sp::scene::CollisionGraph Member List

This is the complete list of members for sp::scene::CollisionGraph, including all inherited members.
addCollisionNode(CollisionNode *Node)sp::scene::CollisionGraph [virtual]
addCollNode(T *Node)sp::scene::CollisionGraph [inline, protected]
CharacterControllers_sp::scene::CollisionGraph [protected]
checkIntersection(const dim::line3df &Line, bool ExcludeCorners=false, const IntersectionCriteriaCallback &CriteriaCallback=0) const sp::scene::CollisionGraph [virtual]
clearScene(bool isDeleteNodes=true, bool isDeleteMaterials=true, bool isDeleteCharacters=true)sp::scene::CollisionGraph [virtual]
CollisionGraph()sp::scene::CollisionGraph
CollMaterials_sp::scene::CollisionGraph [protected]
CollNodes_sp::scene::CollisionGraph [protected]
createBox(CollisionMaterial *Material, scene::SceneNode *Node, const dim::aabbox3df &Box)sp::scene::CollisionGraph [virtual]
createCapsule(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height)sp::scene::CollisionGraph [virtual]
createCharacterController(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height)sp::scene::CollisionGraph [virtual]
createCone(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height)sp::scene::CollisionGraph [virtual]
createCylinder(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius, f32 Height)sp::scene::CollisionGraph [virtual]
createMaterial()sp::scene::CollisionGraph [virtual]
createMesh(CollisionMaterial *Material, scene::Mesh *Mesh, u8 MaxTreeLevel=DEF_KDTREE_LEVEL)sp::scene::CollisionGraph [virtual]
createMeshList(CollisionMaterial *Material, const std::list< Mesh * > &MeshList, u8 MaxTreeLevel=DEF_KDTREE_LEVEL)sp::scene::CollisionGraph [virtual]
createPlane(CollisionMaterial *Material, scene::SceneNode *Node, const dim::plane3df &Plane)sp::scene::CollisionGraph [virtual]
createSphere(CollisionMaterial *Material, scene::SceneNode *Node, f32 Radius)sp::scene::CollisionGraph [virtual]
deleteCharacterController(CharacterController *Object)sp::scene::CollisionGraph [virtual]
deleteMaterial(CollisionMaterial *Material)sp::scene::CollisionGraph [virtual]
deleteNode(CollisionNode *Node)sp::scene::CollisionGraph [virtual]
findIntersections(const dim::line3df &Line, std::list< SIntersectionContact > &ContactList, bool SearchBidirectional=false, const IntersectionCriteriaCallback &CriteriaCallback=0) const sp::scene::CollisionGraph [virtual]
findIntersections(const dim::line3df &Line, bool SearchBidirectional=false, const IntersectionCriteriaCallback &CriteriaCallback=0) const sp::scene::CollisionGraph [inline]
findIntersectionsUnidirectional(const dim::line3df &Line, std::list< SIntersectionContact > &ContactList, const IntersectionCriteriaCallback &CriteriaCallback) const sp::scene::CollisionGraph [protected, virtual]
getMaterialList() const sp::scene::CollisionGraph [inline]
getNodeList() const sp::scene::CollisionGraph [inline]
getRootTreeNode() const sp::scene::CollisionGraph [inline]
removeCollisionNode(CollisionNode *Node)sp::scene::CollisionGraph [virtual]
RootTreeNode_sp::scene::CollisionGraph [protected]
sortContactList(const dim::vector3df &LineStart, std::list< SIntersectionContact > &ContactList)sp::scene::CollisionGraph [static]
updateScene()sp::scene::CollisionGraph [virtual]
~CollisionGraph()sp::scene::CollisionGraph [virtual]
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