, including all inherited members.
addAnimation(Animation *Anim) | sp::scene::SceneNode | [virtual] |
addChild(SceneNode *Child) | sp::scene::SceneNode | [virtual] |
sp::Node::addChild(Node *Child) | sp::Node | [virtual] |
addChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode | [virtual] |
sp::Node::addChildren(const std::list< Node * > &Children) | sp::Node | [virtual] |
Animation class | sp::scene::SceneNode | [friend] |
AnimationList_ | sp::scene::SceneNode | [protected] |
BaseObject() | sp::BaseObject | [inline, protected] |
BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
BoundVolume_ | sp::scene::SceneNode | [protected] |
Children_ | sp::Node | [protected] |
clearAnimations() | sp::scene::SceneNode | [virtual] |
cmpMeshesDefault(Mesh *&obj1, Mesh *&obj2) | sp::scene::MaterialNode | [friend] |
cmpMeshesFast(Mesh *&obj1, Mesh *&obj2) | sp::scene::MaterialNode | [friend] |
compare(const MaterialNode *Other) const | sp::scene::MaterialNode | [virtual] |
sp::scene::RenderNode::compare(const RenderNode *Other) const | sp::scene::RenderNode | [virtual] |
copy() const | sp::scene::SceneNode | |
copyRoot(SceneNode *NewNode) const | sp::scene::SceneNode | [protected] |
DepthDistance_ | sp::scene::RenderNode | [protected] |
EnableMaterial_ | sp::scene::MaterialNode | [protected] |
FinalWorldMatrix_ | sp::scene::SceneNode | [protected] |
findAnimation(const io::stringc &Name) const | sp::scene::SceneNode | [virtual] |
getAnimation(u32 Index=0) const | sp::scene::SceneNode | [virtual] |
getAnimationCount() const | sp::scene::SceneNode | [inline] |
getAnimationList() const | sp::scene::SceneNode | [inline] |
getBoundingVolume() | sp::scene::SceneNode | [inline] |
getBoundingVolume() const | sp::scene::SceneNode | [inline] |
getChildren() const | sp::Node | [inline] |
getDepthDistance() const | sp::scene::RenderNode | [inline] |
getFirstAnimation() const | sp::scene::SceneNode | [virtual] |
getMaterial() | sp::scene::MaterialNode | [inline] |
getMaterial() const | sp::scene::MaterialNode | [inline] |
getMaterialEnable() const | sp::scene::MaterialNode | [inline] |
getName() const | sp::BaseObject | [inline] |
getOrder() const | sp::scene::RenderNode | [inline] |
getParent() const | sp::scene::SceneNode | [inline] |
getPosition(bool isGlobal=false) const | sp::scene::SceneNode | |
getPositionMatrix(bool isGlobal) const | sp::scene::SceneNode | |
getPositionMatrix() const | sp::scene::SceneNode | [inline] |
getRotation(bool isGlobal=false) const | sp::scene::SceneNode | |
getRotationMatrix(bool isGlobal) const | sp::scene::SceneNode | |
getRotationMatrix() const | sp::scene::SceneNode | [inline] |
getScale(bool isGlobal=false) const | sp::scene::SceneNode | |
getScaleMatrix(bool isGlobal) const | sp::scene::SceneNode | |
getScaleMatrix() const | sp::scene::SceneNode | [inline] |
getSceneChildren() const | sp::scene::SceneNode | [inline] |
getSceneChildren() | sp::scene::SceneNode | [inline] |
getShaderClass() const | sp::scene::MaterialNode | [inline] |
getTransformation(bool isGlobal) const | sp::scene::SceneNode | |
getTransformation() const | sp::scene::SceneNode | [inline] |
getTransformation() | sp::scene::SceneNode | [inline] |
getTransformMatrix(bool isGlobal=false) const | sp::scene::SceneNode | [inline] |
getType() const | sp::scene::SceneNode | [inline] |
getUserData() const | sp::BaseObject | [inline] |
getUserDataFlags() const | sp::BaseObject | [inline] |
getVisible(bool isGlobal=false) const | sp::scene::SceneNode | [virtual] |
sp::Node::getVisible() const | sp::Node | [inline] |
isVisible_ | sp::Node | [protected] |
loadTransformation() | sp::scene::SceneNode | [virtual] |
lookAt(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode | [virtual] |
Material_ | sp::scene::MaterialNode | [protected] |
MaterialNode(const ENodeTypes Type) | sp::scene::MaterialNode | [protected] |
