, including all inherited members.
| addCollisionNode(CollisionNode *Node) | sp::scene::CollisionGraph | [virtual] |
| addCollNode(T *Node) | sp::scene::CollisionGraph | [inline, protected] |
| CharacterControllers_ | sp::scene::CollisionGraph | [protected] |
| checkIntersection(const dim::line3df &Line, bool ExcludeCorners=false, const IntersectionCriteriaCallback &CriteriaCallback=0) const | sp::scene::CollisionGraph | [virtual] |
| clearScene(bool isDeleteNodes=true, bool isDeleteMaterials=true, bool isDeleteCharacters=true) | sp::scene::CollisionGraph | [virtual] |
| CollisionGraph() | sp::scene::CollisionGraph | |
| CollMaterials_ | sp::scene::CollisionGraph | [protected] |
| CollNodes_ | sp::scene::CollisionGraph | [protected] |
| createBox(CollisionMaterial *Material, scene::SceneNode *Node, const dim::aabbox3df &Box) | sp::scene::CollisionGraph | [virtual] |
| createCapsule(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height) | sp::scene::CollisionGraph | [virtual] |
| createCharacterController(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height) | sp::scene::CollisionGraph | [virtual] |
| createCone(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height) | sp::scene::CollisionGraph | [virtual] |
| createCylinder(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height) | sp::scene::CollisionGraph | [virtual] |
| createMaterial() | sp::scene::CollisionGraph | [virtual] |
| createMesh(CollisionMaterial *Material, scene::Mesh *Mesh, u8 MaxTreeLevel=DEF_KDTREE_LEVEL) | sp::scene::CollisionGraph | [virtual] |
| createMeshList(CollisionMaterial *Material, const std::list< Mesh * > &MeshList, u8 MaxTreeLevel=DEF_KDTREE_LEVEL) | sp::scene::CollisionGraph | [virtual] |
| createPlane(CollisionMaterial *Material, scene::SceneNode *Node, const dim::plane3df &Plane) | sp::scene::CollisionGraph | [virtual] |
| createSphere(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius) | sp::scene::CollisionGraph | [virtual] |
| deleteCharacterController(CharacterController *Object) | sp::scene::CollisionGraph | [virtual] |
| deleteMaterial(CollisionMaterial *Material) | sp::scene::CollisionGraph | [virtual] |
| deleteNode(CollisionNode *Node) | sp::scene::CollisionGraph | [virtual] |
| findIntersections(const dim::line3df &Line, std::list< SIntersectionContact > &ContactList, bool SearchBidirectional=false, const IntersectionCriteriaCallback &CriteriaCallback=0) const | sp::scene::CollisionGraph | [virtual] |
| findIntersections(const dim::line3df &Line, bool SearchBidirectional=false, const IntersectionCriteriaCallback &CriteriaCallback=0) const | sp::scene::CollisionGraph | [inline] |
| findIntersectionsUnidirectional(const dim::line3df &Line, std::list< SIntersectionContact > &ContactList, const IntersectionCriteriaCallback &CriteriaCallback) const | sp::scene::CollisionGraph | [protected, virtual] |
| getMaterialList() const | sp::scene::CollisionGraph | [inline] |
| getNodeList() const | sp::scene::CollisionGraph | [inline] |
| getRootTreeNode() const | sp::scene::CollisionGraph | [inline] |
| removeCollisionNode(CollisionNode *Node) | sp::scene::CollisionGraph | [virtual] |
| RootTreeNode_ | sp::scene::CollisionGraph | [protected] |
| sortContactList(const dim::vector3df &LineStart, std::list< SIntersectionContact > &ContactList) | sp::scene::CollisionGraph | [static] |
| updateScene() | sp::scene::CollisionGraph | [virtual] |
| ~CollisionGraph() | sp::scene::CollisionGraph | [virtual] |