, including all inherited members.
AnimationSkeleton() | sp::scene::AnimationSkeleton | |
createJoint(const Transformation &OriginTransform, const io::stringc &Name="", AnimationJoint *Parent=0) | sp::scene::AnimationSkeleton | |
deleteJoint(AnimationJoint *Joint) | sp::scene::AnimationSkeleton | |
drawJointConnections(AnimationJoint *Joint, dim::matrix4f BaseMatrix, const video::color &Color) | sp::scene::AnimationSkeleton | [protected, virtual] |
drawJointConnector(const dim::matrix4f &Matrix, const video::color &Color) | sp::scene::AnimationSkeleton | [protected, virtual] |
fillJointTransformations(std::vector< dim::matrix4f > &JointMatrices, bool KeepJointOrder=true) const | sp::scene::AnimationSkeleton | |
findJoint(const io::stringc &Name) | sp::scene::AnimationSkeleton | |
getJointCount() const | sp::scene::AnimationSkeleton | [inline] |
getJointList() const | sp::scene::AnimationSkeleton | [inline] |
getRootJointCount() const | sp::scene::AnimationSkeleton | [inline] |
getRootJointList() const | sp::scene::AnimationSkeleton | [inline] |
render(const dim::matrix4f &BaseMatrix, const video::color &Color=video::color(255, 255, 0)) | sp::scene::AnimationSkeleton | [virtual] |
setJointParent(AnimationJoint *Joint, AnimationJoint *Parent) | sp::scene::AnimationSkeleton | |
setupVertexBufferAttributes(Mesh *MeshObj, const std::vector< video::SVertexAttribute > &IndexAttributes, const std::vector< video::SVertexAttribute > &WeightAttributes) const | sp::scene::AnimationSkeleton | |
transformVertices(Mesh *MeshObj) const | sp::scene::AnimationSkeleton | |
updateSkeleton() | sp::scene::AnimationSkeleton | |
~AnimationSkeleton() | sp::scene::AnimationSkeleton | [virtual] |