| connect(Sector *SectorObj) | sp::scene::Portal | [protected] |
| connected(Sector *SectorObj) const | sp::scene::Portal | |
| connected() const | sp::scene::Portal | |
| disconnect(Sector *SectorObj) | sp::scene::Portal | [protected] |
| getBackSector() const | sp::scene::Portal | [inline] |
| getEnable() const | sp::scene::Portal | [inline] |
| getFrontSector() const | sp::scene::Portal | [inline] |
| getNeighbor(Sector *SectorObj) const | sp::scene::Portal | |
| getPoint(u32 Index) const | sp::scene::Portal | [inline] |
| getTransformation() const | sp::scene::Portal | |
| insideViewFrustum(const ViewFrustum &Frustum) const | sp::scene::Portal | |
| Portal() | sp::scene::Portal | |
| Sector class | sp::scene::Portal | [friend] |
| setBackSector(Sector *SectorObj) | sp::scene::Portal | [inline] |
| setEnable(bool Enable) | sp::scene::Portal | [inline] |
| setFrontSector(Sector *SectorObj) | sp::scene::Portal | [inline] |
| setTransformation(const dim::matrix4f &Transform) | sp::scene::Portal | |
| transformViewFrustum(const dim::vector3df &ViewOrigin, ViewFrustum &Frustum) const | sp::scene::Portal | |
| ~Portal() | sp::scene::Portal |
1.7.1