connect(Sector *SectorObj) | sp::scene::Portal | [protected] |
connected(Sector *SectorObj) const | sp::scene::Portal | |
connected() const | sp::scene::Portal | |
disconnect(Sector *SectorObj) | sp::scene::Portal | [protected] |
getBackSector() const | sp::scene::Portal | [inline] |
getEnable() const | sp::scene::Portal | [inline] |
getFrontSector() const | sp::scene::Portal | [inline] |
getNeighbor(Sector *SectorObj) const | sp::scene::Portal | |
getPoint(u32 Index) const | sp::scene::Portal | [inline] |
getTransformation() const | sp::scene::Portal | |
insideViewFrustum(const ViewFrustum &Frustum) const | sp::scene::Portal | |
Portal() | sp::scene::Portal | |
Sector class | sp::scene::Portal | [friend] |
setBackSector(Sector *SectorObj) | sp::scene::Portal | [inline] |
setEnable(bool Enable) | sp::scene::Portal | [inline] |
setFrontSector(Sector *SectorObj) | sp::scene::Portal | [inline] |
setTransformation(const dim::matrix4f &Transform) | sp::scene::Portal | |
transformViewFrustum(const dim::vector3df &ViewOrigin, ViewFrustum &Frustum) const | sp::scene::Portal | |
~Portal() | sp::scene::Portal |