, including all inherited members.
| addAnimation(Animation *Anim) | sp::scene::SceneNode | [virtual] |
| addChild(SceneNode *Child) | sp::scene::SceneNode | [virtual] |
| sp::Node::addChild(Node *Child) | sp::Node | [virtual] |
| addChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode | [virtual] |
| sp::Node::addChildren(const std::list< Node * > &Children) | sp::Node | [virtual] |
| AmbientColor_ | sp::scene::Light | [protected] |
| Animation class | sp::scene::SceneNode | [friend] |
| AnimationList_ | sp::scene::SceneNode | [protected] |
| AttenuationConstant_ | sp::scene::Light | [protected] |
| AttenuationLinear_ | sp::scene::Light | [protected] |
| AttenuationQuadratic_ | sp::scene::Light | [protected] |
| BaseObject() | sp::BaseObject | [inline, protected] |
| BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
| BoundVolume_ | sp::scene::SceneNode | [protected] |
| Children_ | sp::Node | [protected] |
| clearAnimations() | sp::scene::SceneNode | [virtual] |
| copy() const | sp::scene::Light | |
| copyRoot(SceneNode *NewNode) const | sp::scene::SceneNode | [protected] |
| DEF_SPOTANGLE_INNER | sp::scene::Light | [protected, static] |
| DEF_SPOTANGLE_OUTER | sp::scene::Light | [protected, static] |
| DiffuseColor_ | sp::scene::Light | [protected] |
| Direction_ | sp::scene::Light | [protected] |
| FinalWorldMatrix_ | sp::scene::SceneNode | [protected] |
| findAnimation(const io::stringc &Name) const | sp::scene::SceneNode | [virtual] |
| getAmbientColor() const | sp::scene::Light | [inline] |
| getAnimation(u32 Index=0) const | sp::scene::SceneNode | [virtual] |
| getAnimationCount() const | sp::scene::SceneNode | [inline] |
| getAnimationList() const | sp::scene::SceneNode | [inline] |
| getBoundingVolume() | sp::scene::SceneNode | [inline] |
| getBoundingVolume() const | sp::scene::SceneNode | [inline] |
| getChildren() const | sp::Node | [inline] |
| getDiffuseColor() const | sp::scene::Light | [inline] |
| getDirection() const | sp::scene::Light | [inline] |
| getFirstAnimation() const | sp::scene::SceneNode | [virtual] |
| getLightingColor(video::color &Diffuse, video::color &Ambient, video::color &Specular) const | sp::scene::Light | |
| getLightModel() const | sp::scene::Light | [inline] |
| getName() const | sp::BaseObject | [inline] |
| getParent() const | sp::scene::SceneNode | [inline] |
| getPosition(bool isGlobal=false) const | sp::scene::SceneNode | |
| getPositionMatrix(bool isGlobal) const | sp::scene::SceneNode | |
| getPositionMatrix() const | sp::scene::SceneNode | [inline] |
| getProjectionMatrix() const | sp::scene::Light | [inline] |
| getRotation(bool isGlobal=false) const | sp::scene::SceneNode | |
| getRotationMatrix(bool isGlobal) const | sp::scene::SceneNode | |
| getRotationMatrix() const | sp::scene::SceneNode | [inline] |
| getScale(bool isGlobal=false) const | sp::scene::SceneNode | |
| getScaleMatrix(bool isGlobal) const | sp::scene::SceneNode | |
| getScaleMatrix() const | sp::scene::SceneNode | [inline] |
| getSceneChildren() const | sp::scene::SceneNode | [inline] |
| getSceneChildren() | sp::scene::SceneNode | [inline] |
| getShadow() const | sp::scene::Light | [inline] |
| getSpecularColor() const | sp::scene::Light | [inline] |
| getSpotCone(f32 &InnerConeAngle, f32 &OuterConeAngle) const | sp::scene::Light | |
| getSpotConeInner() const | sp::scene::Light | [inline] |
| getSpotConeOuter() const | sp::scene::Light | [inline] |
| getSpotFrustum(scene::ViewFrustum &Frustum, dim::vector3df &GlobalPosition) const | sp::scene::Light | |
| getTransformation(bool isGlobal) const | sp::scene::SceneNode | |
| getTransformation() const | sp::scene::SceneNode | [inline] |
| getTransformation() | sp::scene::SceneNode | [inline] |
| getTransformMatrix(bool isGlobal=false) const | sp::scene::SceneNode | [inline] |
| getType() const | sp::scene::SceneNode | [inline] |
| getUserData() const | sp::BaseObject | [inline] |
| getUserDataFlags() const | sp::BaseObject | [inline] |
| getVisible(bool isGlobal=false) const | sp::scene::SceneNode | [virtual] |
| sp::Node::getVisible() const | sp::Node | [inline] |
| getVolumetric() const | sp::scene::Light | [inline] |
| getVolumetricRadius() const | sp::scene::Light | |
| getVolumetricRange(f32 &Constant, f32 &Linear, f32 &Quadratic) const | sp::scene::Light | |
| hasShadow_ | sp::scene::Light | [protected] |
| isVisible_ | sp::Node | [protected] |
| isVolumetric_ | sp::scene::Light | [protected] |
| Light(const ELightModels Type=LIGHT_DIRECTIONAL) | sp::scene::Light | |
| LightID_ | sp::scene::Light | [protected] |
| LightModel_ | sp::scene::Light | [protected] |
