, including all inherited members.
| AnimationSkeleton() | sp::scene::AnimationSkeleton | |
| createJoint(const Transformation &OriginTransform, const io::stringc &Name="", AnimationJoint *Parent=0) | sp::scene::AnimationSkeleton | |
| deleteJoint(AnimationJoint *Joint) | sp::scene::AnimationSkeleton | |
| drawJointConnections(AnimationJoint *Joint, dim::matrix4f BaseMatrix, const video::color &Color) | sp::scene::AnimationSkeleton | [protected, virtual] |
| drawJointConnector(const dim::matrix4f &Matrix, const video::color &Color) | sp::scene::AnimationSkeleton | [protected, virtual] |
| fillJointTransformations(std::vector< dim::matrix4f > &JointMatrices, bool KeepJointOrder=true) const | sp::scene::AnimationSkeleton | |
| findJoint(const io::stringc &Name) | sp::scene::AnimationSkeleton | |
| getJointCount() const | sp::scene::AnimationSkeleton | [inline] |
| getJointList() const | sp::scene::AnimationSkeleton | [inline] |
| getRootJointCount() const | sp::scene::AnimationSkeleton | [inline] |
| getRootJointList() const | sp::scene::AnimationSkeleton | [inline] |
| render(const dim::matrix4f &BaseMatrix, const video::color &Color=video::color(255, 255, 0)) | sp::scene::AnimationSkeleton | [virtual] |
| setJointParent(AnimationJoint *Joint, AnimationJoint *Parent) | sp::scene::AnimationSkeleton | |
| setupVertexBufferAttributes(Mesh *MeshObj, const std::vector< video::SVertexAttribute > &IndexAttributes, const std::vector< video::SVertexAttribute > &WeightAttributes) const | sp::scene::AnimationSkeleton | |
| transformVertices(Mesh *MeshObj) const | sp::scene::AnimationSkeleton | |
| updateSkeleton() | sp::scene::AnimationSkeleton | |
| ~AnimationSkeleton() | sp::scene::AnimationSkeleton | [virtual] |