sp::scene::NodeAnimation Member List

This is the complete list of members for sp::scene::NodeAnimation, including all inherited members.
addKeyframe(const Transformation &Transform, u32 Duration=1000)sp::scene::NodeAnimation
addSceneNode(SceneNode *Object)sp::scene::Animation [virtual]
Animation(const EAnimationTypes Type)sp::scene::Animation [protected]
clearKeyframes()sp::scene::NodeAnimation [virtual]
clearSceneNodes()sp::scene::Animation [virtual]
copy(const Animation *Other)sp::scene::NodeAnimation [virtual]
copyBase(const Animation *Other)sp::scene::Animation [protected]
Flags_sp::scene::Animation [protected]
getFlags() const sp::scene::Animation [inline]
getFrame() const sp::scene::Animation [inline]
getInterpolation() const sp::scene::Animation [inline]
getKeyframeCount() const sp::scene::NodeAnimation [virtual]
getMaxFrame() const sp::scene::Animation [inline]
getMinFrame() const sp::scene::Animation [inline]
getName() const sp::scene::Animation [inline]
getPlayback() const sp::scene::Animation [inline]
getPlayback()sp::scene::Animation [inline]
getPlaybackMode() const sp::scene::Animation [inline]
getSceneNodeList() const sp::scene::Animation [inline]
getSpeed() const sp::scene::Animation [inline]
getSplineExpansion() const sp::scene::NodeAnimation
getSplineTranslation() const sp::scene::NodeAnimation
getType() const sp::scene::Animation [inline]
getValidFrame(u32 Index) const sp::scene::Animation [protected]
insertKeyframe(u32 Index, const Transformation &Transform, u32 Duration=1000)sp::scene::NodeAnimation
interpolate(u32 IndexFrom, u32 IndexTo, f32 Interpolation)sp::scene::NodeAnimation [virtual]
interpolateBlended(const AnimationPlayback &PlaybackFrom, const AnimationPlayback &PlaybackTo, f32 BlendingFactor)sp::scene::Animation [virtual]
interpolateRange(u32 FirstFrame, u32 LastFrame, f32 Interpolation)sp::scene::Animation [virtual]
MaxFrame_sp::scene::Animation [protected]
MinFrame_sp::scene::Animation [protected]
NodeAnimation()sp::scene::NodeAnimation
pause(bool IsPaused=true)sp::scene::Animation [virtual]
play(const EAnimPlaybackModes Mode, u32 FirstFrame=0, u32 LastFrame=ANIM_LAST_FRAME)sp::scene::Animation [virtual]
Playback_sp::scene::Animation [protected]
playing() const sp::scene::Animation [inline]
removeKeyframe(u32 Index)sp::scene::NodeAnimation
removeSceneNode(SceneNode *Object)sp::scene::Animation [virtual]
setFlags(s32 Flags)sp::scene::Animation [inline]
setFrame(u32 Index)sp::scene::Animation [virtual]
setInterpolation(f32 Interpolation)sp::scene::Animation [inline]
setKeyframe(u32 Index, const Transformation &Transform, u32 Duration=1000)sp::scene::NodeAnimation
setName(const io::stringc &Name)sp::scene::Animation [inline]
setSpeed(f32 Speed)sp::scene::Animation [inline]
setSplineExpansion(const f32 Expansion)sp::scene::NodeAnimation
setSplineTranslation(bool Enable)sp::scene::NodeAnimation
setupManualAnimation(SceneNode *Node)sp::scene::NodeAnimation [virtual]
stop(bool IsReset=false)sp::scene::Animation [virtual]
updateAnimation(SceneNode *Node)sp::scene::NodeAnimation [virtual]
updatePlayback(f32 Speed)sp::scene::Animation [protected, virtual]
~Animation()sp::scene::Animation [virtual]
~NodeAnimation()sp::scene::NodeAnimation [virtual]
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