| loadTransformation() | sp::scene::SceneNode | [virtual] |
| lookAt(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode | [virtual] |
| move(const dim::vector3df &Direction) | sp::scene::SceneNode | [inline] |
| Name_ | sp::BaseObject | [protected] |
| Node() | sp::Node | |
| Parent_ | sp::Node | [protected] |
| ProjectionMatrix_ | sp::scene::Light | [protected] |
| removeAnimation(Animation *Anim) | sp::scene::SceneNode | [virtual] |
| removeChild(SceneNode *Child) | sp::scene::SceneNode | [virtual] |
| removeChild() | sp::scene::SceneNode | [virtual] |
| sp::Node::removeChild(Node *Child) | sp::Node | [virtual] |
| removeChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode | [virtual] |
| removeChildren() | sp::scene::SceneNode | [virtual] |
| sp::Node::removeChildren(const std::list< Node * > &Children) | sp::Node | [virtual] |
| render() | sp::scene::Light | [virtual] |
| SceneChildren_ | sp::scene::SceneNode | [protected] |
| SceneGraph class | sp::scene::Light | [friend] |
| SceneNode(const ENodeTypes Type=NODE_BASICNODE) | sp::scene::SceneNode | |
| SceneParent_ | sp::scene::SceneNode | [protected] |
| setAmbientColor(const video::color &Color) | sp::scene::Light | [inline] |
| setBoundingVolume(const BoundingVolume &BoundVolume) | sp::scene::SceneNode | [inline] |
| setDiffuseColor(const video::color &Color) | sp::scene::Light | [inline] |
| setDirection(const dim::vector3df &Direction) | sp::scene::Light | |
| setDirection(const dim::matrix4f &Matrix) | sp::scene::Light | |
| setLightingColor(const video::color &Diffuse, const video::color &Ambient=255, const video::color &Specular=0) | sp::scene::Light | |
| setLightModel(const ELightModels Type) | sp::scene::Light | [inline] |
| setName(const io::stringc &Name) | sp::BaseObject | [inline] |
| setParent(SceneNode *Parent, bool isGlobal) | sp::scene::SceneNode | |
| setParent(SceneNode *Parent) | sp::scene::SceneNode | [inline] |
| sp::Node::setParent(Node *Parent) | sp::Node | [inline] |
| setPosition(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode | |
| setPositionMatrix(const dim::matrix4f &Position, bool isGlobal) | sp::scene::SceneNode | |
| setPositionMatrix(const dim::matrix4f &Position) | sp::scene::SceneNode | [inline] |
| setRCUsage(bool UseAllRCs) | sp::scene::Light | [static] |
| setRotation(const dim::vector3df &Rotation, bool isGlobal=false) | sp::scene::SceneNode | |
| setRotationMatrix(const dim::matrix4f &Rotation, bool isGlobal) | sp::scene::SceneNode | |
| setRotationMatrix(const dim::matrix4f &Rotation) | sp::scene::SceneNode | [inline] |
| setScale(const dim::vector3df &Scale, bool isGlobal=false) | sp::scene::SceneNode | |
| setScaleMatrix(const dim::matrix4f &Scale, bool isGlobal) | sp::scene::SceneNode | |
| setScaleMatrix(const dim::matrix4f &Scale) | sp::scene::SceneNode | [inline] |
| setShadow(bool Enable) | sp::scene::Light | [inline] |
| setSpecularColor(const video::color &Color) | sp::scene::Light | [inline] |
| setSpotCone(const f32 InnerConeAngle, const f32 OuterConeAngle) | sp::scene::Light | |
| setSpotConeInner(f32 Angle) | sp::scene::Light | |
| setSpotConeOuter(f32 Angle) | sp::scene::Light | |
| setTransformation(const Transformation &Transform) | sp::scene::SceneNode | [inline] |
| setupTransformation(bool isGlobal) | sp::scene::SceneNode | [inline] |
| setupWorldMatrix(const dim::matrix4f &WorldMatrix) | sp::scene::SceneNode | [inline] |
| setUserData(void *Data) | sp::BaseObject | [inline] |
| setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
| setVisible(bool isVisible) | sp::scene::Light | [virtual] |
| setVolumetric(bool isVolumetric) | sp::scene::Light | |
| setVolumetricRadius(f32 Radius) | sp::scene::Light | |
| setVolumetricRange(f32 Constant, f32 Linear, f32 Quadratic) | sp::scene::Light | |
| SpecularColor_ | sp::scene::Light | [protected] |
| SpotInnerConeAngle_ | sp::scene::Light | [protected] |
| SpotOuterConeAngle_ | sp::scene::Light | [protected] |
| transform(const dim::vector3df &Size) | sp::scene::SceneNode | [inline] |
| Transform_ | sp::scene::SceneNode | [protected] |
| translate(const dim::vector3df &Direction) | sp::scene::SceneNode | [inline] |
| turn(const dim::vector3df &Rotation) | sp::scene::SceneNode | [inline] |
| updateTransformation() | sp::scene::SceneNode | [virtual] |
| updateTransformationBase(const dim::matrix4f &BaseMatrix) | sp::scene::SceneNode | [virtual] |
| UserData_ | sp::BaseObject | [protected] |
| UserDataFlags_ | sp::BaseObject | [protected] |
| ~BaseObject() | sp::BaseObject | [inline, virtual] |
| ~Light() | sp::scene::Light | [virtual] |
| ~Node() | sp::Node | [virtual] |
| ~SceneNode() | sp::scene::SceneNode | [virtual] |