeshList(std::list< Mesh * > MergeList, bool isOldDelete) | sp::scene::SceneManager | |
createMeshSurface(Mesh *Model, u32 Surface) | sp::scene::SceneManager | |
createNode() | sp::scene::SceneManager | |
createSkyBox(video::Texture *(&TextureList)[6], f32 Radius=50.0f) | sp::scene::SceneManager | |
createSuperShape(const f32(&ValueList)[12], s32 Detail=DEF_MESH_SEGMENTS) | sp::scene::SceneManager | |
createTerrain(const video::SHeightMapTexture &TextureHeightMap, const dim::size2di &Resolution, s32 GeoMIPLevels=DEF_GEOMIP_LEVELS) | sp::scene::SceneManager | |
deleteAnimation(Animation *Anim) | sp::scene::SceneManager | |
deleteNode(SceneNode *Object) | sp::scene::SceneManager | |
findChild(const SceneNode *Parent, const io::stringc &Name) const | sp::scene::SceneManager | |
findChildren(const SceneNode *Parent) const | sp::scene::SceneManager | |
findNode(const io::stringc &Name) const | sp::scene::SceneManager | |
findNodes(const io::stringc &Name) const | sp::scene::SceneManager | |
getAnimationList() const | sp::scene::SceneManager | [inline] |
getBillboardList() const | sp::scene::SceneManager | [inline] |
getCameraList() const | sp::scene::SceneManager | [inline] |
getDefaultIndexFormat() | sp::scene::SceneManager | [static] |
getDefaultVertexFormat() | sp::scene::SceneManager | [static] |
getLightList() const | sp::scene::SceneManager | [inline] |
getMesh(const io::stringc &Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN) | sp::scene::SceneManager | |
getMeshFileFormat(const io::stringc &Filename, const EMeshFileFormats DefaultFormat) | sp::scene::SceneManager | [static] |
getMeshList() const | sp::scene::SceneManager | [inline] |
getNodeList() const | sp::scene::SceneManager | [inline] |
getSceneFileFormat(const io::stringc &Filename, const ESceneFileFormats DefaultFormat) | sp::scene::SceneManager | [static] |
getSceneMeshBufferCount() const | sp::scene::SceneManager | |
getSceneObjectsCount() const | sp::scene::SceneManager | |
getSceneTriangleCount() const | sp::scene::SceneManager | |
getSceneVertexCount() const | sp::scene::SceneManager | |
getTerrainList() const | sp::scene::SceneManager | [inline] |
getTextureLoadingState() | sp::scene::SceneManager | [static] |
loadMesh(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN, const s32 Flags=0) | sp::scene::SceneManager | |
loadScene(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const ESceneFileFormats Format=SCENEFORMAT_UNKNOWN, const s32 Flags=DEF_SCENE_FLAGS) | sp::scene::SceneManager | |
removeTexture(const video::Texture *Tex) | sp::scene::SceneManager | |
saveMesh(Mesh *Model, io::stringc Filename, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN) | sp::scene::SceneManager | |
SceneManager() | sp::scene::SceneManager | |
setDefaultIndexFormat(const video::ERendererDataTypes Format) | sp::scene::SceneManager | [static] |
setDefaultVertexFormat(const video::VertexFormat *Format) | sp::scene::SceneManager | [static] |
setTextureLoadingState(bool AllowTextureLoading) | sp::scene::SceneManager | [static] |
updateAnimations() | sp::scene::SceneManager | |
~SceneManager() | sp::scene::SceneManager | |