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sp::scene::BaseCollisionPhysicsObject Member List
This is the complete list of members for
sp::scene::BaseCollisionPhysicsObject
, including all inherited members.
addForce
(const dim::vector3df &Force)
sp::scene::BaseCollisionPhysicsObject
[inline]
addVelocity
(const dim::vector3df &Velocity)
sp::scene::BaseCollisionPhysicsObject
[inline]
applyFriction
()
sp::scene::BaseCollisionPhysicsObject
[protected]
arrestGravityForces
()
sp::scene::BaseCollisionPhysicsObject
BaseCollisionPhysicsObject
()
sp::scene::BaseCollisionPhysicsObject
[protected]
getForce
() const
sp::scene::BaseCollisionPhysicsObject
[inline]
getFriction
() const
sp::scene::BaseCollisionPhysicsObject
[inline]
getGravity
() const
sp::scene::BaseCollisionPhysicsObject
[inline]
getMass
() const
sp::scene::BaseCollisionPhysicsObject
[inline]
getVelocity
() const
sp::scene::BaseCollisionPhysicsObject
[inline]
integrate
(CollisionNode *Node)
sp::scene::BaseCollisionPhysicsObject
[protected]
reduceVelocity
(const dim::vector3df &FactorVec)
sp::scene::BaseCollisionPhysicsObject
setForce
(const dim::vector3df &Force)
sp::scene::BaseCollisionPhysicsObject
[inline]
setFriction
(f32 Friction)
sp::scene::BaseCollisionPhysicsObject
[inline]
setGravity
(const dim::vector3df &Gravity)
sp::scene::BaseCollisionPhysicsObject
[inline]
setMass
(f32 Mass)
sp::scene::BaseCollisionPhysicsObject
[inline]
setVelocity
(const dim::vector3df &Velocity)
sp::scene::BaseCollisionPhysicsObject
[inline]
~BaseCollisionPhysicsObject
()
sp::scene::BaseCollisionPhysicsObject
[virtual]
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Generated on Thu Apr 4 2013 23:22:57 for SoftPixel Engine by
1.7.1