, including all inherited members.
  | addAnimation(Animation *Anim) | sp::scene::SceneNode |  [virtual] | 
  | addChild(SceneNode *Child) | sp::scene::SceneNode |  [virtual] | 
  | sp::Node::addChild(Node *Child) | sp::Node |  [virtual] | 
  | addChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode |  [virtual] | 
  | sp::Node::addChildren(const std::list< Node * > &Children) | sp::Node |  [virtual] | 
  | AmbientColor_ | sp::scene::Light |  [protected] | 
  | Animation class | sp::scene::SceneNode |  [friend] | 
  | AnimationList_ | sp::scene::SceneNode |  [protected] | 
  | AttenuationConstant_ | sp::scene::Light |  [protected] | 
  | AttenuationLinear_ | sp::scene::Light |  [protected] | 
  | AttenuationQuadratic_ | sp::scene::Light |  [protected] | 
  | BaseObject() | sp::BaseObject |  [inline, protected] | 
  | BaseObject(const io::stringc &Name) | sp::BaseObject |  [inline, protected] | 
  | BoundVolume_ | sp::scene::SceneNode |  [protected] | 
  | Children_ | sp::Node |  [protected] | 
  | clearAnimations() | sp::scene::SceneNode |  [virtual] | 
  | copy() const | sp::scene::Light |  | 
  | copyRoot(SceneNode *NewNode) const | sp::scene::SceneNode |  [protected] | 
  | DEF_SPOTANGLE_INNER | sp::scene::Light |  [protected, static] | 
  | DEF_SPOTANGLE_OUTER | sp::scene::Light |  [protected, static] | 
  | DiffuseColor_ | sp::scene::Light |  [protected] | 
  | Direction_ | sp::scene::Light |  [protected] | 
  | FinalWorldMatrix_ | sp::scene::SceneNode |  [protected] | 
  | findAnimation(const io::stringc &Name) const | sp::scene::SceneNode |  [virtual] | 
  | getAmbientColor() const | sp::scene::Light |  [inline] | 
  | getAnimation(u32 Index=0) const | sp::scene::SceneNode |  [virtual] | 
  | getAnimationCount() const | sp::scene::SceneNode |  [inline] | 
  | getAnimationList() const | sp::scene::SceneNode |  [inline] | 
  | getBoundingVolume() | sp::scene::SceneNode |  [inline] | 
  | getBoundingVolume() const | sp::scene::SceneNode |  [inline] | 
  | getChildren() const | sp::Node |  [inline] | 
  | getDiffuseColor() const | sp::scene::Light |  [inline] | 
  | getDirection() const | sp::scene::Light |  [inline] | 
  | getFirstAnimation() const | sp::scene::SceneNode |  [virtual] | 
  | getLightingColor(video::color &Diffuse, video::color &Ambient, video::color &Specular) const | sp::scene::Light |  | 
  | getLightModel() const | sp::scene::Light |  [inline] | 
  | getName() const | sp::BaseObject |  [inline] | 
  | getParent() const | sp::scene::SceneNode |  [inline] | 
  | getPosition(bool isGlobal=false) const | sp::scene::SceneNode |  | 
  | getPositionMatrix(bool isGlobal) const | sp::scene::SceneNode |  | 
  | getPositionMatrix() const | sp::scene::SceneNode |  [inline] | 
  | getProjectionMatrix() const | sp::scene::Light |  [inline] | 
  | getRotation(bool isGlobal=false) const | sp::scene::SceneNode |  | 
  | getRotationMatrix(bool isGlobal) const | sp::scene::SceneNode |  | 
  | getRotationMatrix() const | sp::scene::SceneNode |  [inline] | 
  | getScale(bool isGlobal=false) const | sp::scene::SceneNode |  | 
  | getScaleMatrix(bool isGlobal) const | sp::scene::SceneNode |  | 
  | getScaleMatrix() const | sp::scene::SceneNode |  [inline] | 
  | getSceneChildren() const | sp::scene::SceneNode |  [inline] | 