move(const dim::vector3df &Direction) | sp::scene::SceneNode | [inline] |
Name_ | sp::BaseObject | [protected] |
Node() | sp::Node | |
Order_ | sp::scene::RenderNode | [protected] |
Parent_ | sp::Node | [protected] |
removeAnimation(Animation *Anim) | sp::scene::SceneNode | [virtual] |
removeChild(SceneNode *Child) | sp::scene::SceneNode | [virtual] |
removeChild() | sp::scene::SceneNode | [virtual] |
sp::Node::removeChild(Node *Child) | sp::Node | [virtual] |
removeChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode | [virtual] |
removeChildren() | sp::scene::SceneNode | [virtual] |
sp::Node::removeChildren(const std::list< Node * > &Children) | sp::Node | [virtual] |
render()=0 | sp::scene::MaterialNode | [pure virtual] |
RenderNode(const ENodeTypes Type) | sp::scene::RenderNode | [protected] |
SceneChildren_ | sp::scene::SceneNode | [protected] |
SceneGraph class | sp::scene::MaterialNode | [friend] |
SceneNode(const ENodeTypes Type=NODE_BASICNODE) | sp::scene::SceneNode | |
SceneParent_ | sp::scene::SceneNode | [protected] |
setBoundingVolume(const BoundingVolume &BoundVolume) | sp::scene::SceneNode | [inline] |
setDepthDistance(f32 Distance) | sp::scene::RenderNode | [inline] |
setMaterial(const video::MaterialStates *Material) | sp::scene::MaterialNode | |
setMaterialEnable(bool Enable) | sp::scene::MaterialNode | [inline] |
setName(const io::stringc &Name) | sp::BaseObject | [inline] |
setOrder(s32 Order) | sp::scene::RenderNode | [inline] |
setParent(SceneNode *Parent, bool isGlobal) | sp::scene::SceneNode | |
setParent(SceneNode *Parent) | sp::scene::SceneNode | [inline] |
sp::Node::setParent(Node *Parent) | sp::Node | [inline] |
setPosition(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode | |
setPositionMatrix(const dim::matrix4f &Position, bool isGlobal) | sp::scene::SceneNode | |
setPositionMatrix(const dim::matrix4f &Position) | sp::scene::SceneNode | [inline] |
setRotation(const dim::vector3df &Rotation, bool isGlobal=false) | sp::scene::SceneNode | |
setRotationMatrix(const dim::matrix4f &Rotation, bool isGlobal) | sp::scene::SceneNode | |
setRotationMatrix(const dim::matrix4f &Rotation) | sp::scene::SceneNode | [inline] |
setScale(const dim::vector3df &Scale, bool isGlobal=false) | sp::scene::SceneNode | |
setScaleMatrix(const dim::matrix4f &Scale, bool isGlobal) | sp::scene::SceneNode | |
setScaleMatrix(const dim::matrix4f &Scale) | sp::scene::SceneNode | [inline] |
setShader(video::Shader *ShaderObject) | sp::scene::MaterialNode | [inline] |
setShaderClass(video::ShaderClass *ShaderObject) | sp::scene::MaterialNode | [inline] |
setTransformation(const Transformation &Transform) | sp::scene::SceneNode | [inline] |
setupTransformation(bool isGlobal) | sp::scene::SceneNode | [inline] |
setupWorldMatrix(const dim::matrix4f &WorldMatrix) | sp::scene::SceneNode | [inline] |
setUserData(void *Data) | sp::BaseObject | [inline] |
setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
setVisible(bool isVisible) | sp::Node | [virtual] |
ShaderClass_ | sp::scene::MaterialNode | [protected] |
transform(const dim::vector3df &Size) | sp::scene::SceneNode | [inline] |
Transform_ | sp::scene::SceneNode | [protected] |
translate(const dim::vector3df &Direction) | sp::scene::SceneNode | [inline] |
turn(const dim::vector3df &Rotation) | sp::scene::SceneNode | [inline] |
updateTransformation() | sp::scene::RenderNode | [virtual] |
updateTransformationBase(const dim::matrix4f &BaseMatrix) | sp::scene::SceneNode | [virtual] |
UserData_ | sp::BaseObject | [protected] |
UserDataFlags_ | sp::BaseObject | [protected] |
~BaseObject() | sp::BaseObject | [inline, virtual] |
~MaterialNode() | sp::scene::MaterialNode | [virtual] |
~Node() | sp::Node | [virtual] |
~RenderNode() | sp::scene::RenderNode | [virtual] |
~SceneNode() | sp::scene::SceneNode | [virtual] |