, including all inherited members.
  | clearAnimations() | sp::scene::SceneManager |  | 
  | clearScene(bool isDeleteNodes=true, bool isDeleteMeshes=true, bool isDeleteCameras=true, bool isDeleteLights=true, bool isDeleteBillboards=true, bool isDeleteTerrains=true) | sp::scene::SceneManager |  | 
  | copyNode(const SceneNode *TemplateObject) | sp::scene::SceneManager |  | 
  | copyNode(const Mesh *TemplateObject) | sp::scene::SceneManager |  | 
  | copyNode(const Light *TemplateObject) | sp::scene::SceneManager |  | 
  | copyNode(const Billboard *TemplateObject) | sp::scene::SceneManager |  | 
  | copyNode(const Camera *TemplateObject) | sp::scene::SceneManager |  | 
  | copyNode(const Terrain *TemplateObject) | sp::scene::SceneManager |  | 
  | createAnimation(const io::stringc &Name="") | sp::scene::SceneManager |  [inline] | 
  | createBillboard(video::Texture *BaseTexture=0) | sp::scene::SceneManager |  | 
  | createCamera() | sp::scene::SceneManager |  | 
  | createCamera() | sp::scene::SceneManager |  [inline] | 
  | createFurMesh(Mesh *Model, video::Texture *FurTexture, s32 LayerCount=25, f32 HairLength=0.2f, s32 HairCloseness=2) | sp::scene::SceneManager |  | 
  | createHeightField(const video::Texture *TexHeightMap, const s32 Segments=DEF_MESH_SEGMENTS) | sp::scene::SceneManager |  | 
  | createLight(const ELightModels Type=LIGHT_DIRECTIONAL) | sp::scene::SceneManager |  | 
  | createMesh() | sp::scene::SceneManager |  | 
  | createMesh(const EBasicMeshes Model, const SMeshConstruct &BuildConstruct=SMeshConstruct()) | sp::scene::SceneManager |  | 
  | createMeshList(std::list< Mesh * > MergeList, bool isOldDelete) | sp::scene::SceneManager |  | 
  | createMeshSurface(Mesh *Model, u32 Surface) | sp::scene::SceneManager |  | 
  | createNode() | sp::scene::SceneManager |  | 
  | createSkyBox(video::Texture *(&TextureList)[6], f32 Radius=50.0f) | sp::scene::SceneManager |  | 
  | createSuperShape(const f32(&ValueList)[12], s32 Detail=DEF_MESH_SEGMENTS) | sp::scene::SceneManager |  | 
  | createTerrain(const video::SHeightMapTexture &TextureHeightMap, const dim::size2di &Resolution, s32 GeoMIPLevels=DEF_GEOMIP_LEVELS) | sp::scene::SceneManager |  | 
  | deleteAnimation(Animation *Anim) | sp::scene::SceneManager |  | 
  | deleteNode(SceneNode *Object) | sp::scene::SceneManager |  | 
  | findChild(const SceneNode *Parent, const io::stringc &Name) const | sp::scene::SceneManager |  | 
  | findChildren(const SceneNode *Parent) const | sp::scene::SceneManager |  | 
  | findNode(const io::stringc &Name) const | sp::scene::SceneManager |  | 
  | findNodes(const io::stringc &Name) const | sp::scene::SceneManager |  | 
  | getAnimationList() const | sp::scene::SceneManager |  [inline] | 
  | getBillboardList() const | sp::scene::SceneManager |  [inline] | 
  | getCameraList() const | sp::scene::SceneManager |  [inline] | 
  | getDefaultIndexFormat() | sp::scene::SceneManager |  [static] | 
  | getDefaultVertexFormat() | sp::scene::SceneManager |  [static] | 
  | getLightList() const | sp::scene::SceneManager |  [inline] | 
  | getMesh(const io::stringc &Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN) | sp::scene::SceneManager |  | 
  | getMeshFileFormat(const io::stringc &Filename, const EMeshFileFormats DefaultFormat) | sp::scene::SceneManager |  [static] | 
  | getMeshList() const | sp::scene::SceneManager |  [inline] | 
  | getNodeList() const | sp::scene::SceneManager |  [inline] | 
  | getSceneFileFormat(const io::stringc &Filename, const ESceneFileFormats DefaultFormat) | sp::scene::SceneManager |  [static] | 
  | getSceneMeshBufferCount() const | sp::scene::SceneManager |  | 
  | getSceneObjectsCount() const | sp::scene::SceneManager |  | 
  | getSceneTriangleCount() const | sp::scene::SceneManager |  | 
  | getSceneVertexCount() const | sp::scene::SceneManager |  | 
  | getTerrainList() const | sp::scene::SceneManager |  [inline] | 
  | getTextureLoadingState() | sp::scene::SceneManager |  [static] | 
  | loadMesh(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN, const s32 Flags=0) | sp::scene::SceneManager |  | 
  | loadScene(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const ESceneFileFormats Format=SCENEFORMAT_UNKNOWN, const s32 Flags=DEF_SCENE_FLAGS) | sp::scene::SceneManager |  | 
  | removeTexture(const video::Texture *Tex) | sp::scene::SceneManager |  | 
  | saveMesh(Mesh *Model, io::stringc Filename, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN) | sp::scene::SceneManager |  | 
  | SceneManager() | sp::scene::SceneManager |  | 
  | setDefaultIndexFormat(const video::ERendererDataTypes Format) | sp::scene::SceneManager |  [static] | 
  | setDefaultVertexFormat(const video::VertexFormat *Format) | sp::scene::SceneManager |  [static] | 
  | setTextureLoadingState(bool AllowTextureLoading) | sp::scene::SceneManager |  [static] | 
  | updateAnimations() | sp::scene::SceneManager |  | 
  | ~SceneManager() | sp::scene::SceneManager |  |