  | getSceneChildren() | sp::scene::SceneNode |  [inline] | 
  | getShadow() const | sp::scene::Light |  [inline] | 
  | getSpecularColor() const | sp::scene::Light |  [inline] | 
  | getSpotCone(f32 &InnerConeAngle, f32 &OuterConeAngle) const | sp::scene::Light |  | 
  | getSpotConeInner() const | sp::scene::Light |  [inline] | 
  | getSpotConeOuter() const | sp::scene::Light |  [inline] | 
  | getSpotFrustum(scene::ViewFrustum &Frustum, dim::vector3df &GlobalPosition) const | sp::scene::Light |  | 
  | getTransformation(bool isGlobal) const | sp::scene::SceneNode |  | 
  | getTransformation() const | sp::scene::SceneNode |  [inline] | 
  | getTransformation() | sp::scene::SceneNode |  [inline] | 
  | getTransformMatrix(bool isGlobal=false) const | sp::scene::SceneNode |  [inline] | 
  | getType() const | sp::scene::SceneNode |  [inline] | 
  | getUserData() const | sp::BaseObject |  [inline] | 
  | getUserDataFlags() const | sp::BaseObject |  [inline] | 
  | getVisible(bool isGlobal=false) const | sp::scene::SceneNode |  [virtual] | 
  | sp::Node::getVisible() const | sp::Node |  [inline] | 
  | getVolumetric() const | sp::scene::Light |  [inline] | 
  | getVolumetricRadius() const | sp::scene::Light |  | 
  | getVolumetricRange(f32 &Constant, f32 &Linear, f32 &Quadratic) const | sp::scene::Light |  | 
  | hasShadow_ | sp::scene::Light |  [protected] | 
  | isVisible_ | sp::Node |  [protected] | 
  | isVolumetric_ | sp::scene::Light |  [protected] | 
  | Light(const ELightModels Type=LIGHT_DIRECTIONAL) | sp::scene::Light |  | 
  | LightID_ | sp::scene::Light |  [protected] | 
  | LightModel_ | sp::scene::Light |  [protected] | 
  | loadTransformation() | sp::scene::SceneNode |  [virtual] | 
  | lookAt(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode |  [virtual] | 
  | move(const dim::vector3df &Direction) | sp::scene::SceneNode |  [inline] | 
  | Name_ | sp::BaseObject |  [protected] | 
  | Node() | sp::Node |  | 
  | Parent_ | sp::Node |  [protected] | 
  | ProjectionMatrix_ | sp::scene::Light |  [protected] | 
  | removeAnimation(Animation *Anim) | sp::scene::SceneNode |  [virtual] | 
  | removeChild(SceneNode *Child) | sp::scene::SceneNode |  [virtual] | 
  | removeChild() | sp::scene::SceneNode |  [virtual] | 
  | sp::Node::removeChild(Node *Child) | sp::Node |  [virtual] | 
  | removeChildren(const std::list< SceneNode * > &Children) | sp::scene::SceneNode |  [virtual] | 
  | removeChildren() | sp::scene::SceneNode |  [virtual] | 
  | sp::Node::removeChildren(const std::list< Node * > &Children) | sp::Node |  [virtual] | 
  | render() | sp::scene::Light |  [virtual] | 
  | SceneChildren_ | sp::scene::SceneNode |  [protected] | 
  | SceneGraph class | sp::scene::Light |  [friend] | 
  | SceneNode(const ENodeTypes Type=NODE_BASICNODE) | sp::scene::SceneNode |  | 
  | SceneParent_ | sp::scene::SceneNode |  [protected] | 
  | setAmbientColor(const video::color &Color) | sp::scene::Light |  [inline] | 
  | setBoundingVolume(const BoundingVolume &BoundVolume) | sp::scene::SceneNode |  [inline] | 
  | setDiffuseColor(const video::color &Color) | sp::scene::Light |  [inline] | 
  | setDirection(const dim::vector3df &Direction) | sp::scene::Light |  | 
  | setDirection(const dim::matrix4f &Matrix) | sp::scene::Light |  | 
