sp::scene::SceneManager Member List

This is the complete list of members for sp::scene::SceneManager, including all inherited members.
clearAnimations()sp::scene::SceneManager
clearScene(bool isDeleteNodes=true, bool isDeleteMeshes=true, bool isDeleteCameras=true, bool isDeleteLights=true, bool isDeleteBillboards=true, bool isDeleteTerrains=true)sp::scene::SceneManager
copyNode(const SceneNode *TemplateObject)sp::scene::SceneManager
copyNode(const Mesh *TemplateObject)sp::scene::SceneManager
copyNode(const Light *TemplateObject)sp::scene::SceneManager
copyNode(const Billboard *TemplateObject)sp::scene::SceneManager
copyNode(const Camera *TemplateObject)sp::scene::SceneManager
copyNode(const Terrain *TemplateObject)sp::scene::SceneManager
createAnimation(const io::stringc &Name="")sp::scene::SceneManager [inline]
createBillboard(video::Texture *BaseTexture=0)sp::scene::SceneManager
createCamera()sp::scene::SceneManager
createCamera()sp::scene::SceneManager [inline]
createFurMesh(Mesh *Model, video::Texture *FurTexture, s32 LayerCount=25, f32 HairLength=0.2f, s32 HairCloseness=2)sp::scene::SceneManager
createHeightField(const video::Texture *TexHeightMap, const s32 Segments=DEF_MESH_SEGMENTS)sp::scene::SceneManager
createLight(const ELightModels Type=LIGHT_DIRECTIONAL)sp::scene::SceneManager
createMesh()sp::scene::SceneManager
createMesh(const EBasicMeshes Model, const SMeshConstruct &BuildConstruct=SMeshConstruct())sp::scene::SceneManager
createMeshList(std::list< Mesh * > MergeList, bool isOldDelete)sp::scene::SceneManager
createMeshSurface(Mesh *Model, u32 Surface)sp::scene::SceneManager
createNode()sp::scene::SceneManager
createSkyBox(video::Texture *(&TextureList)[6], f32 Radius=50.0f)sp::scene::SceneManager
createSuperShape(const f32(&ValueList)[12], s32 Detail=DEF_MESH_SEGMENTS)sp::scene::SceneManager
createTerrain(const video::SHeightMapTexture &TextureHeightMap, const dim::size2di &Resolution, s32 GeoMIPLevels=DEF_GEOMIP_LEVELS)sp::scene::SceneManager
deleteAnimation(Animation *Anim)sp::scene::SceneManager
deleteNode(SceneNode *Object)sp::scene::SceneManager
findChild(const SceneNode *Parent, const io::stringc &Name) const sp::scene::SceneManager
findChildren(const SceneNode *Parent) const sp::scene::SceneManager
findNode(const io::stringc &Name) const sp::scene::SceneManager
findNodes(const io::stringc &Name) const sp::scene::SceneManager
getAnimationList() const sp::scene::SceneManager [inline]
getBillboardList() const sp::scene::SceneManager [inline]
getCameraList() const sp::scene::SceneManager [inline]
getDefaultIndexFormat()sp::scene::SceneManager [static]
getDefaultVertexFormat()sp::scene::SceneManager [static]
getLightList() const sp::scene::SceneManager [inline]
getMesh(const io::stringc &Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN)sp::scene::SceneManager
getMeshFileFormat(const io::stringc &Filename, const EMeshFileFormats DefaultFormat)sp::scene::SceneManager [static]
getMeshList() const sp::scene::SceneManager [inline]
getNodeList() const sp::scene::SceneManager [inline]
getSceneFileFormat(const io::stringc &Filename, const ESceneFileFormats DefaultFormat)sp::scene::SceneManager [static]
getSceneMeshBufferCount() const sp::scene::SceneManager
getSceneObjectsCount() const sp::scene::SceneManager
getSceneTriangleCount() const sp::scene::SceneManager
getSceneVertexCount() const sp::scene::SceneManager
getTerrainList() const sp::scene::SceneManager [inline]
getTextureLoadingState()sp::scene::SceneManager [static]
loadMesh(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN, const s32 Flags=0)sp::scene::SceneManager
loadScene(io::stringc Filename, io::stringc TexturePath=video::TEXPATH_IGNORE, const ESceneFileFormats Format=SCENEFORMAT_UNKNOWN, const s32 Flags=DEF_SCENE_FLAGS)sp::scene::SceneManager
removeTexture(const video::Texture *Tex)sp::scene::SceneManager
saveMesh(Mesh *Model, io::stringc Filename, const EMeshFileFormats Format=MESHFORMAT_UNKNOWN)sp::scene::SceneManager
SceneManager()sp::scene::SceneManager
setDefaultIndexFormat(const video::ERendererDataTypes Format)sp::scene::SceneManager [static]
setDefaultVertexFormat(const video::VertexFormat *Format)sp::scene::SceneManager [static]
setTextureLoadingState(bool AllowTextureLoading)sp::scene::SceneManager [static]
updateAnimations()sp::scene::SceneManager
~SceneManager()sp::scene::SceneManager
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