sp::scene::Light Member List

This is the complete list of members for sp::scene::Light, including all inherited members.
addAnimation(Animation *Anim)sp::scene::SceneNode [virtual]
addChild(SceneNode *Child)sp::scene::SceneNode [virtual]
sp::Node::addChild(Node *Child)sp::Node [virtual]
addChildren(const std::list< SceneNode * > &Children)sp::scene::SceneNode [virtual]
sp::Node::addChildren(const std::list< Node * > &Children)sp::Node [virtual]
AmbientColor_sp::scene::Light [protected]
Animation classsp::scene::SceneNode [friend]
AnimationList_sp::scene::SceneNode [protected]
AttenuationConstant_sp::scene::Light [protected]
AttenuationLinear_sp::scene::Light [protected]
AttenuationQuadratic_sp::scene::Light [protected]
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
BoundVolume_sp::scene::SceneNode [protected]
Children_sp::Node [protected]
clearAnimations()sp::scene::SceneNode [virtual]
copy() const sp::scene::Light
copyRoot(SceneNode *NewNode) const sp::scene::SceneNode [protected]
DEF_SPOTANGLE_INNERsp::scene::Light [protected, static]
DEF_SPOTANGLE_OUTERsp::scene::Light [protected, static]
DiffuseColor_sp::scene::Light [protected]
Direction_sp::scene::Light [protected]
FinalWorldMatrix_sp::scene::SceneNode [protected]
findAnimation(const io::stringc &Name) const sp::scene::SceneNode [virtual]
getAmbientColor() const sp::scene::Light [inline]
getAnimation(u32 Index=0) const sp::scene::SceneNode [virtual]
getAnimationCount() const sp::scene::SceneNode [inline]
getAnimationList() const sp::scene::SceneNode [inline]
getBoundingVolume()sp::scene::SceneNode [inline]
getBoundingVolume() const sp::scene::SceneNode [inline]
getChildren() const sp::Node [inline]
getDiffuseColor() const sp::scene::Light [inline]
getDirection() const sp::scene::Light [inline]
getFirstAnimation() const sp::scene::SceneNode [virtual]
getLightingColor(video::color &Diffuse, video::color &Ambient, video::color &Specular) const sp::scene::Light
getLightModel() const sp::scene::Light [inline]
getName() const sp::BaseObject [inline]
getParent() const sp::scene::SceneNode [inline]
getPosition(bool isGlobal=false) const sp::scene::SceneNode
getPositionMatrix(bool isGlobal) const sp::scene::SceneNode
getPositionMatrix() const sp::scene::SceneNode [inline]
getProjectionMatrix() const sp::scene::Light [inline]
getRotation(bool isGlobal=false) const sp::scene::SceneNode
getRotationMatrix(bool isGlobal) const sp::scene::SceneNode
getRotationMatrix() const sp::scene::SceneNode [inline]
getScale(bool isGlobal=false) const sp::scene::SceneNode
getScaleMatrix(bool isGlobal) const sp::scene::SceneNode
getScaleMatrix() const sp::scene::SceneNode [inline]
getSceneChildren() const sp::scene::SceneNode [inline]
getSceneChildren()sp::scene::SceneNode [inline]
getShadow() const sp::scene::Light [inline]
getSpecularColor() const sp::scene::Light [inline]
getSpotCone(f32 &InnerConeAngle, f32 &OuterConeAngle) const sp::scene::Light
getSpotConeInner() const sp::scene::Light [inline]
getSpotConeOuter() const sp::scene::Light [inline]
getSpotFrustum(scene::ViewFrustum &Frustum, dim::vector3df &GlobalPosition) const sp::scene::Light
getTransformation(bool isGlobal) const sp::scene::SceneNode
getTransformation() const sp::scene::SceneNode [inline]
getTransformation()sp::scene::SceneNode [inline]
getTransformMatrix(bool isGlobal=false) const sp::scene::SceneNode [inline]
getType() const sp::scene::SceneNode [inline]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
getVisible(bool isGlobal=false) const sp::scene::SceneNode [virtual]
sp::Node::getVisible() const sp::Node [inline]
getVolumetric() const sp::scene::Light [inline]
getVolumetricRadius() const sp::scene::Light
getVolumetricRange(f32 &Constant, f32 &Linear, f32 &Quadratic) const sp::scene::Light
hasShadow_sp::scene::Light [protected]
isVisible_sp::Node [protected]
isVolumetric_sp::scene::Light [protected]
Light(const ELightModels Type=LIGHT_DIRECTIONAL)sp::scene::Light
LightID_sp::scene::Light [protected]
LightModel_sp::scene::Light [protected]
loadTransformation()sp::scene::SceneNode [virtual]
