sp::scene::BaseCollisionPhysicsObject Member List

This is the complete list of members for sp::scene::BaseCollisionPhysicsObject, including all inherited members.
addForce(const dim::vector3df &Force)sp::scene::BaseCollisionPhysicsObject [inline]
addVelocity(const dim::vector3df &Velocity)sp::scene::BaseCollisionPhysicsObject [inline]
applyFriction()sp::scene::BaseCollisionPhysicsObject [protected]
arrestGravityForces()sp::scene::BaseCollisionPhysicsObject
BaseCollisionPhysicsObject()sp::scene::BaseCollisionPhysicsObject [protected]
getForce() const sp::scene::BaseCollisionPhysicsObject [inline]
getFriction() const sp::scene::BaseCollisionPhysicsObject [inline]
getGravity() const sp::scene::BaseCollisionPhysicsObject [inline]
getMass() const sp::scene::BaseCollisionPhysicsObject [inline]
getVelocity() const sp::scene::BaseCollisionPhysicsObject [inline]
integrate(CollisionNode *Node)sp::scene::BaseCollisionPhysicsObject [protected]
reduceVelocity(const dim::vector3df &FactorVec)sp::scene::BaseCollisionPhysicsObject
setForce(const dim::vector3df &Force)sp::scene::BaseCollisionPhysicsObject [inline]
setFriction(f32 Friction)sp::scene::BaseCollisionPhysicsObject [inline]
setGravity(const dim::vector3df &Gravity)sp::scene::BaseCollisionPhysicsObject [inline]
setMass(f32 Mass)sp::scene::BaseCollisionPhysicsObject [inline]
setVelocity(const dim::vector3df &Velocity)sp::scene::BaseCollisionPhysicsObject [inline]
~BaseCollisionPhysicsObject()sp::scene::BaseCollisionPhysicsObject [virtual]
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines