DEFAULT_FAR | sp::scene::Projection3D< T > | [static] |
DEFAULT_FOV | sp::scene::Projection3D< T > | [static] |
DEFAULT_NEAR | sp::scene::Projection3D< T > | [static] |
DEFAULT_VIEWPORT | sp::scene::Projection3D< T > | [static] |
getFarPlane() const | sp::scene::Projection3D< T > | [inline] |
getFOV() const | sp::scene::Projection3D< T > | [inline] |
getMatrixLH() const | sp::scene::Projection3D< T > | [inline] |
getMatrixRH() const | sp::scene::Projection3D< T > | [inline] |
getNearPlane() const | sp::scene::Projection3D< T > | [inline] |
getOrtho() const | sp::scene::Projection3D< T > | [inline] |
getViewport() const | sp::scene::Projection3D< T > | [inline] |
getZoom() const | sp::scene::Projection3D< T > | [inline] |
operator=(const Projection3D< T > &Other) | sp::scene::Projection3D< T > | [inline] |
Projection3D() | sp::scene::Projection3D< T > | [inline] |
Projection3D(const dim::rect2di &Viewport, const T &NearPlane=Projection3D< T >::DEFAULT_NEAR, const T &FarPlane=Projection3D< T >::DEFAULT_FAR, const T &FieldOfView=Projection3D< T >::DEFAULT_FOV, bool IsOrtho=false) | sp::scene::Projection3D< T > | [inline] |
Projection3D(const Projection3D< T > &Other) | sp::scene::Projection3D< T > | [inline] |
setFarPlane(const T &FarPlane) | sp::scene::Projection3D< T > | [inline] |
setFOV(const T &FieldOfView) | sp::scene::Projection3D< T > | [inline] |
setNearPlane(const T &NearPlane) | sp::scene::Projection3D< T > | [inline] |
setOrtho(bool Enable) | sp::scene::Projection3D< T > | [inline] |
setViewport(const dim::rect2di &Viewport) | sp::scene::Projection3D< T > | [inline] |
setZoom(const T &Zoom) | sp::scene::Projection3D< T > | [inline] |
update() const | sp::scene::Projection3D< T > | [inline] |
~Projection3D() | sp::scene::Projection3D< T > | [inline] |