lookAt(const dim::vector3df &Position, bool isGlobal=false)sp::scene::SceneNode [virtual]
move(const dim::vector3df &Direction)sp::scene::SceneNode [inline]
Name_sp::BaseObject [protected]
Node()sp::Node
Parent_sp::Node [protected]
ProjectionMatrix_sp::scene::Light [protected]
removeAnimation(Animation *Anim)sp::scene::SceneNode [virtual]
removeChild(SceneNode *Child)sp::scene::SceneNode [virtual]
removeChild()sp::scene::SceneNode [virtual]
sp::Node::removeChild(Node *Child)sp::Node [virtual]
removeChildren(const std::list< SceneNode * > &Children)sp::scene::SceneNode [virtual]
removeChildren()sp::scene::SceneNode [virtual]
sp::Node::removeChildren(const std::list< Node * > &Children)sp::Node [virtual]
render()sp::scene::Light [virtual]
SceneChildren_sp::scene::SceneNode [protected]
SceneGraph classsp::scene::Light [friend]
SceneNode(const ENodeTypes Type=NODE_BASICNODE)sp::scene::SceneNode
SceneParent_sp::scene::SceneNode [protected]
setAmbientColor(const video::color &Color)sp::scene::Light [inline]
setBoundingVolume(const BoundingVolume &BoundVolume)sp::scene::SceneNode [inline]
setDiffuseColor(const video::color &Color)sp::scene::Light [inline]
setDirection(const dim::vector3df &Direction)sp::scene::Light
setDirection(const dim::matrix4f &Matrix)sp::scene::Light
setLightingColor(const video::color &Diffuse, const video::color &Ambient=255, const video::color &Specular=0)sp::scene::Light
setLightModel(const ELightModels Type)sp::scene::Light [inline]
setName(const io::stringc &Name)sp::BaseObject [inline]
setParent(SceneNode *Parent, bool isGlobal)sp::scene::SceneNode
setParent(SceneNode *Parent)sp::scene::SceneNode [inline]
sp::Node::setParent(Node *Parent)sp::Node [inline]
setPosition(const dim::vector3df &Position, bool isGlobal=false)sp::scene::SceneNode
setPositionMatrix(const dim::matrix4f &Position, bool isGlobal)sp::scene::SceneNode
setPositionMatrix(const dim::matrix4f &Position)sp::scene::SceneNode [inline]
setRCUsage(bool UseAllRCs)sp::scene::Light [static]
setRotation(const dim::vector3df &Rotation, bool isGlobal=false)sp::scene::SceneNode
setRotationMatrix(const dim::matrix4f &Rotation, bool isGlobal)sp::scene::SceneNode
setRotationMatrix(const dim::matrix4f &Rotation)sp::scene::SceneNode [inline]
setScale(const dim::vector3df &Scale, bool isGlobal=false)sp::scene::SceneNode
setScaleMatrix(const dim::matrix4f &Scale, bool isGlobal)sp::scene::SceneNode
setScaleMatrix(const dim::matrix4f &Scale)sp::scene::SceneNode [inline]
setShadow(bool Enable)sp::scene::Light [inline]
setSpecularColor(const video::color &Color)sp::scene::Light [inline]
setSpotCone(const f32 InnerConeAngle, const f32 OuterConeAngle)sp::scene::Light
setSpotConeInner(f32 Angle)sp::scene::Light
setSpotConeOuter(f32 Angle)sp::scene::Light
setTransformation(const Transformation &Transform)sp::scene::SceneNode [inline]
setupTransformation(bool isGlobal)sp::scene::SceneNode [inline]
setupWorldMatrix(const dim::matrix4f &WorldMatrix)sp::scene::SceneNode [inline]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
setVisible(bool isVisible)sp::scene::Light [virtual]
setVolumetric(bool isVolumetric)sp::scene::Light
setVolumetricRadius(f32 Radius)sp::scene::Light
setVolumetricRange(f32 Constant, f32 Linear, f32 Quadratic)sp::scene::Light
SpecularColor_sp::scene::Light [protected]
SpotInnerConeAngle_sp::scene::Light [protected]
SpotOuterConeAngle_sp::scene::Light [protected]
transform(const dim::vector3df &Size)sp::scene::SceneNode [inline]
Transform_sp::scene::SceneNode [protected]
translate(const dim::vector3df &Direction)sp::scene::SceneNode [inline]
turn(const dim::vector3df &Rotation)sp::scene::SceneNode [inline]
updateTransformation()sp::scene::SceneNode [virtual]
updateTransformationBase(const dim::matrix4f &BaseMatrix)sp::scene::SceneNode [virtual]
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
~BaseObject()sp::BaseObject [inline, virtual]
~Light()sp::scene::Light [virtual]
~Node()sp::Node [virtual]
~SceneNode()sp::scene::SceneNode [virtual]
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