Anim_ | sp::scene::MeshSaver | [protected] |
BaseFileFormatHandler(const io::stringc &Filename="") | sp::io::BaseFileFormatHandler | [protected] |
BaseFileFormatHandler(io::File *File) | sp::io::BaseFileFormatHandler | [protected] |
File_ | sp::io::BaseFileFormatHandler | [protected] |
Filename_ | sp::io::BaseFileFormatHandler | [protected] |
FileSys_ | sp::io::BaseFileFormatHandler | [protected] |
getFilename() const | sp::io::BaseFileFormatHandler | [inline] |
Mesh_ | sp::scene::MeshSaver | [protected] |
MeshSaver() | sp::scene::MeshSaver | [inline, protected] |
openForReading() | sp::io::BaseFileFormatHandler | [protected] |
openForWriting() | sp::io::BaseFileFormatHandler | [protected] |
openSaveFile(Mesh *Model, const io::stringc &Filename) | sp::scene::MeshSaver | [inline, protected] |
saveMesh(Mesh *Model, const io::stringc &Filename)=0 | sp::scene::MeshSaver | [pure virtual] |
Surface_ | sp::scene::MeshSaver | [protected] |
~BaseFileFormatHandler() | sp::io::BaseFileFormatHandler | [virtual] |
~MeshSaver() | sp::scene::MeshSaver | [inline, virtual] |