  | setLightingColor(const video::color &Diffuse, const video::color &Ambient=255, const video::color &Specular=0) | sp::scene::Light |  | 
  | setLightModel(const ELightModels Type) | sp::scene::Light |  [inline] | 
  | setName(const io::stringc &Name) | sp::BaseObject |  [inline] | 
  | setParent(SceneNode *Parent, bool isGlobal) | sp::scene::SceneNode |  | 
  | setParent(SceneNode *Parent) | sp::scene::SceneNode |  [inline] | 
  | sp::Node::setParent(Node *Parent) | sp::Node |  [inline] | 
  | setPosition(const dim::vector3df &Position, bool isGlobal=false) | sp::scene::SceneNode |  | 
  | setPositionMatrix(const dim::matrix4f &Position, bool isGlobal) | sp::scene::SceneNode |  | 
  | setPositionMatrix(const dim::matrix4f &Position) | sp::scene::SceneNode |  [inline] | 
  | setRCUsage(bool UseAllRCs) | sp::scene::Light |  [static] | 
  | setRotation(const dim::vector3df &Rotation, bool isGlobal=false) | sp::scene::SceneNode |  | 
  | setRotationMatrix(const dim::matrix4f &Rotation, bool isGlobal) | sp::scene::SceneNode |  | 
  | setRotationMatrix(const dim::matrix4f &Rotation) | sp::scene::SceneNode |  [inline] | 
  | setScale(const dim::vector3df &Scale, bool isGlobal=false) | sp::scene::SceneNode |  | 
  | setScaleMatrix(const dim::matrix4f &Scale, bool isGlobal) | sp::scene::SceneNode |  | 
  | setScaleMatrix(const dim::matrix4f &Scale) | sp::scene::SceneNode |  [inline] | 
  | setShadow(bool Enable) | sp::scene::Light |  [inline] | 
  | setSpecularColor(const video::color &Color) | sp::scene::Light |  [inline] | 
  | setSpotCone(const f32 InnerConeAngle, const f32 OuterConeAngle) | sp::scene::Light |  | 
  | setSpotConeInner(f32 Angle) | sp::scene::Light |  | 
  | setSpotConeOuter(f32 Angle) | sp::scene::Light |  | 
  | setTransformation(const Transformation &Transform) | sp::scene::SceneNode |  [inline] | 
  | setupTransformation(bool isGlobal) | sp::scene::SceneNode |  [inline] | 
  | setupWorldMatrix(const dim::matrix4f &WorldMatrix) | sp::scene::SceneNode |  [inline] | 
  | setUserData(void *Data) | sp::BaseObject |  [inline] | 
  | setUserDataFlags(s32 Flags) | sp::BaseObject |  [inline] | 
  | setVisible(bool isVisible) | sp::scene::Light |  [virtual] | 
  | setVolumetric(bool isVolumetric) | sp::scene::Light |  | 
  | setVolumetricRadius(f32 Radius) | sp::scene::Light |  | 
  | setVolumetricRange(f32 Constant, f32 Linear, f32 Quadratic) | sp::scene::Light |  | 
  | SpecularColor_ | sp::scene::Light |  [protected] | 
  | SpotInnerConeAngle_ | sp::scene::Light |  [protected] | 
  | SpotOuterConeAngle_ | sp::scene::Light |  [protected] | 
  | transform(const dim::vector3df &Size) | sp::scene::SceneNode |  [inline] | 
  | Transform_ | sp::scene::SceneNode |  [protected] | 
  | translate(const dim::vector3df &Direction) | sp::scene::SceneNode |  [inline] | 
  | turn(const dim::vector3df &Rotation) | sp::scene::SceneNode |  [inline] | 
  | updateTransformation() | sp::scene::SceneNode |  [virtual] | 
  | updateTransformationBase(const dim::matrix4f &BaseMatrix) | sp::scene::SceneNode |  [virtual] | 
  | UserData_ | sp::BaseObject |  [protected] | 
  | UserDataFlags_ | sp::BaseObject |  [protected] | 
  | ~BaseObject() | sp::BaseObject |  [inline, virtual] | 
  | ~Light() | sp::scene::Light |  [virtual] | 
  | ~Node() | sp::Node |  [virtual] | 
  | ~SceneNode() | sp::scene::SceneNode |  [virtual] |